Posts for Dada

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The movie file format should natively support this. The Zsnes format will be once it's ready for proper use (it will also support sub-titles).
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Tafatt wrote:
In the first room there is a treasure chest which contains a potion. Would it not be good to pick it up so you could use it to avoid a battle encounter somewhere? And maybe it is possible to get another potion from the fight you win in the cave.
Yeah, I did think about that. I forgot about the fact a potion will save some frames when I first went through that level. It's on my list of things to do for when I will start to make version 2, which I won't make until I actually know exactly which route I'll use for the game. TODO: I should add a "notes for version 2" part to the first post.
Post subject: No English version.
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Maza wrote:
It would just be nice to see what skills, items, etc. you use in this timeattack. That's why i would like to se it as an english version.
Sorry. Like stated before, the translated version is a ROM hack. A movie made with it would not be eligible for publishing on this site. EDIT: besides, you can usually tell what's going on by looking at the animations.
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Paulygon and Ego Buff are correct. Plus, the Japanese version does have fewer dialogue boxes. It's also nice that you don't have the urge to read the dialogue which is skipped too quickly for it to be legible. Currently, I've not made too much progress--I went to Canaan and grabbed the Elixir (without giving it to Cid's Granny, as the things you gain from it aren't that useful anyway).
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Like I said on IRC, I'd like to see this. Be sure to release a WIP whenever something substantial is ready. :)
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Thanks. :) Unfortunately, it seems to be impossible to manipulate critical hits. Of course, I could be very wrong, it's just that I haven't been able to find any way to manipulate a battle other than waiting frames outside of battle. You're all welcome to help me in trying to figure this out. :)
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I've picked up working on this run since a few months back when I decided to focus on other things. Since then, I've been able to put in some good progress, and now I feel it's time to start a new topic about this game since the old topic was too much of a mess. I'll update this topic whenever I update my WIP or when I have something new to say. THE RUN: Latest WIP: v216 Length: 00:17:17 Frames: 62223 Undo count: 4863 ROM used: Final Fantasy III (J).nes ROM checksum: 547a0de20dcd2966a503add1b9a43fd5 Emulator used: FCEU 0.98.12 (blip) (Here is the old WIP v214 AVI version in x264 thanks to DeHackEd to those who want an AVI version. I'll encode a WIP in x264 AVI as soon as the run reaches 30 minutes in length.) AUTHOR'S NOTES: 00:00:00 - 00:04:54: The Altar Cave Nothing interesting here. The first cave is a breeze. Two Southwinds are retrieved from treasure chests. I don't use them against the boss because I need to reserve them for later battles. I like the long intro you see after talking to the crystal, because it's a nice intro screen to such a long movie. Regardless if you like it or not, it can't be skipped. :) 00:04:54 - 00:07:25: Item errand Getting Cid's airship which is hidden in the desert (you need to talk to him in Kazus before you can find it), and getting the Ice magic in Sasoon Castle to use against Jinn. I also switch jobs to a Black Mage and White Mage (the other two remain Onion Knights), and sleep in a bed to make sure they have MP for the battle with Jinn later. 00:07:25 - 00:11:14: Lifting Jinn's curse I first grab the Cure magic and give it to my White Mage (and also give the Ice magic to my Black Mage in the same menu session). All battles are ran from, but since I now have Cure, I can also abuse a programming error where I restore the HP of one of my party members prior to a random encounter to reset the step counter. I can walk through entire maps that way without getting a single encounter, simply by using Cure on a random person or using a Potion. We also meet Princess Sara, who is kind enough to seal Jinn in her ring for us after we beat him up using Ice magic and one Southwind. The chat with the king in Sasoon Castle afterwards is to obtain the canoe so we can get our airship back where we parked it. About luck manipulation: Luck is very difficult to manipulate in this game. You'll find that I don't waste any time when choosing my battle commands, because unlike in other games, there's nothing to manipulate with time in-battle. It's possible to change the course of a battle by waiting for a certain amount of frames outside of battle, however. In-battle, the only thing that can affect the outcome are the actions you perform. Having a character defend instead of attack, for example, may affect the effectiveness of any attack that comes after it, including that of the boss himself. As a result, battles are very tedious to make. If you know more about manipulating luck in this game, please post about it, since I could go for some extra grip. :) ROUTE PLANNING:
  • Now that I have two Southwinds, the battle with Big Rat will be easy, depending on how able I am to finish off the rest of him with the level 3 magic spells (Bolt2, Ice2, Fire2), or maybe Aero. I'm definitely making more Black Mages for this purpose. I need to get to a higher level to be able to cast level 3 magic spells.
  • The bosses after that shouldn't be much trouble. What I'm really worried about is the Galura fight. He has 5000 HP and uses a heavy lightning attack every round, which hits everybody. I'll need to be around level 15 in order for my Dragoons to have enough agility to get in the air where they can't be reached before Galura will attack them.
TODO LIST FOR THE FINAL VERSION:
  • Grab the potion in the first map for a one-time battle avoider.
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Wren wrote:
I'm pretty sure the reason for it to be set on the slowest speed was because it only makes the enemy go slow. Your people don't get influenced by it in any way.
I'm not sure if this is true, but I do know that a slow battle speed means that luck can be manipulated more effectively.
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Whether or not you're able to view a movie doesn't depend on which application you use. You need to get the codec. Judging by your story, you haven't downloaded it yet. http://tasvideos.org/CodecProblems.html
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You are a real hero! Great job, Gigafrost. :D A total yes from me.
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Submit, please! Or at least post it as "work in progress". :)
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This is the latest WIP. Still only the test run rather than the final version of the run. Send me a message on ICQ sometime. :)
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Walker Boh wrote:
I don't know exactly what I'll do in the summer but I can try to do this then, if you guys doesn't start on it before. No promises at all though. I just want to see it ;)
You're always welcome to help out. The first world is almost done. In case you need to talk to Boco or me, we do so through ICQ (321923553 is mine, 6243605 is Boco's).
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The link of the encoded AVI for Solomon's Key 2 is long dead, by the way. Still too bad that it never got accepted, especially since there isn't really any other site it could go to.
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Maza wrote:
I also would very much like to see it because FF5 is the best Final Fantasy ever ;) I could give you some tips if it will help you to speed up the process (if you even need any)
Tips are always welcome. Currently, Boco has everything planned up to the cannons and flying fortress. We don't really know how we're going to tackle those just yet ("we" being Boco and I, even though I haven't done any work on this run yet--I offered to help out and talked with her about strategies a bit, and exchanged ideas). The run will be finished at some point, because I agree that Final Fantasy V was a very interesting game, and is also one of the more interesting games to do a superplay on.
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That was AMAZING. I loved it. Great job, guys.
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Gigafrost wrote:
http://www.kraftfam.org/~erk/misc/giga2.jpg It's only 6 months old. For some reason, in every "recent" picture of me I look stoned or something. "Recent" would pretty much be any picture after I stopped shaving my facial hair a few years ago.
Hahaha, man, you look hardcore.
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captainy2k2 wrote:
Possibly 7 hours, but you'd have to skip the cutscenes, skip Yuffie and Vincent and that right there is 2-3 hours. My file was just a fool around file where I was extremely bored in my youth. Like stopping to lvl up, playing at gold saucer etc. =) It could take a little under 2 hours just to get out of Midgar alone. I guess it's all speculation at the moment
Skipping cut-scenes requires you to open the PSX up, does that count as legal input (even for speedruns)?
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jxq2000 wrote:
The Sonic3&K run to me is more impressive because of the way the different shields are used and the screen-scrolling glitch. Plus there is no Sky Chase zone to suffer through with its slowness and goofy ass music.
I've already stated my argumentation for S3&K being better off having a (or the) star earlier, but I'll say that these are about the most important reasons.
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#nesvideos wrote:
[00:32] <omeg> http://omega.avalanchestudios.net/personal/images/thisisomegs.jpg <-- Everybody who has seen this picture has said that I had an erection when I took it. I did not. What is your opinion? [00:33] <Bisqwit> I don't think you would take a picture of yourself while have an erection [00:33] <omeg> Finally, someone who believes me!!
I had no idea what an effect wrinkled clothes and strong light could have on someone! But at least it shows you what I look like. :)
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Enhasa wrote:
moltar wrote:
can you manipulate what move the enemy does? and when you run into the npc from the side, can you predetermine the spot where it moves? say from running into the left, it moves down or up
In many tile-based RPGs, it is actually not random or manipulable at all. The NPCs will always make the same movements at the same time. As a sidenote, in some games like FF1, enemy actions aren't even random. They have a simple preset script and loop through it.
I guess it's not possible in Final Fantasy, then. I was able to avoid running into an NPC on my way to the weapons store in the first town of Final Fantasy III simply by waiting one frame before exiting the armor store. In Final Fantasy III, it's not possible to manipulate luck in-battle, but it IS possible to manipulate luck outside of a battle. This basically means having to wait a certain amount of frames before entering battles and then just using the right commands at the fastest time. Some boss battles could take up hours to complete, kind of like in mookish's case.
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It's input accepted by the console (which is being emulated), so for that reason alone, I don't see a problem. Tool-assisted speedruns are all about injecting console-accepted input in order to get a certain result, and if using up+down is faster than a different technique, then I see no reason for it not to be used. About the argument of it not being possible on a real controller--aren't we trying to surpass humane limits here, anyway? The limitation the the controller provides is the same, as it's only an obstacle which prevents from giving the console instructions fast enough.
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Valagard wrote:
I got a video which I found there was a encodeing problem with the last one (It was 119FPS) which the H.264 codec coulden't handle Anyways here's a XVID clip at http://members.shaw.ca/nezgreengoblin/Clipxvid.avi at 640x480 at 1022KBPS And here's a H.264 clip at http://members.shaw.ca/nezgreengoblin/ClipH.264.avi at 640x480 at 1022KBPS My CPU use with the XVID is average at %35, while the H.264 averages at %56. Still playable on my system, but on a 1.5ghz system I doubt the H.264 clip would be very playable
XviD was 4% - 12% for me. x264 was 10% - 24%. I use a 3.0GHz P4 with HTT.
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Valagard wrote:
Playing the movie back at %200 size in mediaplayer dosen't do much, its resizing the pixel ratio of the movie ITSELF which eats up all the CPU power. Try encodeing and playing back a 640x480 source, you'll see what I mean by CPU intensive once you play it back. I'll make a small 640x480 clip to show you.
The movies I posted were 512x408 (the x264 one is 512x416 because x264 movies need to be a multiple of 16x16 and must be letterboxed to conform). I don't see how playing back a 640x480 movie in x264 would take much more CPU power than this one. I don't see why you would want to change the pixel ratio of a movie, which distorts the image.
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Two-pass x264 (5.4 MB) http://stud.cmd.hro.nl/0766400/zooi/x264_500KBS_2PASS.avi Two-pass DivX (5.4 MB) http://stud.cmd.hro.nl/0766400/zooi/DivX_500KBS_2PASS.avi x264 looks better, with much less blockyness and more detail. There's not supposed to be sound in this movie. If I play the x264 movie back in Windows Media Player at 200% size, it results in about 10% CPU power being used (3.0GHz P4 with HTT). The DivX takes up about 4%. Note that this obviously can't really be used to draw conclusions for game videos. :p