Posts for Dada

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Bag of Magic Food wrote:
bacchus wrote:
Nice promotion movie. But I was really disappointed at the end when I read theses runs were timescaled. At least it is clearly stated, but it is really disappointing.
? ..."Timescaled"?
That seems to be how they call it. When I posted my Rockman 2 speedrun there, they all said they were happy that it "wasn't timescaled". I wonder who the hell started using that stupid word.
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Deviance wrote:
Just look at http://en.wikipedia.org/wiki/Time_attack for a definition of time attack.
I don't think wikipedia is the most reliable source since anyone can edit it.
That's a weak argument. Wikipedia is a great source of information, and simply dismissing it because it's a public wiki is a decision based on assumptions which happen to be false. Besides, it's not like you need Wikipedia to know what a time attack is.
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suraimu wrote:
Oh, hey, has anyone ever seen if that bottomless pit where he dies in the castle in world two ever ends? In other words, has anyone ever done that with a p-wing and kept flying on the other side?
Now there's something to try. Also, what CAUSES this desync?
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Warp wrote:
Vatchern wrote:
Alright then...From now on im putting TAS in my future movies... What would we call just time attacks? (NTA) Meaning Non-Tool-Assisted?
Time attacks are a bit different thing than speedruns. Regular speedruns in this context are, AFAIK, usually called unassisted speedruns.
There is absolutely no need to call them "unassisted" formally, although it's possible to informally dub them so. The reason behind this is that tool-assisted speedruns are deviances from the norm rather than the standard. It's best to assume that speedruns were recorded without the use of tools when the term has no pre- or suffix.
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Just "time attacks"? This topic is about us not calling them that. :p Speedrun = run through a game with the intent to complete a certain goal as fast as possible. Tool-assisted speedrun = a speedrun which was created using one or more tools (e.g. an emulator, a turbo button, etc.) Some other suggestions: Aesthetic run = run which focusses on providing entertainment rather than speed (such as what Genisto is now doing with Super Mario Bros 3, or what Morimoto did with Gradius). Junkrun = a tool-assisted speedrun which is not eligible for publishing for obvious reasons (such as a very sloppy superplay, a testing superplay for an RPG with an illegally translated ROM to be used as cheatsheet for the final version, or an unfinished or deprecated superplay, or a demonstration video to show off a glitch or technique).
Warp wrote:
When someone here says "I have been attempting to make a speedrun on game xyz" we naturally know what he is talking about, but a casual viewer who doesn't know what it is all about may get the wrong impression.
Hence the informal name "superplay".
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Warp wrote:
Using the term "speedrun" alone is confusing because it's the standard term for unassisted speedruns. I would not recommend using it alone.
I've never seen the term "speedrun" used for tool-assisted speedruns, though.
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I totally and wholeheartedly agree. The term "time attack" is used in the wrong context. In my opinion, we should just use the term "speedrun" for all runs through games focussed on fastest completion, optionally with certain goals (such as 100% kills or item collection), add the prefix "tool-assisted" to that when formally describing those runs made with an emulator, and INFORMALLY call the latter "superplays".
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Bisqwit wrote:
Enhasa wrote:
Also, I can understand if people are confused if they don't know emulation exists and they are ESL.
ESL?
English as Second Language.
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I like it a lot, nice work so far. :) The death in the mushroom house is brilliant.
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nifboy wrote:
Zurreco wrote:
Fair use laws simply state that any song that is copyrighted can be used in a movie if you make sure that it says the band name and song, and possibly the album. Therefore, you're free to use any song that is copyrighted by a legal entity (record company/solo artist).
Um, no. The copyright holders can still sue you in civil court for infringement (especially if said holders sell their work commercially, as it is a record label's business to do). Artists who release their work for free usually ask nothing more than "credit where credit is due," which only applies if they explicitly say so (and many of them do). Here are our options: A) Get permission from a copyright holder to use their song, or B) Use a copyrighted work without permission, put the vid up, pray it doesn't get popular enough to attract the copyright holder's attention, and take it down if they ask you to (and threaten legal action if you do not). That having been said, anything that's owned by a major record label (and, by extension, just about everything that's ever been done by anyone who's had a hit song) is almost certainly off limits. Folks who release their works for free (such as the fine folks at Overclocked Remix) are far less likely to care if you use their music, although asking permission is always the nice thing to do.
Not really. http://www.own-age.com/ - a gigantic abundance of game videos, some of which have been really popular (Tricking iT2, AnnihilatioN), which almost all use commercial songs from popular bands. There's no reason to be paranoid, I believe.
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I'm downloading the AVI now since the FCM file kept desynching for me (just curious, does anybody know why this happens, technically)? Also, I must say that the submission description is one of the most boring that I've read on this site.
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ANGERFIST wrote:
Lock this thread and delete it afterwards. Simple as that :)
Deleting topics never serves any good use unless the topic is spam posted by an automated bot. Topics such as this one should be closed rather than deleted so that they can be read through by people who might think the exact same as the one who started this topic.
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Strange. I personally always take the time to actually read the pages I'm clicking through.
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I'm not sure if I've said this before, but I think (note: unconfirmed) that if you pick up a refill powerup while getting hit, it will cancel out the getting hit animation. This happened once when I did a speedrun, in Bubble Man's level right before going underwater, I believe.
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If it has nifty visualizers and stuff like that, this would be a great idea for playing music at parties.
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I was thinking about Jazz Jackrabbit, myself. It would be an absolute killer.
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Zurreco wrote:
- Tails serves a purpose in two key parts of the movie. In Green Hills (I suck with names, spare me), he is used to break a block early and escape the lava undamaged, which is rare. In one of the Robotnik fights, Tails is used to end the fight much much faster.
Yeah, Quietust told me on IRC. I guess that does have good use, then, even though it still looks strange watching him take hits like that. All which should be fixed when he finishes version 2 using two controllers, however. :) It's true that Tails not being in Sonic 3 that much is a shame, but I still think it's cool to see him pop in every now and then.
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After reviewing both the Sonic 2 and Sonic 3 movies again, I personally feel that Sonic 3 should deserve the star rather than Sonic 2. To reassess my personal argumentation: Reasons for Sonic 3 to deserve the star: - Run quality very high; the obsoleted version was amazingly impressive, and this one goes beyond the old. - Uses an interesting glitch. - Aesthetically pleasing game (id est more than Sonic 2). - Stylistically pleasing run (SprintGod does a better job at entertaining us at times when he is unable to progress). - Uses Sonic's special powerups very nicely. Reasons for Sonic 2 to deserve the star: - Run quality very high; Sonic's speed is at its top level in the first levels of this run. - Finishes faster than SprintGod--run is therefore shorter in both length and filesize. - Uses what appears to be a wall omission glitch in Oil Ocean zone 2. However, some reasons why I doubt that Sonic 2 would be best off having a star: - Tails is in this run, and he's completely useless. He even gets hit a couple of times even though this has no effect on the game. This isn't desirable. It's less "clean" than the Sonic 3 run. - At times, it would have been better for Quietust to have waited a few time units before finishing the level in order to get a lower input time. This run isn't as optimized as Sonic 3 is, because Sonic 3 doesn't suffer from these situations. - The sky scene is REALLY boring. - Knuckles isn't present in this run. Remember, this is just my personal opinion on the matter.
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Bisqwit wrote:
Perhaps later on, H264 will become common enough so that DVD players can play it too.
I believe that such business deals have already been made. I haven't looked into it, but from what I can tell, H264 might even become a standard for DVDs.
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Also, it should be noted that the wiki contains a page for this sort of problems. http://tasvideos.org/Codecproblems.html But you should know that, since I think the descriptions for all h264-encoded movies contain this link.
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Tatsuhiko wrote:
- Are you sure the start game menu cant be reached sooner?
Sadly, No. I mashed the buttons the entire time to get to the game's main menu.
Don't mash buttons. Check on which exact frame the trigger lies. That means skipping frames in frame advance, because if you (accidentally) press a button for two or more frames in a row, the game will think you're holding the button down instead of pressing it rapidly.
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Baxter wrote:
I'm not trying a Rockman 2 run, but I tried the first finishing the first screen, and it's 3 frames faster than your version. I think the main reason is you jump too often. Sometimes jumping slows you a frame down (I think).
Could be because Rockman walks at a speed of 1.333 pixels per frame, I think Bisqwit once said that.
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Bisqwit wrote:
As a webmaster, I'm not yet sure which I like better: Regular users visiting often, or lots of tourists who are never seen again. I guess, on this site the regularity is better.
Too bad hardly any of the Japanese look further into the site. Then again, I never feel like browsing a site in a language I can't understand (or is even in a completely different alphabet).