Posts for Dada

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FODA wrote:
Well, anyway, i have the energy, but i dont know programming so he is that step ahead of me (to find bugs, etc). Besides, i have no time i need to focus on the game i'm developing for university i'm 8 months late already.
Eight months. Poor you. :) Well, at least we'll be seeing it soon. And it's being made in FCE Ultra, right? If it's being made in Famtasia, then I want to say again that I think maybe Famtasia should be hacked to have a different palette. It can add a lot to a video, in my opinion.
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I don't really know. Which operating system are you running?
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Nice. :) I'll watch this when I get home from work.
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Yeah. It's interesting to watch the player blaze through at ungodly low levels. :) I'm looking forward to this run more than FFVI because I've played the game so much. I've done a little bit of testing in Snes9x impr. and found it interesting enough to work with. Menu navigation's a little more tedious than FF3j, but it's alright. I'm sure I can do a lot more in terms of luck manipulation in this game than in FF3j, too. This run will seriously be very impressive when it's finished. Too bad there aren't any VRAM glitches, though. :)
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Sorry, but if you want it done so badly, you'll have to do it yourself. We won't help you if we don't want to, and complaining about this is _not_ going to get things done. Please ask casually, instead of demanding a run like you are doing now. We're doing this for our own entertainment, keep that in mind.
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I'm willing to temporarily drop my FF3j run to work on this, personally. I'd like to see it done, and now that I've got some more experience in actually making movies, and working with Japanese games (in my case, done by simply making an English and a Japanese version), I'll see if I can make a few personal test runs. Just to get acquainted with the luck manipulation and the workings of the game in general. I'm not saying that I'll do it right now--I want to get my FF3j run in a further stage first--but if you're really busy and not too willing to work on it at least for a while, I'm willing to help you make this. We could work on it together, as in take turns in actually recording the frames, whenever both of us have time. I don't have much time myself, either. ;)
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I'll repeat Bisqwit's question now, 3 months after his. :p Has FF5 progressed at all since then? I know you've been really busy, but I'm still very interested in this.
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Most stupid movie? Get real. This is cool. :) I really thought the movie was gonna desync when I saw that Mario wasn't gonna make those jumps over the large gaps--it's interesting to know you can actually save yourself even in those situations. I liked this movie, even if it was a joke. On a sidenote, why does this submission have zeros as CRC?
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Ramzi wrote:
Maybe this is kinda out there. But could you overload a variable, and have that extra information spill over to the next location in RAM, which might help you out somehow?
I want to see more of these glitches. :) EDIT: in fact, do you know any movies that show off these tricks?
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In that case, Fortune might as well use the fan-translated version as it doesn't have that annoying slow scrolling bug.
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I used to play Rockford on my 286, which was a (actually very good) Boulderdash clone, and also one of the last. I'm gonna watch this movie now, and since I know how difficult that game was, I'm expecting something insanely impressive. :) EDIT: OH WOW. Some of the levels were almost exact duplicates of some of the Rockford levels! I guess they're common Boulderdash levels. You made them look so easy. This is a definitive yes, though the movie file is ended strangely early.
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Very nice, Bisqwit. :) I don't think I'll be doing any hex editing, but it's a really cool module.
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TSA isn't the only one who's thoroughly played this game. I'm sure that it's possible to think up some original ways to beat this game faster than any human player could, namely regarding techniques that can't be (properly) done without rerecording.
Post subject: Zelda: Minish Cap
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Is anybody interested in doing this one? I know that I'd really like to see it done, since it's a Zelda game for one (there aren't enough completed Zelda runs!), and the game itself is very neat. I have no interest in doing the run myself, but I wonder if anybody would like to do it. I've done a small 30 minutes recording of it, and at least it doesn't desync like A Link to the Past does. TSA knows some techniques not shown in his speedrun on SDA, so you should definitely contact him if you're up to the task.
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That's the U 1.0 version. Is there a 1.1 version?
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I've never played Lufia II, though I'd really like to. But I probably won't get a chance to for a long time, and by then, I'll probably be more interested in playing other games. For that reason alone, I'd like to watch this run. Also, er... 20 hours? That would be hardcore.
Post subject: Two of them
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If anyone can somehow convert PNG files or GIF files with transparency to ICO (because I don't have a clue what kind of format it really is), I'll do it. I'm gonna find some pics in any case. Here's one: Onion kids rock, of course. :) This one's better than Mario dying.
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I love it, but the white part needs to be transparent, in my opinion.
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I absolutely love the movement in Fire Man's level so far. It looks very dynamic, especially with the strange animations while you're phasing through walls. Nice usage of the up+down ladder glitch, too.
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ELABORATE!! If you tell me a little more about it, I'll take a look at it.
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Wow, is that so? So they didn't know how to (or simply technically weren't able to) enlarge the ROM? Only hackers were able to do it years after because emulators don't need to read the ROM header, thus allowing them to muddle with it as much as they wanted? That's really interesting. I guess FF3j was totally out of the question, then.
Post subject: Final Fantasy II (U) (Prototype).nes
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I was playing this game just now and am surprised by the amount of Engrish it holds. I thought I'd take some screenshots and show them to you all. :p Post more Engrish screenshots if you've got any. :)
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Nice work. :) I hope that this means VBA recording is finalized and ready for the real thing. I hope someone will try to tackle Zelda: Minish Cap with it.
Post subject: new WIP (3:42 exiting Altar Cave)
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http://tetravalor.avalanchestudios.net/other/FF3RUN/final-fantasy-3-nes-superplay-wip_v204.fcm Uses the (J) version of the ROM. I exit Altar Cave 50 seconds faster than in the WIP which used the translated version. edit: I miscalculated 8) quicktime WIP (for easy in-browser viewing): http://tetravalor.avalanchestudios.net/other/speedruns/Final%20Fantasy%203%20superplay/final-fantasy-3-nes-superplay-wip_v204/final-fantasy-3-nes-superplay-wip_v204_low.mov rather large URL. :) EDIT: After two updates, I managed to shave off another 17 seconds, getting it down to 3:42. I'll post a QT vid and the movie file tomorrow. It's POSSIBLE to get it down even further by beating the turtle in one round. This will require very deep luck manipulation because I need at least one critical hit + a very good Southwind damage that way. EDIT: QT vid: http://tetravalor.avalanchestudios.net/other/speedruns/Final%20Fantasy%203%20superplay/final-fantasy-3-nes-superplay-wip_v206/final-fantasy-3-nes-superplay-wip_v206.mov Movie file: http://tetravalor.avalanchestudios.net/other/speedruns/Final%20Fantasy%203%20superplay/final-fantasy-3-nes-superplay-wip_v206/final-fantasy-3-nes-superplay-wip_v206.fcm
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Is there any difference between the PRG0 and the PRG1 versions?