Posts for Dada

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Wily Stage 2 was one of the more rushed levels, actually. I couldn't have dodged that large refill, anyway. I didn't want to exploit bugs because I opted for a glitch-free movie. Just a personal choice of mine. Zooming past half of Bubble Man's level would have been less interesting, in my opinion. Also, I had no idea that a level three Atomic Fire blast destroyed his shield. That's one strategy I just MISSED. Stupid me.
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If you're gonna do it, and you're gonna use the USA version of the game (easy difficulty), then the time for you to beat is 30:39. :) Good luck.
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Like Kelly said, Sleepz' usage of the start button was accepted by Twin Galaxies. He uses it two times: when shooting a monster in Flash Man's stage (using the Start button to increase his accuracy), and when crossing a gap in Wily Stage 4. Personally, I don't see what's wrong with this technique. I can understand that if someone were to make a run on Metal Gear and used the Start button tricks, it wouldn't be accepted, but this, I agree with. As for xebra's question, like Josh said, this is a segmented speedrun, which is a form of speedrunning. I think that on Bisqwit's site, there's a term list which describes a segmented speedrun as a run on a game divided into parts with no slow-downs or save states. It's done the same way as Quake done Quick, from that point of view, because they also record every level individually. The only differences with Quake done Quick is that this is done by one person, and in Quake, your weapons from the previous level as well as some other stats will stay in the next level (but even so, all levels were still individually made; some runs are declined because it would cause the player to die if he kept his stats from the previous level, while the recording was started with a normal amount of health). Essentially, it just makes for an impressive legitimate run, though it's in my opinion not as impressive as a single-segmented run. But the speed in segmented vids is higher, and it's generally more entertaining to watch.
Post subject: Rockman 2 segmented speedrun
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If you frequent the #nesvideos IRC channel, you've maybe already heard of this, but I'll post it here for all the forum-goers and lurkers. I've completed my segmented speedrun of Rockman 2. The movie can be downloaded directly here, or maybe you'd like to check out its page on Own-age.com. I've written a long description for the Own-age.com submission, so I'll just quote it here. In any case, I hope you'll enjoy watching it. :)
ROCKMAN 2 SEGMENTED SPEEDRUN Finally, I recorded the last segment of the Rockman 2 (Megaman 2) speedrun I've been working on for a long time now. :) I managed to beat Wily in a really decent time, and decided, after watching everything again, that it's complete. I've worked for about three months on this, since I decided that I would start it in early November 2004. The entire speedrun is cut up in 14 segments (one for every stage). In case you're unfamiliar with speedruns, a "segmented speedrun" means that you record parts of the game individually, which means that you can do serveral parts of the game over and over again until you get it right. No slowdowns or rerecordings can be used (or any tool-assisted help, for that matter), making the speedrun completely legitimate in terms of actual skill. It cannot be seen as a world record, though, for various reasons (world records have to be recorded on the original hardware, which is a Nintendo, and they have to be done in one run; rather than segmented parts). Segmented speedruns leave much possibility for improval, and thus turn out more impressive than their Twin Galaxies-approved counterparts. But since I just wanted to make a nice movie, it all doesn't matter. This is fun to watch for people who are fans of speedruns, especially those who have played the game, so I'm happy with it. Like every speedrun on this game, I started out with Air Man in order to get the Rocket Sled (Item-2) really fast. This item can be used on many occasions in most of the levels and is therefore very useful. After that, I ran Quick Man's stage, simply to get his weapon for later use. Flash Man followed, because I needed his Time Stopper power in Metal Man's level, which follows straight after. Bubble Man comes next because Metal Blade is really the best weapon in that level, followed by Heat Man who's quickly defeated with Bubble Lead. Finally, I did Clash Man's stage and Wood Man's stage. As far as route goes, I didn't do much innovative actions. The only new things in this run are the usage of Air Shooter after riding the Rocket Sled (Quick Man's level), and an extra Rocket Sled refill so I could ride it for just a bit longer in Wily Stage 3. The completion times for the stages: Air Man [02:06.40], Quick Man [01:53.06], Flash Man [01:37.12], Metal Man [01:35.03], Bubble Man [01:55.57], Heat Man [01:59.08], Clash Man [02:11.12], Wood Man [02:08.25], Wily Stage 1 [01:58.41], Wily Stage 2 [01:59.54], Wily Stage 3 [01:24.04], Wily Stage 4 [02:27.42], Wily Stage 5 [02:17.38], Final battle [01:15.15]. All times are in SMPTE time with a 60 frames per second timecode. It's also important to note here that I did not abuse any programming errors in the game. It's played entirely by Twin Galaxies' rules. I don't take the huge shortcut in Bubble Man's level or abuse the pillar bug in Heat Man's level. Tricks where you get yourself stuck in the ceiling to have the game push you through the entire level in top speed is completely out of the question. They're normal gameplay-only runs. All hits taken during stages are intentional and are faster than not getting hit (especially in Wily Stage 4, as getting hit gives you temporary invincibility and thus allows you to walk over damage floors). Total gameplay time is [26:49.57]. Keep in mind that I'm NOT counting the time it takes to view the title screen, the boss selection screen (and their introductions), the Wily overmap screens, and the new weapon screens. This run is, because it's played with the Japanese (J) ROM, slower than Richard Ureta (aka. Sleepz)'s non-segmented official world record, which is played on the American (U) cartridge on "Easy" difficulty. The Japanese ROM is more difficult than the American ROM's "Easy" difficulty, so they can't really compare (his gameplay time is approximately 25:27). I've spent a lot of time trying to perfect these runs, so please enjoy. :) If you can do these runs better than me, then feel free to e-mail me about it. I'll help you record it and encode it, too. Maybe we could even greatly improve on this run with lots of other people, similar to "Quake Done Quick with a Vengeance". For now, though, download this run as it's bound to take the breath away from anybody who's played the game. :) Encoded in two-pass XviD for video and LAME MP3 for audio. Total length is 31:39.
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Bisqwit wrote:
Bag of Magic Food wrote:
fan translation that was used to make the RockMan 2 AVI on this site.
Yeah, that was the ROM I had and I didn't even realize it was a fan translation...
Hahahaha, you accidentally broke your own rules. :) The untranslated version is fully Japanese; the only things that are in the Roman alphabet are the title screen, the boss names, the weapon abbreviations, and the credits.
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I've been unbanned. :) Those guys at ETG support are cool; fast reply, even though I was supposed to send them a screenshot of my virus scanner proving my computer's clean, which I hadn't sent yet. And crackers suck. I'm glad you know how to act against them, because those people are ridiculous for thinking they can just barge into someone's site and take over. They're the most selfish people in the world.
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Yeah, I just sent an e-mail to their support staff. I'm clean of virusses, so maybe they'll avert the decision.
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[16:11] * You were killed by Services.EnterTheGame.Com (([Ref#:98021 - Expires:2/28/05] omeg - Virus!!)) - [16:11] Closing Link: 82-169-248-196-bbxl.xdsl.tiscali.nl omeg (Killed (Services.EnterTheGame.Com ([Ref#:98021 - Expires:2/28/05] omeg - Virus!!))) - [16:11] * Disconnected Oh man, I just got banned from the #nesvideos server for a month because apparently it thinks I have a virus. I've got Norton AntiVirus and check regulary, so that's really weird. Doing a full system scan now. :(
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The alien boss exists in Megaman 2 (U) as well as Megaman 2 (E). I've played through both ROMs and done a speedrun on the (J) ROM. They're all pretty much the same except for the easy/difficult thing on the non-J ROMs.
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Actually, even though I think most MM2 songs are better than the MM3 soundtrack, I just think that remixing MM3 songs is better. They seem to have potential for this sort of thing. Too bad there aren't that many.
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Yeah, this is just great. :D Like you said on IRC, this is the best security fix Microsoft has ever released.
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YES!! YES!! YES!!
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I can definitely sit still that long if you can record it. :)
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Even if, theoretically, it would work while the ROM cannot be extracted, it would still be illegal just to include a ROM with such a file.
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It wouldn't be possible to host these files on nesvideos because the ROM is illegal.
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The Neskimos have some really good Megaman 3 song renditions. I think that game's compositions really have a lot of remixing potential.
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I don't know anything about those games, are they for SNES or PC, or what? I've only played the original NES game myself. I'll search for them and see if I can get them. EDIT: They seem to be for PSX and PS2. It's possible to record PSX games with a certain plugin, but I'm not sure about sound recording. Plus, that GPU plugin is buggy and inaccurate. I'd rather play the NES version so I can also make it an impressive run with Famtasia.
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What, the music runs on a different sound channel? I'm gonna experiment with this later. EDIT: The music is only partially on a different channel. I can still hear the music a little bit if I disable most channels. My intention is to get the music out while keeping the sound effects in.
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Maybe someone could make a Rockman 2 hack so that the game doesn't have music. I'd do some runs on it and put those remixes on it. :D
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Boco wrote:
Does the steps to a random encounter reset when you access the menu, or am I thinking of a different game? I'm sure a menu access takes less time than a battle if that's the case.
I'm not sure about this game, but in FF2 and FF3 you can reset the battle step counter by using an item such as a potion.
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I can handle large files. You can send the video to omega@avalanchestudios.net, then I'll host it.
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Like Bisqwit said in the Rockman submission, "Health is a resource. Use it."
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Does anybody still have this? I'd love to experiment with it. Otherwise, what was the exact name of the plugin, or the name of the author?
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What sort of format is ICO? I'm not sure if it works on the Macintosh (although it might with the latest version of Mac Os X). I thought that ICO was the same as BMP, except with a 1-bit alpha channel.
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Who needs Death Claw when you can just Lv. 5 Death those Launchers? (Even though it's possible.)