Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Wily Stage 2 was one of the more rushed levels, actually. I couldn't have dodged that large refill, anyway. I didn't want to exploit bugs because I opted for a glitch-free movie. Just a personal choice of mine. Zooming past half of Bubble Man's level would have been less interesting, in my opinion.
Also, I had no idea that a level three Atomic Fire blast destroyed his shield. That's one strategy I just MISSED. Stupid me.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Like Kelly said, Sleepz' usage of the start button was accepted by Twin Galaxies. He uses it two times: when shooting a monster in Flash Man's stage (using the Start button to increase his accuracy), and when crossing a gap in Wily Stage 4. Personally, I don't see what's wrong with this technique. I can understand that if someone were to make a run on Metal Gear and used the Start button tricks, it wouldn't be accepted, but this, I agree with.
As for xebra's question, like Josh said, this is a segmented speedrun, which is a form of speedrunning. I think that on Bisqwit's site, there's a term list which describes a segmented speedrun as a run on a game divided into parts with no slow-downs or save states. It's done the same way as Quake done Quick, from that point of view, because they also record every level individually. The only differences with Quake done Quick is that this is done by one person, and in Quake, your weapons from the previous level as well as some other stats will stay in the next level (but even so, all levels were still individually made; some runs are declined because it would cause the player to die if he kept his stats from the previous level, while the recording was started with a normal amount of health).
Essentially, it just makes for an impressive legitimate run, though it's in my opinion not as impressive as a single-segmented run. But the speed in segmented vids is higher, and it's generally more entertaining to watch.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
If you frequent the #nesvideos IRC channel, you've maybe already heard of this, but I'll post it here for all the forum-goers and lurkers. I've completed my segmented speedrun of Rockman 2. The movie can be downloaded directly here, or maybe you'd like to check out its page on Own-age.com.
I've written a long description for the Own-age.com submission, so I'll just quote it here. In any case, I hope you'll enjoy watching it. :)
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Hahahaha, you accidentally broke your own rules. :)
The untranslated version is fully Japanese; the only things that are in the Roman alphabet are the title screen, the boss names, the weapon abbreviations, and the credits.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I've been unbanned. :) Those guys at ETG support are cool; fast reply, even though I was supposed to send them a screenshot of my virus scanner proving my computer's clean, which I hadn't sent yet.
And crackers suck. I'm glad you know how to act against them, because those people are ridiculous for thinking they can just barge into someone's site and take over. They're the most selfish people in the world.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
[16:11] * You were killed by Services.EnterTheGame.Com (([Ref#:98021 - Expires:2/28/05] omeg - Virus!!))
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[16:11] Closing Link: 82-169-248-196-bbxl.xdsl.tiscali.nl omeg (Killed (Services.EnterTheGame.Com ([Ref#:98021 - Expires:2/28/05] omeg - Virus!!)))
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[16:11] * Disconnected
Oh man, I just got banned from the #nesvideos server for a month because apparently it thinks I have a virus. I've got Norton AntiVirus and check regulary, so that's really weird. Doing a full system scan now.
:(
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
The alien boss exists in Megaman 2 (U) as well as Megaman 2 (E). I've played through both ROMs and done a speedrun on the (J) ROM. They're all pretty much the same except for the easy/difficult thing on the non-J ROMs.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Actually, even though I think most MM2 songs are better than the MM3 soundtrack, I just think that remixing MM3 songs is better. They seem to have potential for this sort of thing. Too bad there aren't that many.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I don't know anything about those games, are they for SNES or PC, or what? I've only played the original NES game myself.
I'll search for them and see if I can get them.
EDIT: They seem to be for PSX and PS2. It's possible to record PSX games with a certain plugin, but I'm not sure about sound recording. Plus, that GPU plugin is buggy and inaccurate. I'd rather play the NES version so I can also make it an impressive run with Famtasia.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
What, the music runs on a different sound channel?
I'm gonna experiment with this later.
EDIT: The music is only partially on a different channel. I can still hear the music a little bit if I disable most channels. My intention is to get the music out while keeping the sound effects in.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Boco wrote:
Does the steps to a random encounter reset when you access the menu, or am I thinking of a different game?
I'm sure a menu access takes less time than a battle if that's the case.
I'm not sure about this game, but in FF2 and FF3 you can reset the battle step counter by using an item such as a potion.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
What sort of format is ICO? I'm not sure if it works on the Macintosh (although it might with the latest version of Mac Os X). I thought that ICO was the same as BMP, except with a 1-bit alpha channel.