Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
By the way, I made a new version of the HD encode that uses different sound settings. But I actually think the sound is worse, not better, using these settings. For a good comparison, click on the 59:42 link in the description.
http://www.youtube.com/watch?v=fUQY6RHrtbs original version
http://www.youtube.com/watch?v=xw9MHjqW-S0 new version
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Redoing the HD encode because my sound settings were incorrect. (Just a minor note, but maybe we should include in the site's submission guidelines that it's a good idea to include plugin settings if applicable.)
edit: it's a good idea to keep the Big Boss branch name, I think, because that's the standard for MGS runs. It means killing less than 25 people and getting found less than 4 times (iirc). I think that even includes the few times it's mandatory to get seen.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
The run has started processing. It's at 480p now. Looks like it got content matched. Probably due to the song that's played during the ending. That's probably not a big deal, though.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'm glad you're okay with it. The segments are nearly done upscaling. Got a meeting to go to now, but I'll be able to stick them all together and upload them in a few hours.
edit: minor encoding mistake, will have to redo the last pass. It will be up in a little while.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'll make the HD encode then, I suppose. Will probably have it done today.
I apologize if ThatGugaWhoPlay doesn't like me taking a "claimed" encode but he's not an official encoder and he can't get started until Monday anyway, so it's probably better if I do.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
We had a long discussion on the use of aspect ratio correction a while back. It was decided that aspect ratio correction should only be used when it's obvious that it's necessary (e.g. to make circular artwork in the game appear properly round).
In some cases that might mean, in practice, that some encodes are uploaded in widescreen. For example a PC game that's 320x200.
But other than that, there's no way you can really do this without losing information or distorting the picture.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Music is slightly different from videos because they're actually verbatim a product that's being sold, unlike the videos. Lots of games now have soundtracks available for them, particularly in Japan. It's not that much different from putting a CD of Metallica up on Youtube, except for the fact they're probably more diligent in taking stuff down.
Videos are different because they're not the same as putting the actual game online. You're always showing something in particular, except in the occasional "longplay" or "let's play" video. That makes it easier to claim fair use.
In reality, if tested in a court of law in the US, a lot of these longer (the aforementioned longplay videos, for example) videos probably wouldn't be considered fair use for a number of reasons that become obvious once you read the conditions under which those assessments are usually made. If you ask me, we're just lucky that the gaming industry doesn't see a particular commercial interest in taking down gaming videos. In fact, they probably boost their sales. I would never have bought as many games as I have had it not been for some of these videos.
tl;dr: soundtracks are often being sold as they appear on Youtube, making them commercially interesting to take down.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Ah, well, Youtube is easier because it re-encodes everything you upload.
If you're able to make a decent encode with Sony Vegas (add a logo and subtitles; the requirements are mentioned in the link) and export it in good quality, then it might be usable. But you'll have to figure that out yourself, and I can tell you right now that it might not work out that well.
Using VirtualDub isn't that difficult, I suggest you use that instead.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Vegas Pro isn't a proper encoding program. It's for post-production video editing. To learn how to make proper encodes, look here: http://tasvideos.org/EncodingGuide.html
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Complaining about being "friend zoned" is pretty childish, I'd say. If someone doesn't want to have sex with you, what does that mean? That you should stop being friends? If that's true, then that speaks a great deal about the way you view people—not as equals whose companionship you enjoy and feelings you take into account, but just as people you're eventually just going to want to have sex with. If you don't view people as more than that, that's your loss.
edit: apparently that's not what we're talking about here. Oh well.
edit: apparently it is.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
TASVideos has utf8 explicitly defined as its character encoding, in the XML declaration. Maybe it needs to have a <meta> tag as well? I'm not sure if it sends an utf8 header.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'm not sure if my help as WIP encoder is needed or not, but I won't be available until 3 weeks from now. Weird that it would show the length incorrectly, maybe the upload failed halfway through but it still processed? I've never had that problem.
Then again, I don't use x264 for Youtube encodes, I just use a lossless codec with RLE.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Yeah, exactly. It really shows who's in charge of things, and that there are two legal systems: one for the rich, and one for the rest.
Under a fair system of law, the prosecution of people who distribute illegal material would probably barely occur at all because the industry has never been able to prove it actually suffers as a result. Maybe in some egregious cases, but it's not exactly a high priority. In my own country, for example, 2011 was a year of record profits for the movie theaters. Despite copyright organizations decrying the "destruction of the industry" as a result of illegal copying.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
No, because that means personally possessing illegal material. (I also strongly doubt that this is legal in Spain despite the age of consent. That's not the only applicable law.)
However, hosted content only has the law of the country in which the servers are located applied to it. That's separate from personal law violations by individuals who aren't legally allowed to download that content.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Yes, and that's called "fair use" under US copyright law. But my point is that something under fair use technically also violates copyright—just in a way that's permissible.
Fair use is a fickle thing. Any of a number of conditions can cause a judge to argue that fair use is not warranted.
Warp wrote:
I don't really understand how the music industry got an exemption for this.
Do they? A quick skim of the Wikipedia article shows at least one case where fair use was applied.
But it's likely that judging standards are higher when music is concerned.
edit:
arflech wrote:
To be safe, we need to consider what would fly in both the United States (where YouTube is hosted) and the uploader's country (if different from the United States).
No, we only need to keep the country in which the content is hosted in mind.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Warp wrote:
Not true. Distributing copyrighted music is technically illegal. (Whether the copyright holders will pursue is a different story.)
Not just music. The visuals are copyrighted too. In fact any video that shows identifiable content from any game, however brief, technically violates copyright.
If anyone chose to pursue this, we could probably put up a decent defense using the fair use claim, but I'm not so sure whether that would stand, despite the fact our works are significantly transformative. The obvious problem would be the fact that these videos are chiefly meant for entertainment (as we explicitly mention on this site), and the fact that we usually show the entire game, including the ending and the crucial parts, which probably triggers the substantiality claim.
Another important argument is that this sort of thing has never been pursued before; the industry really just doesn't seem to care, whether it's speedruns or game videos of any other kind.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I really thought this topic was a joke.
We don't have to worry about getting sued. To my knowledge, this has never happened in the history of speedrunning. I don't think it ever will. Putting up a movie of a game is an as accepted practice as putting up screenshots or written guides.