Posts for DarkKobold


Post subject: Re: This site makes me feel old
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Aqfaq wrote:
DarkKobold wrote:
I am so absolutely astounded by the concept that any majority has the right to oppress and subjugate a minority.
Then why are bad games rejected here, when there clearly is a minority audience for them?
Philosoraptor, while I see your point, I do discern a difference. You see, like the largest pack of hunting velociraptors, i.e. clever girls, our judges have to decide what to hunt, i.e. publish. Now, that is fine for their pack, i.e. website. However, if they were to enforce their hunting choices, i.e. publications rules, on other packs, i.e. websites, then that would be oppression. I hope this comment was helpful, i.e. totally useless.
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Post subject: Re: This site makes me feel old
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nfq wrote:
Would you or someone else know where to find discussions of these old flamewars about TASes being cheating? I remember there was a pretty good one somewhere on SDA forum. Flamewars are always interesting to read :P
I don't often use Godwin's Law, but when I do... This is going to totally derail the thread, but I am so absolutely astounded by the concept that any majority has the right to oppress and subjugate a minority. Forget the TAS/Speedrun part. The core argument is "We are a majority, thus, the minority must bend to our desires, for the good of the people." Finally, I found the post name somewhat ironic, in this context.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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So, has anyone checked if this game is hexable? It would be cool to do this as a ten week contest, where teams accumulate points instead of one final movie. Everyone takes the best section at the end of the week, and builds on that? EDIT: Regardless, I'm in. This will be an awesome game to TAS.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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I went back and redid level 3 - Over 1 minute saved! Link to video Watch for the suicidal grunt, the cannon-less ship, and the peon uprising.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Kuwaga wrote:
I have nothing to back this up atm, but as far as I know only humans suffering from depression acted the same as rats in those experiments.
Uh, yeah, no. They definitely did not do the same in humans. This electrode is implanted into the medial forebrain bundle, which is deep inside the brain. You can't ethically implant something like that in a human. That is extremely deep, and causes some severe damage.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Warp wrote:
pirate_sephiroth wrote:
By the way, if you haven't noticed yet, protests are just as effective as prayers.
Many protests have certainly had their impact and lasting effect. Just a few examples: http://en.wikipedia.org/wiki/African-American_Civil_Rights_Movement_%281955%E2%80%931968%29 http://en.wikipedia.org/wiki/Stonewall_riots http://en.wikipedia.org/wiki/2011_Egyptian_revolution
Not to mention Syria, Tunisia, Bahrain, Libya, Yemen, just in the last year... I was going to post this, but it seems like a waste of breath. Someone who pretends to be so enlightened, yet doesn't have remote knowledge of the happenings in the world in the last two years isn't worth arguing with.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Flip wrote:
After all, 1 peon making 1 building per minute, has the same outcome of 4 peons making 4 buildings in the 4th minute. The final time is still 4 mins, so to work out which strategy is better you gotta consider what else is happening meanwhile. The thing is, what's holding us back right now is resources. Oddly enough we can only build once we have the cash, and by sacrificing a peon for construction, you have now effectively lowered your income rate, thus delaying the earliest opportunity available to build the final farm. I'd say it's much better, to have the peons gather ALL of your resources first, and then get them all to build. (Naturally this is a bad idea on future levels, since you'd need more income for other things, and no doubt you'd need to train grunts, and thus need barracks early).
Actually, for this level, you are forced to finish with those buildings - so it is best to build them all last - otherwise, you'd have peons standing around doing nothing as the last building is built - they don't need to harvest, obviously. This is why each peon starts building after he takes the last needed trip for his resource. This one is actually fairly optimized. Oh, and the barracks are first, due to their build time.
Flip wrote:
Level 2: OK, get Zul'jin to the circle of power, so it's only him you need to worry about really. Make sure he takes the most efficient path possible (it's nice how going diagonal doesn't change speed), and everything else which is going on won't matter that much. The rescue so far looks kinda clumsy, since all the other ugly trolls get in the way of his escape, and he has to linger around his prison walls for a bit. It seems you don't get much use out of the grunts either, apart from using some to destroy the first wall. I would say for an improvement to this level you need to create another escape route, so here's 3 suggestions How about getting the grunts to destroy not only 1 wall section, but the adjacent one too? It'll automatically be weakened by the destruction of the original section anyway, and it's provide an ever so slightly faster escape for ZJ. Maybe you could even use the new trolls to destroy the wall once acquired? Naturally there's not a big time window there, gotta make ZJ move, while commanding the other trolls to attack, and then coordinate ZJ again to get through the new gap, while the payoff is only a mere 1 square saved, but there's one idea. Another would be to send the remaining grunts (and again, trolls once active) to destroy the top left corner of the prison. Get 3 grunts to destroy the first wall, and then claim the trolls, while you send the other grunts ahead to destroy the top wall. You could then even use the trolls to help destroy that wall section, while ZJ moves closer to it. No doubt that could be faster than using the right hand exit, then scrambling all the way around? Thirdly would be to sent the grunts to the end, to destroy an Orc wall. You gotta admit, that first wall you come across would be more convenient to go straight through rather than go around it.
I found that trying to micro manage in this game just causes more difficulty - for example, destroying that wall just causes orcs to get in the way. The game doesn't respond as quickly as the DOS version.
Flip wrote:
Also, there was a lot of lingering on the island, what gives? You have an army, USE IT. Ogrim Doomhammer would be ashamed.
Level 3 and Level 4 are pretty suboptimal, as I noted. However, there are a TON of enemies in that village, and they are on a weird patrol. What happens is one of my units gets attacked, the enemy retreats, and my units auto-AI causes them to follow that unit. I went with a giant army, so that my loses would be minimal, speeding up the town destruction. I didn't actually beat level 4- there is an oil rig protected by an enemy ship far away. I need to retry level 3- if I can kill the boats with AI abuse, then I can start firing from the start of the level.
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Kuwaga wrote:
pirate_sephiroth wrote:
In a perfect world, sure. The world's not perfect. Learn to accommodate and abuse the system.
Pic related. It's a rat abusing the system in its little imperfect world. "It features an intra-cranially self-stimulating rat. The little creature's enraptured frenzy of lever-pressing is eventually followed by death from inanition, self-neglect and immunological collapse." We're the more advanced species. We have the power to modify the system if we predict that abusing it will lead to nothing good in the end.
Nah, that was directly into the pleasure centers of the brain. Anyone hooked to that machine would be fucked.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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The Mario with Famtasia wrote:
Does anyone agree that I should do a warpless run of this hack?
No.
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Sticky wrote:
Brandon wrote:
Has there even been any normal FPS TASes?
Goldeneye, baby!
Turok.... baby? Duke.... Nukum ... babe?
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Link to video I did a bit more of this TAS. I really think this can be improved, however, each level takes a really, really long time to do. Also, the resulting time is going to probably be 2-3 hours. I don't know how I could make down-time more interesting. Also, it would be good to see if levels are hexable. Additionally, people keep clamoring for the DOS version, but JPC-rr is fairly difficult. Oh, and in level 4, I manage to kill one of the enemy boats without taking a hit of damage! Yay for crappy AI aiming.
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Sonikkustar wrote:
TASVideoAgent wrote:
It worths mention that the game has MANY emulator issues, which won't be fixed in the near future, therefore I don't motivate you to improve it, unless you are good at vomitting.
There are emulation issues with this game? Funny, I didnt even see any. On the side of this run, AWESOME. Its nice to see the 2005 movie finally being obsoleted. Incredibly entertaining run, and never got bored throughout the run. Heres a big Yes vote, however there may still be improvements in the run. But given how painful it is to TAS this game, this is good enough.
They aren't visible, they are technical/timing issues.
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Highness wrote:
Could not find my test with this game I'm afraid. Hmm... At that bull run thing, one could maybe think up a more funny way to move all the characters in order to pass time?
You should note the green and yellow character jumped between the bulls, which is near impossible to do in real time.
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Link to video Here is Sonik's and my WIP. The bosses are a real pain, because all 4 characters need to do equal damage, to save time in the 'bonus score' section. You'll note that I was starting to add laser sights to each characters guns. Hit boxes and HP are there, and etc. I'd rather not just give up my lua script without getting authorship, however.
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Kuwaga wrote:
In this "diagram", I present to you the amount of Games you own vs. how Awesome you are. Congratulations DarkKobold! You've made it past the uncanny valley! :D
Nah, I'm pretty sure I'm still in that weird creepy phase, where people give me the odd eye. Also, until I get about 100 more games, I have to walk with a cane and a slight gimp.
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Brandon wrote:
partycated NitrodonE forfeits. I'm not sure any other submissions will happen.
Uh, as mentioned in the submission, one team already has. Acmlm and Kumquat have said they finished one, but haven't submitted one yet.
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I am trying to finish fullsets of NES, N64, and SNES right now. I have approximately 300 of the ~800 NES games, somewhere around 200 of the ~800 SNES games, about 120 of the 300 N64 games. I also have about 100 atari games, 50-80 genesis games, then a handful of games for other systems.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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NitroGenesis wrote:
This WIP saves 537 frames over the published run, or 8.94 seconds.
Is the only reason you are faster is because you don't do the dance? I'd vote against a movie that simply took out the cool dances.
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Toothache wrote:
Perhaps I should explain more clearly. While the route plan is quite well thought out, there are movement optimisations that can definitely be capitalised on, as evidenced by jlun2's WIP. Also, on the GB version (which mirrors this game in terms of level design except in a few places), there is a glitch where you can trick the game into counting an egg as being destroyed, but by doing this off camera the egg graphic doesn't actually disappear, so it can be repeated until all eggs are destroyed in that area. With this glitch alone, the GB version will be faster than the NES version. Perhaps I should revive working on the GB version and complete a TAS there.
With a glitch that different, I don't see a problem with 2 movies for this game, on two different platforms.
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khv-user wrote:
Что ж будем допиливать и обогним японца. Четвертый я уже раньше него начал проходить, но не знал, что есть варпы в 4м и 5м уровнях)
Please speak in English on this forum.
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Lex wrote:
Although I respect FractalFusion's ability to judge for this site, I disagree with his decision for this particular TAS.
I agree with FF, for what it is worth. It is somewhat sad, because I had no idea it would look this fast until after it was submitted and an encode was made (JPCrr plays at 15% on my computer). Also, FF was in the right. No TAS that receives this much legitimate negative feedback should be accepted.
Lex wrote:
That may be so, but that isn't definitive since many different PC CPUs were in use at the time. Also, the game still works. Who's to say what hardware it's to be played on?
This is the problem with any non-throttled game. In the programmer's defense, Hi-Tech Expressions basically gave it to one poor dude to do the sound, graphics, and gameplay. I'd love to do an interview with Stephen Rozner, the guy who programmed the game. He may be able to fill in some of the pieces, such as how the hell Hi-Tech ever got the license. Note, the nethack TAS will have a similar issue, if not worse issue. Check out the WIPs. Granted, it is a far more loved game, so people will probably receive it better.
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Warp's comments are somewhat inflammatory exaggerations of the truth, but still based in reality.
jimsfriend wrote:
>>there are some states where labor unions are illegal; Which states are these? Google couldn't answer me.
Wisconsin recently put in limitations on collective bargaining rights. This includes preventing Unions from directly collecting dues. This not outlawing unions, it simply makes it more difficult for public-employee unions to exist.
jimsfriend wrote:
>>employers can fire employees at a whim... and there's nothing the employee can do about it Perhaps this varies state by state, but I was under the impression that this was only true for small businesses, and that large corporations had better have a damn good reason to fire you or good luck to them if the fired person files a lawsuit (iow: if the employee does something about it).
Many states have at-will employment. Generally speaking, lawsuits can only win if the firing violates a contract, or there is clear discrimination. Larger companies tend to shy away from firing without cause, mainly because anyone can claim they are being discriminated against.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Brandon wrote:
Warp wrote:
Brandon wrote:
my man Alex Jones
Your credibility went just down the toilet with that comment.
Your ad hominem is a valid argument.
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sgrunt wrote:
Disclaimer: I have not yet watched this run. I think that having one walkathon on the site is enough - the current warped run can be seen to largely be a subset of this run. Since this apparently improves on several of the levels that are identical in both runs, I think that if this run is accepted, it should obsolete the current walkathon.
Either this, or not be published. We seriously don't need 50 Super Mario Bros 1 variations on this site.
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I'm sort of at a loss of what to do with this submission. It clearly received good enough feedback to be published. However, I'd rather see how the full run published, and so would many others. I need to think on whether to keep it as part of this submission, or force AKheon to make another one.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.