Posts for DarkKobold


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arflech wrote:
but I wonder...when you do the New Game +, what exactly gets retained? I know that the cards do, and some of the items do (based on the description in a FAQ of the conditions for getting the Teeny Bikini)...
It appears that you only get the teeny bikini if you have 100% of the cards, and you are 'given' a new one - it will instead be a Teeny Bikini (if you don't have one). That is what I gathered from the FAQ.
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Nicos wrote:
btw we didn't saw all the limit breaks : edea's, kiros and ward missed their turn.
Seifer also did not get a chance to show No Mercy. Its more coincidence that it actually worked out that all 6 main characters got limit breaks, not as a TAS requirement. I wanted to include No Mercy against the Anacoundar, but I needed his card.
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DrJones wrote:
I haven't watched this movie yet, but if there's a 7 hour movie on SDA that was done on a PC, I think maybe this is not the best choice of platform for this game.
The PC run that is about to be submitted is 7:58. However, there is no emulator that can do FF8 pc, so we are stuck with the one we have. It would be impossible to determine the amount of time lost due to loading, but it would be substantially different. Note, PSXjin emulates CD load times, with an internal constant. This constant can be changed to be equivalent to the PS2's fast-load speed (24x instead of 2x). I am 100% sure that change would lead to a 16 page thread flame war about whether or not we should allow fast-disc speed emulation, for a PSX emulator. (Not a ps2 emulator). This would affect every single psx run on the site. Thus, I haven't even broached this topic until now.
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LightningRT wrote:
Found the two attacks: You got hit by Biggs during the battle on the communication tower (Disc 1), and by Ultimecia's Hell's Judgment (Disc 4).
Yay, you win the prize!
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about the sound - FF8 runs at 59.997 FPS, not 60. Every sound file, whether 2 minutes or 4 hours, comes out at a matching length. I've encoded it enough to know. This makes it look like sound desyncs, but it doesn't.
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Evilmachine wrote:
I think with attacked twice are the attacks meant that griever und ultimecia did to the end.
You got 1, Hells Judgement is an 'avoidable attack'. However, Griever's shockwave pulsar is a desperation move, so it doesn't count. If you include desperation moves, I get attacked 5 times, Griever and twice in Laguna Dream 2. Still missing 1 attack :)
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arflech: Are you planning on doing this run, or just making a save for someone else? I made a movie that got to around halfway through chapter 3, trying to get 100% of the cards. The sad thing is, one you've named the main character, you are stuck with it. If you are trying to convince me to do a run... you know what to name the main character >_<
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Jungon wrote:
if you can junction some good magic on Spr, and using Spr+60%, which is usually what I do when playing the game normally (I think my speed record was around 28 hours, but getting all GFs.. and all cards)
Spr+60% takes a very valuable Ability slot, so that is out of the question.
Jungon wrote:
9- Have the author considered changing all the names around? GFs can be named, and so Griever, Rinoa, and Angelo ... that could bring up more entertainment/tradeoff ideas, I guess =P
Rinoa and Angelo can't be named, since any TAS is going to execute the Rinoa skip in Timber. Griever is really the only one.
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exileut wrote:
Where is the completed pjm located?
http://tasvideos.org/forum/viewtopic.php?t=11273
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Jungon wrote:
Is this the topic to point flaws and suggestions for the actual run? =P 1- It doesn't show up a Malboro and its Bad Breath (even if it would be too off the road anyway, .. they can be found in the final castle, ... ok, cut that out) 1- That moomba shortcut on the prison should really be considered, I would go for shortcuts on floors 4, 5 and 12, maybe? 2- Was it really tested that Invincible Moon is the only way to survive Shockwave Pulsar? There is too much topic for me to read here, but maybe I'll do it later =P 3- The Garden movement and car parking could be just a little improved, maybe..? xP 4- Maybe you could use those last seconds waiting for the Lunatic Pandora.. to open up the Johnny Shop,.. or the time would exceed? x.x 5- I'm just saying it because my brother pointed it up while he peeked Lunar Cry's happening behind my shoulder: are CG videos skippable somehow? 6- Your instruments choice.. was it optimal? Eyes on me was really quicker than those Selphie' scores? =P 7- No other cards that could be useful? o.o On the good side, the TAS shows at least one limit break of each main character, one GF summon, bosses dying from item usage, card games, shortcuts, password guessing, extreme test solving, and things that are impossible to do at normal human speed.. which is really TASy already.. +D
In short, this isn't the last you'll see of me and final fantasy 8, but, I need a long break before I attempt an improvement. 1. Yeah, I didn't know about this - with this and other improvements, I think I can get it under 8 hours. 2. I'd have to have gotten Leviathan in Disc 2 to survive shockwave pulsar, to get Supt-Mag RF, and then have enough money to get enough Wizards Stones from Tool Rf. But yes, it is possible. I do plan to skip Invincible Moon in my next run. However, even with Full Junction Curaga and my +80% from the Ward card, I have a little under 6000 HP, and Shockwave Pulsar does a little under 7000 with nothing junctioned to Spr. Even 100 Demi Junctioned to Spr is not enough to survive (tested). 3. The car parking for the first car was really well done imo, since I used the 'push factor' on balamb garden to get it facing the right direction for when I have to return to balamb town. Garden is absolutely unweildy to drive, and it can often be faster to stop and turn than to take a wide turn. I do know one place it could be improved, is balamb town return. Also, sometimes slight adjustments are needed to keep garden from bouncing off mountains, such as trabia to galbadia garden showdown. The car parking outside of the space station is probably the worst - and I park the latest possible point in Esthar to avoid the car return animation. 4. I'd say only 12 seconds remaining was a pretty good job cutting it close. 5. Nope, FMVs are not skippable. Err, on a PSX, you can 'open the drive' apparently, but I'd almost consider that console modification. Additionally, this behavior is NOT emulated, so yeah. 6. That was a speed/entertainment trade-off. Originally, I had plan to do a verbal commentary on the run, and was going to point out the 5 or so different "eyes on me" variations that occur in the game. (It only costs about 10 frames, since you have to select different instruments anyway). However, I just wanted to submit, and haven't gotten to do a verbal commentary. Next run I may do one. 7. Each card game takes at least 30 seconds, or more. My junctioned abilities are already overflowing (Str+20% Str+40%, Str+60%, HP+80%).
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Acheron86 wrote:
I do think anyone who votes no should voice why;
Quibus did.
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Acheron86 wrote:
Kitsune wrote:
Did someone seriously vote no on this? Oh my god. People who vote no on games like this should just be outright IP Banned from the forums. I plan to watch some of this shortly.
Also seconded. There is no way you watched it already, jerkoff. I would punch you in the face if I could. You are a terrible human being for voting no and not having the guts to say why. Assuming it's one of the people who think this game is "too long," well, that's your opinion, but the question is "should it be published" not "are you bored by long runs." Grr!
Yay, I get to invoke the Law of <1% Travesty on my own Submission! Seriously, guys, let him have his dissenting opinion. I was a little sad to see the first vote be a No, but it happens.
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McBAIN wrote:
Just watched it all on youtube. Nice run! Enjoyed watching it and enjoyed following the (earlier) process. I have some questions about your fights with Ultimecia though. What's the reason you didn't use The End on her forms that need more than 1 limit break? Couldn't you swap Irvine for Selphie? Also, against her final form you use some regular attacks after landing a Renzokuken. Why not follow up with a second limit break? It would seem to me like that would be faster than a few regular attacks, (plus some talking on Ultimecia's part) but correct me if i'm wrong. (which i guess is the case) Either way, congrats on finishing the run!
All of her forms take only 1 limit break. The reason Renzo doesn't finish off Form 3 is intentional. (You will see me miss 3 attacks of the 8). This gives Squall a chance to re-queue a Limit Break before moving to form 4, since Irvine waits to take the final shot. Also, after Ultimecia 'dies' to Renzo, she becomes 5 sequential 100 HP enemies. Even if you used a multi-hit limit break, you'd have to stop, wait for her speech, and then the next enemy appears. As far as I can tell, the speech/enemy routine is unavoidable.
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MESHUGGAH wrote:
I think that voting no without detailing (commenting) it won't affect other's (and mostly the judges') opinion that much. Don't forget that the question is "Should this movie be published?" and not "This movie is as good as the SMB runs?" or anything else. Everyones' taste is different. From my self experiences I used to deal these things with multiple rating polls. Just like combining with the movie rating: What do you think about this submission? Entertainment 0 ~ 10 Tech Quality 0 ~ 10 Game choice 0 ~ 10 But I'm 100% fine with the simple yes/no poll.
Its been done - and failed miserably.
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If you decide to give up on this run, I will start it. Let me know.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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diggidoyo wrote:
Hmm. It looks like the SDA run has a sub 8 hour finish time. Any idea what this TAS would be if it were timed in the same manner?
The SDA run that was submitted was done on a PC, so the times are totally incomparable. Also, the in-game timer runs the entire game, even during the load times, which occur for every screen transition.
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Mothrayas wrote:
Super Mario 64, no contest.
Unless someone figures out how to open the moat door underwater.
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exileut wrote:
New Part 1 http://youtu.be/bAOyDwuXEy0 Part 2 http://youtu.be/_x0AivG8dbk Part 3 http://youtu.be/AHTB1_UZEzE Part 4 http://youtu.be/weWnwIlxvsg Part 5 http://youtu.be/i5ul7I3Phu4 Magic does 2 damage on every enemy in the prison thus isn't used(Except Shana on the boss fight). Double Slash is used throughout because it can't be countered. Volcano only does 1 more damage and takes two or three times as many frames to use. Enemies die in the same amount of turns regardless of the addition used. The first thing to do is find ram addresses and game mechanics. For instance, in Omnicent's disc 1 run he uses Charm Potions to reset his random encounter timer(Shown as a colored arrow above character.) This isn't shown on the world map but there are still random encounters there. After timing this I find it is faster. The inventory limit is 32 items. How many do I buy? Can I use these on the world map as well? There are no random encounters in the prison segment. The game is completely turn based so the only way I have found to change an enemies attack pattern is to use a different command myself. No waiting for rng frames to come up. I'm trying to contact Omnicent to do some route planning but his youtube run was done 3 years ago. I can't locate him. More progress to come Tuesday. I'll work on the boss to see how many of each item I need. (Healing Potions, Spark Nets) The runs/walkthroughs I've seen say you need to kill all 4 of the bosses henchmen before the boss himself. I would like to test this next. Edmund let me know if you are interested in contributing through route planning/Game Mechanics. All I'm going on now is Gamefaqs and Omnicent's disc 1 playthrough.
It doesn't seem like there is much manipulation to do - it all seems pretty straight forward. Also, those attacks take forever, for dealing all of 5 damage.
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Slowking wrote:
Yeah Desmume can play 3DS games, sure! -.-
Uh, I know a certain desmume dev who is working on implementing 3DS support, since the CPUs are similar, so it wasn't a dumb question. You are just being an uneducated ass at this point.
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Nach wrote:
Kuwaga wrote:
I fully expected there to be like 1,000 votes for Nach again. ^^
This is the like so and so thread, not the hate thread, so no thousand votes for me. Why am I even on this poll?
And yet, you have votes already.
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Sonikkustar wrote:
sameasusual wrote:
Who voted No?
Does it really matter?
I invoke The less Than 1% Travesty Law!
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Post subject: Japanese Players are creating PS2 TASes?!
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It appears that there are now NicoNico videos of PS2 TASes... http://saisokugame.blog75.fc2.com/blog-category-8.html ....the newest one being most amazing, as it demonstrates memory watch integrated with the video, similar to what was done for the Final Fantasy 3 and Dragon Quest 2 run. http://saisokugame.blog75.fc2.com/blog-entry-1298.html This Japanese user of youtube also seems to be creating PS2 TASes... but Nach and I have yet to figure out how. http://www.youtube.com/user/koeiprogenitor1 I'm really interested in this mystery, and how we might bring PS2 TASing to the site.
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EVERYONE MUST VOTE NO! Don't you see? The irony of the first Wii publication being a game that emulates the style of the NES will cause all the site to explode! This is too much irony for one site to handle... Please, think of the chil.... think of the TASes... So, I went ahead and voted yes anyway.
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FatRatKnight wrote:
I would also gladly accept help from anyone on this stage, as my last post was a call for help, but if no one does come, I'll work out the stage anyway.
I doubt anyone who joins will live up to the level of perfection you've set.
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Swordless Link wrote:
Face it, it was better before all this "forwards hyperspeed" and "pause BLJ" nonsense. The only way anyone could disagree with this would be if they weren't around for it.
Translation: I can no longer compete at the level of current SM64 TASers, so I'm going to complain that the old days were better. Ah, fragile egos.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.