Posts for DarkKobold


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Aqfaq wrote:
How about a random input generator?
That is easy.
gens.registerbefore(function()

ctemp = math.random(1,255);
  if math.fmod(ctemp,2)==1 then
		joypad.set(1,{up=true});
	end;
	ctemp = math.floor(ctemp/2);
   if math.fmod(ctemp,2)==1 then
		joypad.set(1,{down=true});
	end;
	ctemp = math.floor(ctemp/2);
	if math.fmod(ctemp,2)==1 then
		joypad.set(1,{left=true});
	end;
	ctemp = math.floor(ctemp/2);
	if math.fmod(ctemp,2)==1 then
		joypad.set(1,{right=true});
	end;
	ctemp = math.floor(ctemp/2);
	if math.fmod(ctemp,2)==1 then
		joypad.set(1,{A=true});
	end;
	ctemp = math.floor(ctemp/2);
	if math.fmod(ctemp,2)==1 then
		joypad.set(1,{B=true});
	end;
	ctemp = math.floor(ctemp/2);
	if math.fmod(ctemp,2)==1 then
		joypad.set(1,{C=true});
	end;
	ctemp = math.floor(ctemp/2);
	if math.fmod(ctemp,2)==1 then
		joypad.set(1,{start=true});
	end;
end);															






Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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nitsuja wrote:
This isn't so useful, but here's a little script that applies extreme motion blur to everything:
gens.registerbefore(function() gui.image(gui.gdscreenshot(), 0.8) end)
This made sonic fun to watch again! It'd be cool if the script only functioned when sonic's x velocity reached a certain point, and then varied between .8 to .95. (.95 is trippy!) Its sort of silly to have motion blur when sonic is barely moving.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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How far ahead of the published run is this? Do you plan on finishing it?
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That was full of win. Yes ... vote number rank style?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Watched the run - good execution. I don't know how I feel about having practice on the entire game, even if it is in professional mode...
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Was surprisingly cool for such a lame start. I always enjoy a good glitch fest, and this movie delivered.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Yay! Official release! I've been coding Lua scripts for this emulator for quite some time - so if anyone wants to know how to dump to text files, build bots, and etc, I'm willing to help.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Post subject: Re: No true drive emulation...?
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alden wrote:
Edit: No more posts will be made until this emulator is 100% accurate!
Oh god, that was hilarious. Some guy on IRC 'alden' is making suggestive comments about my 'coding ability'
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Another way to interpret the question - Which game is hardest to TAS (if you want to get published?) Then, any boring game is near impossible to TAS and make look interesting.... or.... Any game that is highly competed - such as Super Metroid, SMB, Mario64, and others. I can't think of any other game with multiple people working in contest (not concert) to gain the coveted publication. However, a game like those, which have been SO worked over by many people - makes it hard to find a single frame of improvement. Adventures of Lolo 1 might also deserve this title, even though it is a single author battling himself ;)
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Atro- Return to The orphanage in Levier. Also, I got very lucky in the last FFT battle. The enemy commander made an extremely stupid move early, early on, and I won with only few casualties. I thought the plot in general was a let down, given how good LS was. Also, you can replay battles by visiting someone in your castle. All the chest gives you is the final one of those. Visit the somethingawful forums for pretty much every spoiler under the sun.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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zidanax wrote:
EDIT: or maybe we wouldn't even need to understand the system. Maybe we could simply tell lua to move the hero around and try stardust at various positions and calculate how much damage it did with different attempts. Of course we would want to record how many frames lua spent moving the hero around before casting stardust. Given that, we may want to write the test results to a file. Manually parsing a file may be a bit of a pain, but not as much as trying all those different casts ourselves.
This is do-able. However, it takes some computing time, and some questions answered - 1. Is there a limit to the amount of damage Startdust can do? 2. Is the RNG frame based or controller input based, or both? 3. Do you care if the player takes damage during that time? 4. Is the # of frames that Stardust occurs a finite number?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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zidanax wrote:
Hi everyone, I'm back from the dead! :) Sorry, but I haven't posted to announce that I've completed the game, sims included, in 45 minutes. Rather, I've finally started to TAS ActRaiser again. So... Is anybody else secretly TASing this game? I'd be willing to work with you. In any case, I'm back up to the beginning of Bloodpool again. I managed to shave frames off of Fillmore Act 1 and Act 2 again. In Act 1, I now take a route along the tree branches, which saves about 15 frames, probably because there's a part where I speed up while falling from the trees. In the Sim itself, I now build another road while heading down to the third lair. I built a table with population growth for Ogreslayer's TAS, Sir VG's SDA run, and my previous WIPs. Looking at it, it looks like Fillmore will probably grow enough after I've left that that square will be used (remember that I'm using "cheat roads" to leave Fillmore sooner, so I'll be waiting more in later towns). I lose about 300 frames building that extra road, but there about 720 frames between construction phases, so it should be worth it. In Act 2, I let myself get hit by 2 of the enemies since it saves time due to going through the water faster. Overall, I saved 20 frames in Act 2. I'm now making it my official policy to go through every level at least twice, because I always manage to find another way to save time. Competing against myself seems to work well. I also did some investigation of the game mechanics. It turns out that there are two memory locations (7E08C4 and 7E08BC) that when used together take the guesswork out of finding out how much of a forward boost you will get when jumping, and whether or not you'll get a height boost by using the sword at a certain point in the air. I can't exaggerate how much easier that's made things for me. I also found miscellaneous other memory locations, like the X and Y positions of the angel's arrow, but I'm not sure how useful they'll be yet. It's interesting that I regained interest right now, right at the time gocha is starting to add/enhance lua support in Snes9x 1.51 (I only noticed after restarting my TAS). I'm not sure whether I'll have any use for lua, but if you guys can think of anything, I'm open to suggestions. Anything to automate stuff would be awesome :). Here's the wip: http://dehacked.2y.net/microstorage.php/info/247010340/ActRaiser%20%28U%29%20%28Zidanax%20WIP%205%29.smv
So wait, the test run is 45 minutes? Holy shit! As far as Lua goes, if there is anything calculations that would make understanding those 2 memory address easier, I'll help any way I can. Maybe a script that shows were sim-enemies are while off-screen?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Warp wrote:
I was not really talking about "hard to TAS because the emulator is lacking", but "hard to TAS because of how the game has been designed/implemented", even if the emulator and other tools work perfectly.
If that was the actual question, then the answer is pretty simple - Any game with an RNG that is purely sequential, and requires delay of n frames per sequential movement of the RNG becomes an NP complexity problem very quickly.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Post subject: Re: Which game is the hardest to TAS?
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Warp wrote:
3) Getting the fastest completion time might not require humongous amounts of rerecords per se, but requires so much luck manipulation that it requires very deep understanding of how the game mechanics have been implemented (such as how the RNG works and what affects it). Often requires memory watching tools and even disassembling and studying the machine code of the game, or creating bots to grind through the hardest luck-manipulation parts. The TAS itself might not be enormously difficult to do once all the relevant information has been gathered, but it's this information gathering and possibly creation of game-specific tools which requires tons of work, and which makes creating the TAS very hard.
Um, in actuality, all that stuff makes TASing easier, from personal experience. What you are creating you at least 'know' is optimal (to a certain extent), which reduces quite a bit of the frustration factor. You stated the initial start-up of a project like this is more 'difficult.' I heartily disagree. It does require a skill-set that most TASers don't come pre-equipped with. However, the start-up in a project as you mentioned is actually is the most rewarding aspect, since the results are very apparent once you've determined the necessary information to create the tools. I can't stand the guess and check of creating most TASes. "I guess I should throw a bomb on this frame." "I guess a delay of 10 frames may make the 2 minute boss fight faster." "I guess this route may speed things up." The problem with those is that you have to do each thing perfectly before you will know if its faster. Having a program to plug a bunch of values into? Cakewalk.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Unfortunately, being in Japanese and relatively unknown makes it less interesting. Its too hard to tell whats going on, even with the well-written submission text. I thought that the one character being dead was sort of interesting, but other than that... its an RPG with a bunch of squiggles.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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In Potato's defense - that twist happens in the demo of Exit Fate, so its not really that surprising of a twist. The twists get better. I've already beaten it - its good, not 'Last Scenario' good, but still good. I think that the recruitment aspect forces too many characters into the plot line, and you end up not caring much for any of them. Whereas, Last Scenario, the 7 main characters and main boss are extremely well flushed out. Also, Daniel struck me as 'stupid' through the entire game.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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ShinyDoofy wrote:
For those with desyncs: Grab an encode at http://shynee.ath.cx/~doofy/megamanx-tas-dezbeast.mkv
This MKV, like Cardboard's recent ninja game, has horrible horrible sound in playback with my computer. What is wrong? Do I need new codecs?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Has anyone else noted that mz is not the only one working on PCSX anymore? http://www.codeplex.com/pcsxr Perhaps there are a few bug fixes that may help tasers....
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Post subject: Re: OoT Any% RBA WIP
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Swordless Link wrote:
EDIT: Here's the YouTube link: http://www.youtube.com/watch?v=DXCJQlXmHn8&fmt=18
I thought you guys were just being pedantic asses when you talked about how unoptimized all the previous RBA runs were. Clearly, I was wrong. Even though I don't know much about OoT, I can see the quality. Most of the time you are out running the camera! One request: Please, please, please, explain every trick when you finally submit. I know the Deku stick is to pass the owl... but the rest? Why did you play a song for the scarecrow? Why did you have to go the owl? Why didn't you just go straight to the castle? Why did you fall down a well to collect chickens? Why did you glitch into that building near the lake? This run is cool, but ultra confusing.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Saturn wrote:
moozooh wrote:
Do you really believe it's alright to claim that people are wrong without proving it and expect everyone to take your words for granted? If it is so, I'm afraid you need to grow up a bit.
Before bashing other people for no reason, you should actually look at yourself and your own mistakes at first, smarty. Just a suggestion.
I can't tell if Saturn is a genius that has been pulling our leg the entire time, and he is a master of meta-humor. I mean, he posts so infrequently, so to show up in this topic with this response is the ultimate joke. If so, bravo. This was freaking hilarious. If he was actually serious, he has to be seriously functionally impaired.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Warp wrote:
For example some of the Super Metroid runs look quite similar to each other, and at least I wouldn't want good runs to be rejected for that reason alone...
Um, that is one of the reasons the most recent SM run was rejected. Technically, there could be a 6,7,8,9,... 100% completion of SM, with certain glitches, without certain glitches, saving animals, not saving animals, and etc until we are insane. The line needs to be drawn somewhere. The decisions made in both cases were well justified and made sense. This isn't a records site. Its a site for showcasing interesting and different tool-assisted videos.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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I've been thinking about this - Not so much the reject decision, but the category basis. Since the Knuckles run is equal to the Tails run, and the Tails run is faster, should the Tails run obsolete the Knuckles run? Should the 2 hacks be in the same competitive category?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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DarkKobold wrote:
Uh, I'm pretty sure Gens maxes out a core as well for me. I don't think emulation has a choice.
mmbossman fixed my problem - turned out I had hog CPU turned on in Sound Emulation, and had never had a problem since I have a dual core processor. So, now gens doesn't. Doh!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Fortunately or Unfortunately, frame squashing is the way the community has become. Just looking at the thread for Deign's Mega Man 1 - People were throwing adulation at him for a less than 1% (.93%) improvement to an already short movie. On one hand, its cool because we know the game is now beaten faster, and has been pushed closer (via frame whoring) to the final limit. On the other hand, if you watched the two videos non-simultaneously, with out knowing that one was faster than the other, would you really notice a change of 9 seconds over the course of 15 minutes? I know I would not notice any difference, nor be able to tell which was the faster one at the end of the viewing. I'd call the first experience 'external entertainment;' entertainment that is derived from knowledge about the accomplishment more than the actual run itself. The second is more 'internal entertainment,' as both videos would entertain equally given no knowledge of the speed of the run.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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I dropped my score to 0/0, and I really wish you hadn't done these levels. Kidding, great work as before. Really strange that there is no music during the credits... All that work for.... lemmings cleaning?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.