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That is easy.
gens.registerbefore(function()
ctemp = math.random(1,255);
if math.fmod(ctemp,2)==1 then
joypad.set(1,{up=true});
end;
ctemp = math.floor(ctemp/2);
if math.fmod(ctemp,2)==1 then
joypad.set(1,{down=true});
end;
ctemp = math.floor(ctemp/2);
if math.fmod(ctemp,2)==1 then
joypad.set(1,{left=true});
end;
ctemp = math.floor(ctemp/2);
if math.fmod(ctemp,2)==1 then
joypad.set(1,{right=true});
end;
ctemp = math.floor(ctemp/2);
if math.fmod(ctemp,2)==1 then
joypad.set(1,{A=true});
end;
ctemp = math.floor(ctemp/2);
if math.fmod(ctemp,2)==1 then
joypad.set(1,{B=true});
end;
ctemp = math.floor(ctemp/2);
if math.fmod(ctemp,2)==1 then
joypad.set(1,{C=true});
end;
ctemp = math.floor(ctemp/2);
if math.fmod(ctemp,2)==1 then
joypad.set(1,{start=true});
end;
end);
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This made sonic fun to watch again!
It'd be cool if the script only functioned when sonic's x velocity reached a certain point, and then varied between .8 to .95. (.95 is trippy!)
Its sort of silly to have motion blur when sonic is barely moving.
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How far ahead of the published run is this?
Do you plan on finishing it?
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That was full of win. Yes ... vote number rank style?
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Watched the run - good execution. I don't know how I feel about having practice on the entire game, even if it is in professional mode...
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Was surprisingly cool for such a lame start.
I always enjoy a good glitch fest, and this movie delivered.
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Yay! Official release!
I've been coding Lua scripts for this emulator for quite some time - so if anyone wants to know how to dump to text files, build bots, and etc, I'm willing to help.
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Oh god, that was hilarious.
Some guy on IRC 'alden' is making suggestive comments about my 'coding ability'
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Another way to interpret the question - Which game is hardest to TAS (if you want to get published?)
Then, any boring game is near impossible to TAS and make look interesting.... or....
Any game that is highly competed - such as Super Metroid, SMB, Mario64, and others. I can't think of any other game with multiple people working in contest (not concert) to gain the coveted publication. However, a game like those, which have been SO worked over by many people - makes it hard to find a single frame of improvement. Adventures of Lolo 1 might also deserve this title, even though it is a single author battling himself ;)
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Atro-
Return to The orphanage in Levier.
Also, I got very lucky in the last FFT battle. The enemy commander made an extremely stupid move early, early on, and I won with only few casualties.
I thought the plot in general was a let down, given how good LS was.
Also, you can replay battles by
visiting someone in your castle. All the chest gives you is the final one of those.
Visit the somethingawful forums for pretty much every spoiler under the sun.
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This is do-able. However, it takes some computing time, and some questions answered -
1. Is there a limit to the amount of damage Startdust can do?
2. Is the RNG frame based or controller input based, or both?
3. Do you care if the player takes damage during that time?
4. Is the # of frames that Stardust occurs a finite number?
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So wait, the test run is 45 minutes? Holy shit!
As far as Lua goes, if there is anything calculations that would make understanding those 2 memory address easier, I'll help any way I can.
Maybe a script that shows were sim-enemies are while off-screen?
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If that was the actual question, then the answer is pretty simple - Any game with an RNG that is purely sequential, and requires delay of n frames per sequential movement of the RNG becomes an NP complexity problem very quickly.
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Um, in actuality, all that stuff makes TASing easier, from personal experience. What you are creating you at least 'know' is optimal (to a certain extent), which reduces quite a bit of the frustration factor.
You stated the initial start-up of a project like this is more 'difficult.' I heartily disagree. It does require a skill-set that most TASers don't come pre-equipped with. However, the start-up in a project as you mentioned is actually is the most rewarding aspect, since the results are very apparent once you've determined the necessary information to create the tools.
I can't stand the guess and check of creating most TASes.
"I guess I should throw a bomb on this frame."
"I guess a delay of 10 frames may make the 2 minute boss fight faster."
"I guess this route may speed things up."
The problem with those is that you have to do each thing perfectly before you will know if its faster.
Having a program to plug a bunch of values into? Cakewalk.
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Unfortunately, being in Japanese and relatively unknown makes it less interesting. Its too hard to tell whats going on, even with the well-written submission text.
I thought that the one character being dead was sort of interesting, but other than that... its an RPG with a bunch of squiggles.
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In Potato's defense - that twist happens in the demo of Exit Fate, so its not really that surprising of a twist.
The twists get better.
I've already beaten it - its good, not 'Last Scenario' good, but still good.
I think that the recruitment aspect forces too many characters into the plot line, and you end up not caring much for any of them. Whereas, Last Scenario, the 7 main characters and main boss are extremely well flushed out.
Also, Daniel struck me as 'stupid' through the entire game.
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This MKV, like Cardboard's recent ninja game, has horrible horrible sound in playback with my computer. What is wrong? Do I need new codecs?
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Has anyone else noted that mz is not the only one working on PCSX anymore?
http://www.codeplex.com/pcsxr
Perhaps there are a few bug fixes that may help tasers....
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I thought you guys were just being pedantic asses when you talked about how unoptimized all the previous RBA runs were. Clearly, I was wrong. Even though I don't know much about OoT, I can see the quality. Most of the time you are out running the camera!
One request: Please, please, please, explain every trick when you finally submit. I know the Deku stick is to pass the owl... but the rest?
Why did you play a song for the scarecrow? Why did you have to go the owl? Why didn't you just go straight to the castle? Why did you fall down a well to collect chickens? Why did you glitch into that building near the lake? This run is cool, but ultra confusing.
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I can't tell if Saturn is a genius that has been pulling our leg the entire time, and he is a master of meta-humor. I mean, he posts so infrequently, so to show up in this topic with this response is the ultimate joke. If so, bravo. This was freaking hilarious.
If he was actually serious, he has to be seriously functionally impaired.
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Warp wrote:
For example some of the Super Metroid runs look quite similar to each other, and at least I wouldn't want good runs to be rejected for that reason alone...
Um, that is one of the reasons the most recent SM run was rejected.
Technically, there could be a 6,7,8,9,... 100% completion of SM, with certain glitches, without certain glitches, saving animals, not saving animals, and etc until we are insane.
The line needs to be drawn somewhere.
The decisions made in both cases were well justified and made sense. This isn't a records site. Its a site for showcasing interesting and different tool-assisted videos.
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I've been thinking about this - Not so much the reject decision, but the category basis. Since the Knuckles run is equal to the Tails run, and the Tails run is faster, should the Tails run obsolete the Knuckles run? Should the 2 hacks be in the same competitive category?
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DarkKobold wrote:
Uh, I'm pretty sure Gens maxes out a core as well for me. I don't think emulation has a choice.
mmbossman fixed my problem - turned out I had hog CPU turned on in Sound Emulation, and had never had a problem since I have a dual core processor.
So, now gens doesn't. Doh!
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Fortunately or Unfortunately, frame squashing is the way the community has become. Just looking at the thread for Deign's Mega Man 1 - People were throwing adulation at him for a less than 1% (.93%) improvement to an already short movie.
On one hand, its cool because we know the game is now beaten faster, and has been pushed closer (via frame whoring) to the final limit.
On the other hand, if you watched the two videos non-simultaneously, with out knowing that one was faster than the other, would you really notice a change of 9 seconds over the course of 15 minutes? I know I would not notice any difference, nor be able to tell which was the faster one at the end of the viewing.
I'd call the first experience 'external entertainment;' entertainment that is derived from knowledge about the accomplishment more than the actual run itself. The second is more 'internal entertainment,' as both videos would entertain equally given no knowledge of the speed of the run.
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I dropped my score to 0/0, and I really wish you hadn't done these levels.
Kidding, great work as before. Really strange that there is no music during the credits... All that work for.... lemmings cleaning?
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