Posts for DarkMoon


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bahamete wrote:
DarkMoon wrote:
bahamete wrote:
DarkMoon wrote:
Fun fact: Both glitches use the null sprite.
Even funner fact: No they don't
The sprite on Yoshi's tongue when the shell or whatever despawns doesn't exist. Thus, by the definition of "null" (without value), it is actually a null sprite.
The item which is item-swapped has value. It retains the properties of the sprite you double-eat, e.g. if you double-eat a mushroom but don't swap the air, you'll get two mushrooms; whereas a null sprite is different in that it has no properties at all, except for being #$FF as a sprite index. :D
I was referring to the item swap in YI2.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
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bahamete wrote:
DarkMoon wrote:
Fun fact: Both glitches use the null sprite.
Even funner fact: No they don't
The sprite on Yoshi's tongue when the shell or whatever despawns doesn't exist. Thus, by the definition of "null" (without value), it is actually a null sprite.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
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DarkKobold wrote:
This one is only less obvious, because both runs will use Yoshi. However, one relies on the null-spit glitch, and the other is a sprite-replace-swallow glitch.
Fun fact: Both glitches use the null sprite.
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Slowking wrote:
Might be a little hard to put this in a "glitched" category, but not the other, because the other uses quite some glitches as well.
DarkKobold already said that this run would constitute a glitched run.
Slowking wrote:
Btw. I still hope whoever is working on the current any% finishes that one first before doing one with this new glitch. I really want to see a how fast a run can get without directly glitching to the ending.
Both are being worked on. Don't worry, you'll get to see both.
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Watching this entire glitch unfold right in front of me on Skype has truly been a remarkable experience.
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For those of you who can't be bothered to watch this on an emulator, I'll be encoding this in HD on Monday. Very impressive run, by the way.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
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Lil_Gecko wrote:
DarkMoon wrote:
Lil_Gecko wrote:
What if we could have a shell to hit Bowser. Or maybe a cloud ? I think to remember someone saying that with a cloud you can manipulate the mechakoopas ?
The cloud thing is only for SDW, since you can get a cloud into your item box. This glitch doesn't allow for a shell or cloud to spawn in your item box.
Wouldn't it be possible to use this glitch to have an item in your item box and then use powerup incrementation to have another one ?
As I stated a few pages ago, it takes about 20 minutes before PI becomes useful.
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CoolKirby wrote:
DarkKobold wrote:
Eye Of The Beholder wrote:
Unfortunatelly, using the goal sphere in Bowser castle doesn't trigger the credits, the goal sphere just brings mario to the overworld map. If it doesn't trigger the credits, the game is not beaten.
I tested it - and interestingly, it does let you exit bowsers level with start+select
What do you mean by this? Do you mean pressing Start+Select while using the goal sphere triggers the credits?
He means that it counts as the level being completed, so when you re-enter the level, you can use start+select to exit.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
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andrewg wrote:
I've always wanted to somehow bring the mechakoopas from the room before Bowser to Bowser's fight. It just SEEMS like it should be possible somehow just looking at other glitches. There probably isn't a way currently, but I have a feeling it would be possible.
There is a way to bring sprites through doors, but it only works for permanent sprites, which mechakoopas aren't.
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Lil_Gecko wrote:
What if we could have a shell to hit Bowser. Or maybe a cloud ? I think to remember someone saying that with a cloud you can manipulate the mechakoopas ?
The cloud thing is only for SDW, since you can get a cloud into your item box. This glitch doesn't allow for a shell or cloud to spawn in your item box.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
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^ Searching for them now.
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andrewg wrote:
I want to see someone manage to bring items to Bowser now.
This has been brought up in the thread a couple times before:
Eye Of The Beholder wrote:
Unfortunatelly, using the goal sphere in Bowser castle doesn't trigger the credits, the goal sphere just brings mario to the overworld map. If it doesn't trigger the credits, the game is not beaten.
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lxx4xNx6xxl wrote:
What would happen if you get a Game Over screen after you Goal Glitch? I was thinking something weird might happen like triggering the credits. Probably not, but worth trying I believe.
Nothing at all happens except the game over screen. The only weird part about the whole glitch is actually getting the goal sphere. After that, everything works normally, i.e. the goal sphere is just a normal goal sphere.
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lxx4xNx6xxl wrote:
Quick question. Can you die after you do the Goal Glitch in the first castle? Also if you can what would happen?
You mean like fall into the lava during the victory walk? If so, you'd just die. The next event isn't triggered until after fadeout, so you can't shortcut that. On a related note, I discovered that if you die right after pressing a switch palace switch, you can skip the whole message thing and go right back to the overworld; events work fine too.
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EEssentia wrote:
If you don't like it, then you can download Haali Media Splitter and ffdshow yourself and be done. It will cover 99% of all the formats out there. At least the common ones.
I've had ffdshow for a while now.
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Slowking wrote:
Uhm the last few movies (inkluding Masterjun's) did use that red shell. Didn't you watch them?
I must not have noticed. My mistake. Edit:
jimsfriend wrote:
Is it known what triggers the pipe cannon to launch mario?
$7E0072 is set to #$0C when you're shot out of a pipe. You can't do it without exiting through a pipe, since it's set when you enter the level (via pipe).
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braindx wrote:
There's a red shell in yoshi's island 1 right before the clouds. Can you use that to turn the pirahna and rex into coins to save time? At least you guys didn't in the test video shown so far so that may be another potential time saver?
As far as I know, there isn't a way to get the shell without turning around or going under the message box (which leads to either hitting the message box or losing speed.
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Slowking wrote:
You eat the jack with an item switch glitch I don't fully understand. :D
I'm going to try to explain this as best I can without losing you. There's twelve (00 - 11) sprite slots - one sprite per slot - that can be filled before sprites start replacing other sprites. There's two "divisions:" 00-09 is for standard sprites, while 10 and 11 are for sprites that come out of boxes and your reserve box (sans Yoshi). A sprite goes into the highest slot possible in its division when it spawns (e.g. the first sprite that spawns that's not out of a box will take slot 09, then the next one will take 08, etc.). If you drop a flower from a reserve box when slots 10 and 11 are occupied, it will go to slot 09. Knowing this, you are able to "replace" sprites with other sprites. For example, the way the goal is swapped in YI2 is by filling every slot with berry sprites except for one, which is occupied by the shell. The goal tape won't replace permanent sprites (berry sprites are permanent), so it goes to the highest slot that it can take: the shell's. Normally, it'd just remove the shell from the game and put the tape in the shell's sprite slot. However, if the shell is on Yoshi's tongue, then the tape will essentially "warp" to Yoshi's tongue, since the sprite that was in that particular sprite slot was stuck to his tongue. The same thing basically applies to the Charlie swap, only it takes less time. You only have to fill up the second division to be able to swap the Charlie. You make the fireflower stick to Yoshi's tongue, then take it. This creates a "null" sprite on Yoshi's tongue, which will become whatever sprite spawns next (if Yoshi's tongue is still out when it spawns). If the sprite that spawns happens to be a Charlie, he will stick to Yoshi's tongue and be eaten by Yoshi. tl;dr Magic Also: I think I know why the Charlie is treated as a powerup. The game thinks that there is still a powerup on Yoshi's tongue even after you swap the Charlie. However, there is no powerup value (or graphic, for that matter) given to it, so it pulls from a random address and pops it in your reserve box. Luckily for us, that sprite happens to be a goal sphere with a Clappin' Charlie. I'm currently investigating from whereabouts it pulls the address. I'll post about it if I find anything.
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sgrunt wrote:
Semi-off-topic, but
DarkMoon wrote:
Downloadables are meant to be MP4 because not everybody has an MKV player.
This is patently false. MKVs are just as acceptable for primary encodes as MP4s; any decent media player these days is going to support both.
I don't watch encodes, so I just use WMP.
Slowking wrote:
Anybody who uses windows media player doesn't deserve to watch encodes.
I don't watch them, I only make them.
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praetarius3 wrote:
DarkMoon wrote:
bahamete wrote:
zraffleticket has claimed to trigger the game's credits using this bug, but we're all not so sure. :p
Before anyone comments on this, you should know that this glitch is incredibly time consuming. It takes approximately 20 minutes to increment your powerup status high enough to be able to produce a goal sphere.
if you got the sphere via clappin chuck, could you PI from there? or is that already too far?
Pardon? Powerup incrementing isn't something that you can shortcut. You have to do it about 103 times to actually get something worthwhile.
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bkDJ wrote:
I'd put it on youtube, but it doesn't do 60fps in any satisfactory way
You can achieve pseudo-60 fps with TASBlend.
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bkDJ wrote:
A quick and dirty comparison of YI done by Lil_Gecko and Masterjun (left) compared to the current submission (right) : http://www.mediafire.com/?gxbe9s1jf425nx9
Downloadables are meant to be MP4 because not everybody has an MKV player.
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bahamete wrote:
zraffleticket has claimed to trigger the game's credits using this bug, but we're all not so sure. :p
Before anyone comments on this, you should know that this glitch is incredibly time consuming. It takes approximately 20 minutes to increment your powerup status high enough to be able to produce a goal sphere.
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Zowayix wrote:
A few questions: - If you use the goal sphere in Bowser's Castle or any other level without an exit (Yoshi's House, Top Secret Area), does the exit count increase? - If you use it in a Switch Palace, does the switch activate afterward? - How do you save fractions of a frame? ("30.5 frames faster") - Are there any other non-glitchy items that can be obtained in the reserve box?
- No, because there's no event assigned to activate upon getting an exit. - No. - Subpixels ahead. - Only a naked koopa and a couple other useless things. You can get much better things with PI.
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amaurea wrote:
[*]Most of the work for publication has already been done, I think.
The only thing holding it up is my set of encodes for the run.
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