Posts for Dark_Fulgore

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Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I can't continuous frame advance...isn't that possible? and why not have Netplay??
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Which is the Best Audio plugin?
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Hahaha...I don't like Megaman series...But I like only this Megaman...and this run was AMAZING !!!!!!!!!!! Good job...Very well done and planned glitches... a YES from me !! =)
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Truncated wrote:
Good luck with this one. :)
Thaaankss !! /o/
shallow wrote:
At current, I wouldn't be able to encode anything to AVI. I'm home for Christmas, and here, we have no choice but to use dial-up. In this condition, it would take ages to send anything to Shock. Even if I were back on T3, I'm quite afraid that I don't even know how to encode anything into AVI. :/
VANDAL...you can't do this? Maybe Shock have good ideas...I can't send anything like videos with my internet... =\
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Truncated... If I finish this run I will cancel the UMK3 run...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Shallow... Maybe you can encode the MKT Testrun WIP and sendo to Shock...Maybe him have a good idea for the run...He is a MK pro...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Quietust... Have a trick to explode the baby you need to Hold, HK+HP+LP+LK when you transform the enemy into a baby...But I didn't hold these buttons...I think what happened in the video is a glitch... =\
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
another fight VS Rayden complete...when I finish this run I will want to know what I need to keep in the Run...and what I need to change...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
OMG !!! O_O This game is really bad...But your TAS makes me look with other eyes for this game...Great Job...very nice... I liked the infinite combo in Goro... a Great YES... =)
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Allow left+right/up+down?
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Second Round VS Jade finished...have a nice combo with Ermac using Shock's technique... =) I'm working in the next fight...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
someone in comments of the video in Youtube asked if this video isn't a Tool-Assisted movie...maybe yes or not?
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
pirate_sephiroth wrote:
Well, you could always download from youtube. Low quality, but who cares?
Low? download from Youtube is very ultra low quality...I prefer wait the better quality...
shallow wrote:
Dark Fulgore wrote:
When I start the real run I put on Hardest dificulty.... I think are the same manipulation...
Oh ok. I thought it would be different for each difficulty. If I had known, I wouldn't have asked. That's good to know, though. And that video is very impressive. I love how there's more variability between characters; sometimes up to 3 people contributing to a single combo. Also, did you notice in the video how he waited sometimes before continuing the combo? For example, Smoke using spear, then waiting a few seconds before comboing. I mean, I've always seen it, but I never REALLY thought about it. THAT'S what Shock meant by waiting a certain amount of frames until you continue comboing so you can use combos again. I'm still disappointed that you can't morph while fireball juggling. :/
He wait to use special moves again...and I think to synchronize with the next morph in Randper Kombat... EDIT: the video are already released at UltimateMK...XD
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
OgreSlayeR wrote:
Check out the newest MKT Combo video. There is some crazy stuff in this one. I don't think you should copy it exactly though. Try to be original and use that video as a guideline.
Wow...new MKT Broken !!! I will watch in Youtube and wait to download at UltimateMK when release...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
When I start the real run I put on Hardest dificulty.... I think are the same manipulation...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Another WIP of the testrun... Is really hard create good combos and set-up the combos of the combo videos...=\ But I will try to do my best... =)
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Thanks !! =) If you have a Morph sequence idea, like start the combo with a character and finish with other...let me know ok? See ya!
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
This WIP show some combos...and a strange off-screen glitch...is this type of combos you want to see? this is only a test...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I will try later... but if you try before tell me the results...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Hmmmm...I understand now...but...how much frames I need to wait?? You know?
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
shallow wrote:
This is the reply sent to me by Shock: The amount of special moves performed in a combo has nothing to do with a limitation of specials in general, but the specific limitations of the moves. For instance, with Human Smoke, if someone jumps away, you do a teleport to knock them out of the air, then a harpoon, pause for a second to elapse the time limit on both moves, and HK, LP, and do another harpoon. There is a 4 hit limit total for both the harpoon and the teleport punch and this stays within that limit. You can however glitch cancel a 5th hit which has to be either a LP, HP, JP, or JK (all cancelable moves in MK) by hitting the activation button upon the frame the attack connects. This would increase the limit for these moves to 5. In order for you to make a video truly impressive, you'll need players who know them inside and out, otherwise it's going to look stale or borrowed. Remember, we've done about a dozen UMK3/MKT videos. Let me know when you have something I can check out.
I tried to understand this but my english is so bad... =( But...have a time limit between special moves ??
shallow wrote:
Also, I wonder if these rules account for the SNES UMK3 as well.
Yeah...If I get this trick maybe I can do a new UMK run... =)
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
When possible you need to do a Stage Fatality... I don't know any glitches in this MK...I can't remember any... I will download and watch your WIP...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Nibelung wrote:
nd very few glitched fatalities.
UMK isn't too glitched than the MK2
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
are you using Shinnok?
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Good work shallow...maybe Shock or another member of darktemplarz can help us...I think Selpex and Ded_ are the author of the MKT videos...check here... Maybe you can contact them in this site...
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