Posts for Dark_Fulgore

1 2
5 6 7
10 11
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
OgreSlayeR wrote:
What I'm really interested in is really cool 100% Morph Combos. Like for example do some air Combos with the net with Cryax, then Morph into Striker while they're still in air and keep air Combo going. So many possibilities.
Yes...have a lot of possibilities....I will try to do some 100% Morphs...But is hard...because need to wait much time to morph back in Shang Tsung... I maded a test WIP with the new settings...doenst Desync for me (I use Snes9ximprovement7)...can someone test the WIP if will desync??
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I will try the new settings...and the Ranpder Kombat isn't a bad idea...but a Shang Tsung run will be more funny I think... I have a lot of UMK3 ARCADE videos of Shock, Ded_, Selpex, The prophet and DreemerNJ...Maybe I can use some combos from ARCADE in SNES...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
FreshFeeling wrote:
Hm, sorry. I guess I figured KI2 was released on SNES too because I remember reading about that in Nintendo Power years ago. Okay, so AceOfShades' post was that much more significant; this run is good.
have a KI 2 ( hack ) in SNES...is the same thing of KI 1...but you can choose Eyedol in character select screen and the secret stages comes in Orchid stage (Sky Stage) and Spinal stage (Secret Skulls Stage)...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I recorded a video for test if will desync...This desync all the time... What should I do? http://dehacked.2y.net/microstorage.php/info/2713/Ultimate%20Mortal%20Kombat%203%20%28U%29%20WIP.smv
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I'm not a bad UMK3 Player...sometimes I play in zbattle... But I never tried a combo with Shang Tsung morphs... I will make a WIP and release... See ya...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
With the Hyper Fighting cheat ON the characters do a Ultra High Strange Jump.... O_O Try the cheat... Hidden menus: Perform at the START/OPTIONS screen Kool Stuff: Right, Up, B, B, A, Down, Up, B, Down, Up, B Kooler Stuff: Up, B, A, Left, Down, Y Scott's Stuff: B, A, Down, Down, Left, A, X, B, A, B, Y Sound Test: Left, Down, Y, Y
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
And which Tower I choose? Master II? Which dificulty ? Very Hard? UMK3 is a hard game to play in Very Hard...I don't know if a TAS will be easy to Win enemies.... If I make this run you can wait a lot of Fatality glitches...XD
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I can't remember, but, UMK3 have a Speed cheat...like KI ?
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
This thread is for Ultimate Mortal Kombat 3 too?? I'm thinking in this game...is good for a TAS? This game have a great free combo system...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
"Fight Off", "Fight On" or "Fight Hour" ? I think is "Fight Hour"... =\
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
erokky wrote:
One thing which disappointed me was against Orchid, you didn't use that bug to stay as her, and do a 40+ hit Ultra. I also would've liked to see more of the opponents' Ultras.
The morph Glitch works only with Glacius...Doens't works with others characters...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
DK64_MASTER wrote:
Very nice demonstration. Voting yes. I never knew that "Fight hour" was the chant at the end of each vs screen. I though they were saying "fight hard".
I think is "Fight Hour"...Maybe can be "Fight Hard", sounds good too...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Truncated wrote:
Some questions for the author: 1) Can you not kill enemies to jump less and run more? (Especially in the first level.) You throw balloons while running later. 2) Does the level end sooner if you are already standing in the middle when the boss dies? 3) Can you make less long jumps (with balloon floating) and run on the short platforms in the first toy level? 4) The vertical sections with the balloon bouncing has waits of very different length. All in all the game seems TASable but I'm sceptical about the technical quality.
1) In some parts I really need to jump... 2) A great mistake...sorry 3) If I run in short plataforms I will need to jump in the final of the plataform making me loses speed... 4) Some parts of the floor doenst have a "balloon action" and I need to throw the ballon in other places... I will cancel this run and make a improvement... Thanks for all opening my eyes...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Highness wrote:
Awesome demonstration. Loved it. Doesn't spinal have 3 fatalities though, or is it just rumors?
Only 2...Riptor have 3 fatalities in SNES/ARCADE and Glacius have 3 fatalities only in ARCADE...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Saturn wrote:
I wouldn't see it as a problem. If you like you can just write the actual frame counter after defeating Eyedol down in the coments, and explain that this one minute delay is just to get the full ending. Also you could ask Bisqwit to just replace the redone smv with this one, so that it won't require a unneeded re-submission (JXQ did it a couple of times that way).
How I can contact Bisqwit?? PM ?
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Saturn wrote:
Dark Fulgore wrote:
The ending can't be skiped with start...
I actually ment to wait until Spinals ending is over and the "You are Victorious" text appears, so that when you press Start two more times, the scrolling credits of the game creators start to run. There is also a new song playing during them, which might make it worth for it.
But this will add 1 minute and 1 second...this isn't a problem?
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Saturn wrote:
Only mistake you did IMO is to cancel the movie recording too early. You should wait and press start as long as needed to see the full credits and the congratulation texts. Otherwise this would be missed which I think is not good.
The ending can't be skiped with start...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
FODA wrote:
I liked the fulgore fight :) But i don't know if it's because i'm a noob KI player, but why didn't i see 99 combos or something like that? :(
the maximum is 80 Hits...and you need to do a BUG in 2 players mode...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
The last WIP... after this I will Submit the run when done... See ya...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
pirate_sephiroth wrote:
hmm... it's getting nice, but you didn't do any of those crazy juggles (for the infinite ultra combos, for example)
Infinite Juggles is only in ARCADE version...in SNES you need to do a "Broken Ultra" to do the 80 hits combos...
DK64_MASTER wrote:
Is there any way you could end an ultra combo with 5 consecutive manual skull hits, and then something else?
After Ultra you can throw one Skull only...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I maded a Humiliation in Cinder (rooftop stage) because his dance is very cool... =) In Orchid stage I knocked her down...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Another WIP...I want to know if is better knock down off the rooftop or do a "Fatality" ?
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
This is AMAZING !!!!!! Very entertainment and glitched run...very well planned 2P fight and a lot of entertainment too... You didn't missed the Smoke and Jade fight this was cool...loved the Reptile vs Kitana glitched fatality...the freezed Shang Tsung in Kahn's Arena is nice and unexpected... =D The only thing that I didn't like was the time that you need to turn back to Shang Tsung and morph in Johnny cage...but I know this can't be avoided...and I will don't vote NO because this (because of this time to setup de glitch the run is amazing)... Good work in this run...and for me this run is PERFECT !! a great YES... =)
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
erokky wrote:
Hey Dark Fulgore, have you seen Fultz KI video?
Yeah...but this video are really old and the combos are good, but I know some better combos...XD In this Turbo Mode I can´t do any "Broken combos" and I will can't do any maximum combo... =\ Like the 33 Hits Ultra with Spinal...and the 25 Hits Killer... =(
shallow wrote:
I thought it was a good fight except for one thing: the fact that you blocked two of his hits
Is the only way to hit the enemy...He blocks everything...I will try to change this...But I don't have much hope...
Experienced Forum User, Published Author, Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Another WIP ... I dont know if the Glacius fight are good...give me ideas for this fight...I used a glitch in this fight to stay morphed in Glacius ( I thinks works only with Glacius ) and finished with Glacius Ultra...
1 2
5 6 7
10 11