Posts for Darth_Marios

Darth_Marios
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Joined: 5/11/2015
Posts: 106
Hmm, in order to use that threeSD tool i must have a 3DS? Because i dont own one anymore...
Darth_Marios
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I've noticed that my mother overwrited my Merc save after i started the recording, so from begin get a 100% desync... (i do not have a backup of that save before the recording) Anyway, by loading from savestate 1 it work well from begin of the mission to the end (i had to do a lot of re-try to sync it to the very end), but if you try to dump video, it desync after the first 2 kills (the third enemy do not appear where i recorded). I attached a note inside to make sure. Here the file with note, ctm, log and savestate https://gofile.io/d/IZTMCd
Darth_Marios
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Thanks to you for rerecording tool for 3DS. Anyway, to sync better the movie i have to start at begin of a mission (a savestate); if load playback from game launch, it desync completely. So i have to post that savestate too? And where (or how) i get the log file?
Darth_Marios
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It works much better now. But not for Resident Evil The Mercenaries 3D xD I ve tried a stage and it desync like pcsx2, but the strange fact is that it desync differently when i try to dump video.
Darth_Marios
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I have a strange question, and i dont know how to explain clearly, but i'll try. Its about a encoding in general, not for TASes of perfect quality videos, but just acceptable quality: You can make a upscaling with lossy videos if the source's bitrate is higher than the target bitrate recommended? I mean: Youtube said that the good bitrate for 1440p 60FPS is 24Mb; if i have a 720p 60FPS video but with 30 or 50MB bitrate, its possible to do a "watchable" upscaling?
Darth_Marios
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Just to know, which codec Dolphin do use for dump?
Darth_Marios
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Posts: 106
xTVaser pcsx2 v1.0.1 have LUA support, and i guess pocokhc v1.4.0 have memory vieweing too
Darth_Marios
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On orphis you can already download some 1.7 dev nightly with TAS tool available.
Darth_Marios
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@Spikestuff: I recently saw an your old encode of Wrath of Cortex for PS2. Did you still remember the method?
Darth_Marios
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Question about SRAM: assuming you want to TAS more than one game, what you have to di with SRAM? Have to backup for each game or just delete it everytime? I mean: movies and savestates then keep handle the RNG values when playback on a new sram?
Darth_Marios
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Well, even so, Mario 3D Land keep doing same desyncs; i think its un-recordable right now.
Darth_Marios
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Where's located the save/extra data folders? Anyway, can you give a try to Super Mario 3D Land? IIRC, if you record with savestates, the characters doesnt move on playback, just jumping xD
Darth_Marios
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And to Charada Brazil? He/She did some cool PS2 tases, one of them was MK Shaolin Monks.
Darth_Marios
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Nobody had a word with him to know about his ps2 tasing method? (and which pcsx2 version)
Darth_Marios
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Yeah, im italian and i can confirm the social distancing last for another month at least, or until China has bought the most italian industries at very ridicolous low price, then the spread magically stopped.
Darth_Marios
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You can always pause the emulator by pressing F4 to save and load a state with more calm. "3DS games that currently have in-game replay support. " So, Smash Bros 3DS...
Darth_Marios
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Zinfidel wrote:
Darth Marios wrote:
EDIT: "if I scaled a 320x240 native resolution PSX video to 4k then downscaled, the resulting image would look identical. " <-- This is applied to 3D games as well?
Yes. It doesn't matter if its 2D/3D, what matters if whether the video is being scaled to a higher resolution, versus being (internally) rendered at a higher resolution.
So, if resulting image would look the same, upscaling to 4k and downscale didnt take longer times than render at 4k and make a 1080p video from that? @JosJiuce: yeah, i know that 😁
Darth_Marios
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With hardware i mean the use of graphic card to do encoding (like the common video converter which have options "use hardware encoding") I have an i5-9600k which have a lot of processor instructions, but during encoding always goes up to 100% and i dont want to blast my pc processor for even a 1080p no-hardware encodes lol EDIT: "if I scaled a 320x240 native resolution PSX video to 4k then downscaled, the resulting image would look identical. " <-- This is applied to 3D games as well?
Darth_Marios
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Zinfidel wrote:
Darth Marios wrote:
I have 2 questions about video quality: 1) Its possible to dump a video higher than monitor resolution? I mean, if i have 1080p monitor, can i dump 1440 quality videos even if my monitordownscale them to 1080p then? (for instance, in Dolphin, by using 4x IR and set "dump at internal resolution") 2) A video recorded at same window/frame size, but at higher resolution, its better than same video at normal settings? I explain better: a 6k video captured?dumped at 1080p its better than a 1080p video captured at 1080p resolution?
1) Almost certainly yes you can. I say "almost" because I've not used Dolphin, but if it works like most other emulators, the resolution that the game is being rendered at and that it will be dumped at is independent of the size of the window. Honestly this is real easy to test though - just dump a short clip at some resolution that's really high while the window is small and test if the resulting video is the correct resolution. 2) Probably. From what you've said, it sounds like the emulator can actually render games at higher internal resolutions than intended, and if that is the case, then yes, you could actually get a quality increase, specifically you would get antialiasing. What you are describing is called Supersampling, which is a form of anti-aliasing used in a lot of game engines. You render the game at a higher resolution than is being displayed, usually apply some sort of sharpening filter, then downscale using a high quality scaling algorithm to get rid of aliased edges. However, for supersampling to work, the initial image has to actually be rendered at a high resolution, not scaled to a high resolution. For instance, if I scaled a 320x240 native resolution PSX video to 4k then downscaled, the resulting image would look identical. Search for "avisynth supersampling" for some results on how you might go about doing this. For good results you really need a good quality scaling algorithm applied to downscale the image. If you are relying on a media players built in scaling, or something like youtube to do the downscaling, you may not get as good results.
Ok thanks. That method sounds it require more time to do (and avisynth doesnt use hardware encoding, right?) Another thing, rendering a video at higher quality than monitor does (and maybe over the power of graphic cartd too XD) it might damage graphic card and/or monitor as well?
Darth_Marios
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I have 2 questions about video quality: 1) Its possible to dump a video higher than monitor resolution? I mean, if i have 1080p monitor, can i dump 1440 quality videos even if my monitordownscale them to 1080p then? (for instance, in Dolphin, by using 4x IR and set "dump at internal resolution") 2) A video recorded at same window/frame size, but at higher resolution, its better than same video at normal settings? I explain better: a 6k video captured?dumped at 1080p its better than a 1080p video captured at 1080p resolution?
Darth_Marios
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EZGames69 wrote:
Oh a decent pc, you can fet an average of 2-4 fps during dumping with dolphin.
LOL but this require a life for dumping! XD So its like how to burn your pc quickly...
Darth_Marios
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Spikestuff wrote:
Darth Marios wrote:
Well, it looks amazing. How do you get that quality? You have dumped at native res and then encodes at higher ones, or dumped directly at 8k? (i cant imagine how long it can be... what's your pc specs? XD)
I mean if you actually decided to read the Publisher's comment.
I did, but i'd like to know at what speed the playback run by dumping at 8k XD
Darth_Marios
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Well, it looks amazing. How do you get that quality? You have dumped at native res and then encodes at higher ones, or dumped directly at 8k? (i cant imagine how long it can be... what's your pc specs? XD)
Darth_Marios
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LibTAS works with Fable The Lost Chapter or Jade Empire? I dont know their engines, but both of them are really old (about 2004-2005)
Darth_Marios
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EZGames69 wrote:
DK64's a hard game to resync. Generally speaking, the better the emulation for a specific game (or specific section of a game) is, the easier the process has been. Games with relatively stable emulation (like Super Mario 64 and Banjo Kazooie) have typically been able to sync across plugins without any adjustments (or with only minor settings). Games like Donkey Kong 64 or The Legend of Zelda: Majora's Mask have been nightmares. From what I recall, DK64 was a relatively simple run to fix at first. The first desync occured as a result of inconsistent timings when loading Cranky's lab across the video plugins, and so several thousand frames were fine at a time. Once the game begun to be abused however, states were required in intervals of < 5 frames for extended sections, which became incredibly tedious. Additionally, when loading savestates, the native res buffer is displayed until the next update, so we have to load the savestate several frames prior, have the game progress forward to the next frame update, then resume dumping to prevent visual issues. If the interval between the savestates is less than the required distance for the next update, that section can't be synced correctly and some creative handling is required.
How did you find out where to savestate exactly?