Posts for DeHackEd


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Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
My problem with this game is that you CANNOT get everything in one go. You need to get the items for optimal shots of everything, or even just to make some pokemon appear. And each run through the levels is very deterministic. I see this getting dull rather quickly. I'd skip to the end and want to see the photo gallery.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Probably a DNS glitch.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
It's usually done to answer a recent post with text from a previous post. As if to say "that issue was already raised an answered, and since you're too lazy to find it yourself, I will repost it to mock you."
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
The game has a short rendering distance. Nothing I can do about it. In some of the early levels, the game compensates by having really thick fog. The water looks bad in more than 1 plugin, so I'm just going to ignore it. Sorry, but this is the best I can offer, unless someone ports the latest Rice plugin to Unix with source code.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
In Mozilla based browsers, View -> Character Encoding -> Japanese (Shift_JIS) You may need to go into More Encodings -> East Asia to find it.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
They're not. The one on the left was rendered by Glide64. Edit: Have you watched the whole AVI yet? It's possible I've just selected two dark shots.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Cpaturing of Gex64 finally succeeded. glN64 had a few rendering glitches, the worst being these big white boxes in the level before the final boss... No idea what's causing them.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
mencoder gives you the rotate filter. You'll need to specify the full range of codec options for the video as this involve image reconstruction. -vf rotate=1 or 2 depending on the direction you need it rotated.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Open the SMV in a hex editor Search for the string F0 FF and change it to FF FF You got your reset back.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
comicalflop wrote:
doesn't matter if I'm using Tor or not, I can't use IRCatwork.com anymore.
I meant for you to use tor to get onto freenode directly, not so that you could use a proxy to access a proxy, which is how I'm interpreting your previous connections to IRC through that web gateway.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
The Zero at the Capcom logo is whichever one was NOT with Sigma in the final level. I don't consider it to mean anything except a sign of exerting extra effort.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Glide64 doesn't render the fog (which is bad since I can see the distant clipping plane) and glN64 has other minor graphical glitches. Both have terrible looking water in the first level. I'm also getting a desync at the final boss, just to add insult to injury. If someone else wants to encode, go for it.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Is that better?
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Pick the right version for your system and install it. Then go donwload the movie.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
You mean the .torrent file? You need to use a BitTorrent client to fetch the full file. When it's done, you'll have a ~475 MB file when complete.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
If it's not being published on the site, you can use whatever rules you want. As for a fastest 120 stars run being the crown for the fastest routes, that's not necessarily true. The fastest way to Through the Jetsream in Jolly Roger bay may end up being via the Metal cap, which the 120 star run basically cannot perform due to time constraints. The special triple jump might be of use for a fastest star run. I can't imagine the Pig Penguin race being all that different with the extra large penguin but stranger things have happened. And besides, a lot of improvements were found in the 120 star run and I don't want to wait for the next version to be finished.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Replace the audio track. This shouldn't be hard to do in most AVI editors.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Variables in PHP are prefixed by a $. So if (!($x >= 943.15)) should do it nicely. As for logic, it shouldn't make a funcional difference. Depending on the presence of an optimizer, the code which does fewer operations might be faster.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
It does.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Actually it's a bug in x264 and/or its interaction with mencoder from a recent version of x264. I've told Bisqwit the cause and how to overcome it. This movie does not use B-frames, so any comments regarding them are mostly useless. But based on my understanding, they are two-way motion compensation frames (one forward, one backward) and can provide space savings. But AVI doesn't support the container features to use them properly, plus old h264 players break under them.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
If this were GIMP, I would add an alpha channel to the bottom-most layer, and then use the "Clear" command using the selection tool to rip out chunks of the image as transparency. Save.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Kopernical's run (before Fisty and I improved it) used this strategy. We obviously dropped it because the flash stopped is a more desirable weapon for the rest of the level and switching is too serious a loss. I'd put up a video clip, but I seem to have lost the AVI.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
*cough*url*cough* Oh dear, look what I coughed up.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
You need to do long jumps before air friction (or whatever it is) slows your motion down. Long jumping backwards lets you increase your backwards velocity almost limitlessly, but you need to be able to do it fast enough to counteract the forces slowing you down. To this end, Mario must be able to do long jumps QUICKLY. A surface that rises as you move backwards is one obvious way. Slopes, stairs and elevators moving upwards all do the job. It also works to have a really low ceiling so mario bounces to the ground almost instantly. This is how enterance to Bowser in the Dark World is achieved.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
This may help. (Then again, it may not)
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