Posts for DeHackEd


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Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
If you play the movie back in 'read-only' mode, you can use save-states to seek around. If you save a savestate 20 minutes into your movie, loading it during playback will skip to frame 72000 is a heartbeat. Eg: I have slot #1 dedicated to seeking when making movies. And if you turn off read-only mode, pressing load-state switches to recording mode when it seeks.... and it adds 1 to the rerecord count. So just press mash the load-state and in a few minutes you will have a huge rerecord count and not have watched any more than the same frame over and over again.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
And the fact that the site doesn't run windows, and only windows (officially) supports RAR. And that RAR is a commercial prorgam and hence it would cost people money to be able to submit. Shall I go on?
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
  • You need to be a bit more left when the last car is destroyed and the cutscene starts. I know that's trouble since you've hit the end of the screen, but there's a slight time loss there.
  • Make Vile dash up to you. This is luck manipulation.
  • You can skip a small (about 2 second) portion of the end of the boss intro screen. Mash the start button during the sequence to see what I mean.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Bisqwit's first Rockman 1 movie thoroughly exploited the Magnet Beam. You need frame precision in placing it in order to execute that bug. He did it with Famtasia. All you need is the 60fps patch and patience. And if you're smart, you can probably get away without the patch.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Yes, I did this for tilus' Chrono Trigger (J) run. It's a PHP script I call glue.php. It depends on how you switched movies (pause, end recording, start recording from NOW, unpause) but it works.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
I am a judge and I don't have access to such a list. Although I'm sure bisqwit does if he feels like writing a query for it. Personally I don't vote for my own movies one way or the other, but that's just the way I see it.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
I've played one Gauntlet game for N64. Other than minor button puzzles, it was extremely dull and uninteresting overall. And long.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Seems we've gone away from Team Canada and started forming all kinds of teams. I've thought about what might be possible with team tool-assisted netplay. Short version: are there any good cooperative multiplayer games? Hopefully not TOO long, but would benefit from having control of at least 2 characters at once? (4 would be cool...) Lost Vikings is one...
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Of the ~4 video plugins I have, this is the one that simultaneously doesn't crash, supports capturing, and runs at a good speed and visual quality. There are a few minor quirks, but nothing that breaks gameplay or makes it unwatchable/unenjoyable.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Same as every other movie posted on this site in the last few months: H.264 video and MP3 audio.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Princess' Secret Slide is pretty quick, but don't forget that Mario is dropped in the main entryway when he exits the course. Going back in takes longer than other levels. Taking one star from the Secret Slide and another from some other course may involve unlocking a door. There is a test run in the Mario64 thread in the N64 Games section where Secret Slide is played.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
I think homebrew games still fall into the "hacks" category for the mostpart. We're not unwilling to consider it, but we need to see it first. A certain degree of popularity would also be helpful - it's no fun seeing a movie of a game nobody knows anything about.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
You're missing the point. These clients can be used to BYPASS any tracker at all. I don't want that. And in the event I ever had to place restrictions on who was allowed to download (I'll let your imagination determine a reason) then bitcomet can be used to work around this. Some buggy versions had no way of disabling this at all. Combined with a really bad and long-term history for being bad for swarm health, a tendency to be used as a leeching client (little or no uploading) and downrigt breaking protocol, too many people have hated it. Myself included. Is it fixed? I can't tell. No source code. Windows only. I'm not going any further because it's off-topic and I don't intend to start a flame war, even though I just lit the match.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
I've already been through this and I have no desire to repeat it. Frankly, the more people bug me about it, the less likely I am to give in. Just for you, I'm going to enable bitcomet for a while. For the record, I wasn't targetting bitcomet so much as I was targetting clients with features which are bad for me to deal with. Their "peer sharing" and "DHT" are ideas which don't sit well with site administrators who want control over their BT offerings.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Pyrolistical wrote:
What sort of problems are you having? I did some test recordings using the built in AVI capture and it seemed to work just fine. Using Xvid at 780kbps at 640x480, I could record this whole run at 1/4 frame rate, or in about 64 mins.
What you need to understand is that, unlike what you do, I do NOT use the built-in movie capturing code. I rewrote it from scratch. There were no survivors. My emulators don't produce AVIs. They feed programs (mencoder, oggenc, etc) which are designed to make movies. They use less than 10 MB of temp disk space per hour of movie, not including the final AVI produced. My problems included premature movie termination and encoder deadlocks. I'm still not sure what I did to provoke the first. The second was my fault. I don't mean to sound rude, but there's really nothing you can do except wait it out while I try and fix things. Mupen64 is a new beast which needs to be tamed, and it has its own quirks which I still havn't quite figured out.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
http://dehacked.2y.net/BT/torrents/supermario64-tas-16stars-spezzafer.avi.torrent An AVI of this run for bittorrent download. It might become the one published if Bisqwit gives it the thumbs up. If not, at least all you users who can't watch it will now be able to. I had to thoroughly abuse frame dropping on this one.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
This is all I can think of. Some text may be paraphrased. I hope nobody takes offense to it. FF9, near the end of disc 2. "Amarant": Call me whatever you want. Zidane: Hmm.. Lani called you 'Red', right? (Select name for Amarant. Choose "Faggot") "Amarant": Some people call me the Flaming Faggot. Second best was watching my sister jump in fear when she left the sunken plane in FF7 and Emerald Weapon was idling right there.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
mupen64 and I have waged war for quite some time now. This latest battle is to get a high quality AVI made, suitable for publication. Hint hint. No timeframe though, but here's hoping for a matter of hours.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
That page is a wiki orphan. It's probably been long forgotten.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
How about the open-the-drive-door trick for FMV skipping? And would we allow using it for the regen glitch in FF7? :)
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Veni, Vidi, Voted.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Changelogs please! They don't have to be technical or exceedingly detailed, but knowing what's changed under the hood would be nice.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Couple of issues here. First, and foremost, ALL SNES subsissions on this site are in smv format. Would you have us throw them all away? (And no, it's impossible to convert to ZMV) Secondly, since there's no official release of zsnes yet (beta or otherwise), we can't be sure that there won't be any tampering with the emulator that would break the emulation. Changing the hardware is a definite way to cause desyncs. People may be singing the praises of zsnes, but last time I tried to play with it, it was a total bitch to mod. Maybe that'll change in the upcoming release, but it's not here yet. Edit: I seem to have replied to a deleted post... oh well. Further Edit: Something wonky's going on with phpBB, and I'm not going to try to fix it via post editing, so I'm putting this message in and stopping.
Emulator Coder, Experienced Forum User, Published Author, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Couple of issues here. First, and foremost, ALL SNES subsissions on this site are in smv format. Would you have us throw them all away? (And no, it's impossible to convert to ZMV) Secondly, since there's no official release of zsnes yet (beta or otherwise), we can't be sure that there won't be any tampering with the emulator that would break the emulation. Changing the hardware is a definite way to cause desyncs. People may be singing the praises of zsnes, but last time I tried to play with it, it was a total bitch to mod. Maybe that'll change in the upcoming release, but it's not here yet.
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