Posts for Deep_Loner

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Joined: 12/26/2006
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moozooh wrote:
Well, there is a Windows emulator, developed by Microsoft. There is also Wine, which is "not an emulator", but can theoretically (as far as I understand) provide similar services. That said, the means of emulation itself are already there, but I don't think it could be used for TASing purposes any time soon.
There was a big discussion about this here. Based on that, I don't think it will be able to be used for TASing purposes any time ever. Maybe, in some number of years, DOSBox emulation will be perfect, and whatshisname's law will mean that computers are powerful enough to emulate Windows 95/98 directly over DOSBox. But if that's the case, I'd much rather see PS/PS2/XBox TASing instead.
Post subject: IRC Client Recommendation -- DECIDED. Thanks!
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There are so many IRC clients out there that I have a difficult time making heads or tails out of them, and I don't have time to download and experiment with every single one. Basically, I just want to join the TASVideos IRC channel once in a while (I was formally invited by moozooh and upthorn : ). A lot of the clients on the internet look like they would be very difficult to use. I would greatly appreciate recommendations for an easy-to-use, free, Windows-based IRC client suitable for someone who's never used IRC before.
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Best bet is probably to PM Bisqwit. Maybe he'll do it, maybe he won't, but it doesn't hurt to ask (nicely).
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A big positive to TASing Wolfenstein, Descent, and Quake is that the source code for these games is public, making things like glitch discovery and abuse or luck manipulation much easier. I'm sure that this is the case with many other games as well... Off topic, I'm a bit frustrated that the word Wolfenstein doesn't follow the "i before e" rule...
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Rridgway wrote:
Heres one! HALO!!
Um... Halo isn't a DOS game... Edit: About the earlier comments regarding copy protection... according to this link (thanks to L4y3r), since DOS isn't "reasonably available in the commerical marketplace", removing copy protection would be legal (although distributing the games would not) under U.S. law, at least. Perhaps similar legislation exists in other countries too?
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I would have to vote for the Sonic and Tails run of Sonic 3 and Knuckles.
laughing_gas wrote:
...necroposting is never liked.
Oh yeah. Uh, sorry.
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Hey Xkepper -- losen up! Don't loose your cool! :D As for this category of awful movies despite perfect play... well, Chamale stole my first nomination. But I nominate Cadesh for this award.
It's the black pudding!
*gasp* Oh no!
Post subject: My ISP filters BitTorrent traffic! -- FIXED
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Posts: 256
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...and getting a new ISP is not a feasible option, unless someone wants to send me an extra 30 USD every month. For watching Genesis, NES, SNES, GB, GBC, and GBA movies, I simply use the ROM and the approriate movie file. But sometimes this is not enough... I can't watch nitsuja's cam-hacked Sonic Advance run, for example, or any N64 movie, because Mupen64 runs too slow on my laptop. And now that DOSBox TASing is a reality (and I expect that support for games will only improve), there will now be lots of movies that I simply have no access to without being able to use BitTorrent. I know that asking each N64 or DOSBox submitter to encode an .avi and upload it to YouTube or Google Video is asking a lot. Does anybody have any other suggestions about this? Are there, for example, any BitTorrent clients that can "disguise" the BitTorrent transfers as HTTP traffic or something similar? Edit: this problem has been resolved.
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This was done in Windows Paint, and the numbers are completely made up, but perhaps this is what Xkeeper had in mind? It's a somewhat useful (but not entirely necessary) idea. I can't say how much work it would take to implement something like this (Bisqwit knows how bad I am at programming), but I imagine it wouldn't be much more than some kind of database query...
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Is moozooh the winner for the 2005 award or the 2007 award? ; p
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"Like school in the summertime," absolutely. But actually, since, as I understand it, the requirements of implementing TASing capabilities into MAME are complex to say the least, that might actually be a halfway decent (albiet very hack-ish) way of producing tool-assisted speedrun videos of arcade games. Emulating an emulator and an operating system together is probably still not nearly as complex and computationally intensive as emulating two piggybacking operating systems (though it might be). Try it with the existing build of DOSBox and let us know how it works. Uh... just please don't emulate MAME32 on Windows 95 emulated on DOSBox..... ; P
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Well... I certainly understand a lot more now! Thanks, guys!
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Posts: 256
Location: United States of America
On the DOSBox website, Windows 95 is classified as only "runnable" under DOSBox, and the setup is pretty complicated. Plus, I have difficulty imagining that an emulated game running on an emulated operating system running on another emulated operating system could actually run fast enough to do anything productive with. I think it would be best to stick to native DOS games for this discussion.
moozooh wrote:
Just checked the most up-to-date run I have (Qd100Ql2): E1M1 ends with 14 shells, E1M2 starts with 25 shells; E1M4 — ends with 35 HP, E1M8 ("Ziggurat Vertigo", comes after E1M4) starts with 50 HP… I'm pretty sure it was done to give players some leeway in the amount of expendables they have to deal with when running their maps "out of order" (unless it is a Quake feature I don't know about).
It is a feature you don't know about. ; ) If the player finishes a single-player level with under 50 health, the next level starts with health at 50. See section [3-12] Ending a Level in this FAQ. As for the scripts that laughing_gas is talking about: there seems to be some controversy over this in the QdQ community itself, but for all practical purposes the QdQ runs are unassisted. I used to play Quake and was very interested in the QdQ projects, so I know quite a bit about it... but that was a long, long, long time ago. If DOSBox TASing ever becomes a reality (hint hint, *knudges Bisqwit*), then I'm sure that the issue of console commands would need to be seriously discussed and settled before a TAS of Quake could begin. Also, I wouldn't entrust a TAS of this game to anybody but the finest tool-assisted speedrunners. (*cough* nitsuja! *cough*) : )
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moozooh wrote:
laughing_gas wrote:
The QdQ movies are already practically tool assisted.
…Except they actually aren't, unless you mean "they look as if they were tool-assisted". On the other hand, if they manage to find almost a minute of mistakes in QdQwav, it only makes me want to see how much more will a TAS uncover. Also, don't forget that they have to stitch demos together to avoid inconsistencies, so the amount of health/armor/ammo doesn't transfer exactly between most levels. A TAS won't have this advantage, which will pose as an additional challenge to overcome.
QdQ movies are not tool-assisted in the sense used by this site because QdQ rules don't allow runners to slow down the game (as with the host_framerate console command). They try to configure the game to get as high an FPS as possible (such as making the display window smaller) but that's not the same. They do indeed "stich together" demos from individual levels, but health, armor, weapons, ammo counts, etc. are carried over -- they have special tools to edit demos and a mod that enables custom starting statistics just for this purpose. This means that, logistically, the QdQ runs are probably more complicated to make than a TAS would be, because if one level's run changes, everything else still has to fit together. The end result, if one strips away all of the extras, is not that much different than a multi-segmented speedrun that might be submitted at SDA (although it's obviously not the same either). I think it would be very interesting to see what could be done in this game with "perfect play".
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Since I understand this topic to be about the emulator per se, I've created another topic for discussing DOSBox-supported games we would like to see TASed. ; ) By the way... you're an awesome guy, Bisqwit!
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If a DOSBox emulator with rerecording is ever feasible for use on this site, what games would you like to see TASed? I nominate:
  • Descent 1 and 2
  • Command & Conquer and sequels
  • System Shock
  • Warcraft 1 and 2
  • Wolfenstein 3D
I know that the folks at Quake done Quick are the kings of Quake speedrunning, but I think it would be interesting to see what can be done with tool assistance. (The "tools" used on their runs do not make their movies what this site considers to be tool-assisted.) I think a re-cammed TAS of this game would be very fun to watch. And, for pure entertainment, I would like to see a tool-assisted Doom II deathmatch! : D
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Bisqwit wrote:
GNU are those GPL-licensed programs which are approved by the FSF to be called GNU programs. It is a name sticker. Basically, it means it's an "official" (as in FSF-approved) free program that has at least some merit (worthy of being offered to be installed in a free unix-like operating system). Disclaimer: This was my interpretation.
That makes a lot of sense: other "unofficial" forks would not be considered GNU, although they might be distributed under the GPL. Now, are GNU/Linux and GNU/Hurd compatible (as in, can a program written for one work on the other)? And which one do the folks around here use, if it does make a difference?
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I second the notion that Gunstar Heroes would make a very good game to TAS. I don't know what the difference is between normal and expert difficulties, but with two players, wouldn't you be able to take down the bosses quicker, saving time over the 1-player run? Also, using two players would give a lot more entertainment value to the run, instead of having only one player on the screen sliding around all of the time...
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I'm a little confused about this topic myself, particularly, what exactly is GNU? Saying that GNU's Not Unix isn't entirely helpful. : ( I understand so far that GNU intends to make Free Software™ alternatives to commercial and proprietary software. I'm a little confused about where to draw the lines. If I get the "GNU system" (or package or whatever), I understand that the shell, command line apps, C compiler, etc. etc. are all GNU. But, for example, GIMP and LilyPond are listed as GNU software, yet both of those are available for Windows. (I personally use have both LilyPond and a modified version of GIMP on my Windows machine.) Are the Windows versions also GNU? GIMPshop is a modified version of GIMP. Is that also GNU? To take a third (admittedly frivolous) example, the C compiler that comes with the "official" GNU system is obviously GNU. But suppose I modify the compiler, say, because I want to #include <stdio.h> in every file and I don't want to always have to type that in every single time (I know it's stupid; it's just for the sake of example). I distribute my modified C compiler with the same license agreement as the original. Is my modified compiler also GNU? With Windows, we would say, for example, that Windows is the actual operating system. The Registry is not Windows, but it is a Very Important File™ that Windows uses and that other programs also use, and which tends to get messed up and crash the system and so forth. A lot of the .dll files in the /windows directory might be called components of Windows, since they are required for Windows to work properly, but other components, while perhaps nice to have, might not be required, such as the Microsoft Indexing Service or the .NET Framework 3.0. Such components are not themselves Windows, although some of them might be necessary for Windows to work. I know what you'll say about Windows being technically inferior and whatnot; I'm just pointing out that Windows users have a convenient nomenclature. Maybe GNU users do too, and in that case I would really like to be educated. (I'm a Windows user, but I like the idea of GNU and will try it out someday when I can afford to.) But so far, my quest for understanding has led me down an infinitely recursive spiral of confusion, and I really need a way out. I'm also confused about all the talk of kernels and microkernels and macrokernels and what exactly the difference is between GNU/Linux and GNU/Hurd, and where things like GNOME and KDE fit in, and what it means that "GNU currently uses the GNU Mach microkernel, but efforts to port Hurd to the L4 microkernel are currently ongoing". Any good introductory websites about the subject you can recommend?
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I never realized that the old video was "rather unpopular". Do you mean this in the sense that "not a lot of people watched it" or, "not a lot of people who watched it liked it"? Either way, I think your answer makes a good point. We certainly wouldn't want to advertise the site with poorly produced material. Understanding the reasons the first video was unpopular would be helpful. However, if the first one was unpopular because people think that tool-assisted videos are "cheats" and "hacked edits"... well, that's a whole other discussion.
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It's very game-specific, so the only sure way to know is either to discuss it in the forums or submit a run and see how the audience reacts. But generally, the allowable circumstances are very narrow. My guess is that most likely a "clean" run would have to already be published and the second run would need to do something really cool or have a huge time savings to qualify. It does happen sometimes with unpublished games, though. Recently, Baxter had his Biker Mice From Mars accepted with unbelievable audience acclaim. This run uses a password to skip to the last level of tracks and give his bike some powerups; it was agreed that playing through the whole game would have been terribly boring to watch. Yet, because Baxter so totally pwns the game, the reception was overwhelmingly positive. So it can happen. If you're going to start a run from an SRAM or a savestate or using a password, make sure to
  1. Discuss it in the forums, and
  2. do something very impressive in your run.
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I have a good idea. (I hope! : ) Maybe the video could start off with the "Unfinished Allegro" used in the first video (or a remix, or another classical-esque track, just as long as it sounds similar) but with the captions clearly indicating that the viewer is going to see something new and different, that the science has evolved, that TASing is bigger and better and more badass than ever... ...followed by a remix of "Carry On". This would make the video psychologically connected to the previous (which is what we want for people who have seen the previous video) while subconciously enforcing the fact that this one is different. To enforce the fact that it's better, we should show only the best clips from the coolest games. The clips should be short and action packed: the purpose is to generate excitement about what they can find on the site. Ever notice how television commercials for computer and video games only show small snippets of gameplay at a time? That's because the small snippets whet the audience's appitite much more effectively than longer segments. The segments used in the previous God Playing video make an excellent demonstration but are less effective as an actual promotion. The purpose of starting out with "Unfinished Allegro" and a "Carry On" remix is to connect this video to the previous video in the minds of viewers, thus creating a cohesive campaign of promotion for the site. Once the connection is established, it's not necessary to keep using "Carry On" for the entire video; certainly a fast-moving metal song (be careful that it's not too heavy -- this will immediately turn some viewers away) would fit wonderfully. If there's no "Carry On" remix readily available, I'm certain that someone on the internet can make something suitable. moozooh: You're a student of advertising, what do you think?
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Tub wrote:
I've read the first Edition of Code Complete a couple of years ago, and today I'm glad I didn't follow their examples. I don't know if the Second Edition is better - at least it'll be less outdated.
From someone who knows a bit about programming but has never worked in the industry before, please tell me a bit more about what you didn't like about that book. Admittedly I haven't read the first edition, but my thoughts after reading some of the second edition were that it seemed to be very well reserached and thought out.
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Is my understanding correct that 70's Estonian drum based music uses drums a lot? ; ) EDIT: The Wikipedia article you linked to doesn't even exist!!!
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ZeXr0 wrote:
If it's not required, then it don't deserve to be coded. That's an advice from Code Complete Second edition.
Ooh, I love that book!!!
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