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Don't want to keep you guys waiting forever, so I'll release my WIP now, this Antlion fight is tentative, I will be testing him quite a bit more. There's at least 3 other ways I want to try and kill him to find out which is faster. Without further ado, here's the wip, up to Kaipo. 662 frames ahead of test run and 119'0 ahead on in-game frames (20:43'3) http://dehacked.2y.net/microstorage.php/info/390029622/FF2.smv
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Because you end input when you hit the axe, and dont need to wait for any loading
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lol, i dont think you'll have to worry about that, Bisqwit is a pretty laid back kinda guy. We are aware that some people see TAS's as cheating, but that's why every video has a link to the site and a FAQs that explains how/why/what all the movies are.
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People need to stop quoting me. lol not really, just messing with you soulrivers =D
You don't need to push the game to its absolute limits.
That's exactly what we do here. Pushing a game to it's absolute limits is, as far as i know, the main purpose of this site and the TAS's on this site.
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There have been plenty of submitted runs. No runs have been accepted because the game is inherently unentertaining for a TAS.
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Fabian wrote:
Sounds sweet, good job. Might be a humbling experience for you Saturn.
Don't hold your breathe. Anyhow, good job to inichi. As far as I can tell this is your first submission so congratulations to you on that as well.
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I was being completely facetious. There's quite a few games on the N64 that I would like to see TAS'd. Mischief Makers Starfox 64 Banjo Kazooie Gauntlet Legends Blast Corps
erh.... how about "Beatle Adventure Racing" or "Killer Instinct Gold"? ;-)
Both of these are in hard to TAS Catagories...racing and fighting games have a bad history of being very unentertaining.
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like what? =P
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RT-55J wrote:
I still think that "Do not go up the infinite staircase until you have 70 stars" would be a better idea.
This is too arbritrary I'm afraid. Besides, I'm not sure about anyone else, but I'm sort of getting tired of seeing the TAS's use the BLJ trick to warp into the different worlds. It's novelty has definately worn off and it doesn't do much for me anymore.
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I've never really watched anything or heard anything about this game, so on that note what I say is based on the game and the run combined. The music wasn't all that bad, rather enjoyable. When the movie finally got to the first fight it was incredibly slow because of the lag. This was distracting. The lag seemed to subside after this room though. I wasn't terribly satisfied at the level of teamwork between the two players. It felt like there could have been much more done between the two. Also when you had to wait for a message to pass on the screen(assuming this is why you had to wait) you just stood there doing nothing, anything other than this would have been more enjoyable. Lastly, right up until the end I was leaning toward a solid Meh.5 to Meh.6 . The ending however was just awful. I would vote no, but because it is likely you will fix it and resubmit, I will abstain from voting and await the evidential replacement
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I'm not entirely sure how to vote on this one. After watching both of them, it's clear that Klmz's run does have some improvements. Stage 2 and 4 bosses are clearly done faster as well as a few levels done much quicker due to some zipping. 1 level that I can definately tell is slower is 1-3. Xipo had no waiting for the platforms. I'm not sure how the timing should be done between these movies. But I did find this one to be more entertaining. The elevator scene was better and the zipping added a bit of entertainment as well. So I suppose if you take completion time out of the equation I would have to vote yes, this movie did entertain me better than Xipo's.
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"A rather poor platformer that is needlessly complicated by a badly designed spell system." This about sums up the game pretty well. After the first level I was expecting more, the first level had the good damage boosting and what looked like some glitching through stairs, but then after that, the game sort of just leveled off with get from point A to point B. Normally this isn't much of a problem, but the game didn't give me much to look at. Nothing spectacular about the graphics, not very fast. Sorry, but I must vote no.
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Yes vote, new glitches and a 40 second improvement on a well made movie. Great job Hanzou
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Well I only just now noticed this topic, I'm glad to hear that this game has some attention. I did enjoy this game many a year ago. Looking forward to seeing what this huge discovery entails.
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I made my voice in IRC, but I'll set my vote in stone here I vote 70-star completely glitchless, so no BLJ at all
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Alright, I've finished a test run leaving off after the previous Octomamm fight (no it will not be released), In-game time was 2:58ish and movie time was about 3:24. Of course being that it was a test run there were a lot of mistakes and I didn't bother optimizing the in game time. However, My estimates put the movie time at near 3:00 - 3:05, and in-game time sub 2:30. I've been using the SDA as my benchmark for whenever I post an update, but now that I have a something better to compare against, I will be posting times in comparison to the test run. I have finished Octomamm and the entire Damcyan scene and am working on the luck manipulation outside of the antlion cave. Actually by the end of the Octomamm fight i was 269 frames ahead of the current WIP due to better much better luck manipulation even though I had to reroute to pick up the Ether, in all it was a 381 frame improvement on the fight. Current times are Real Movie Test Run 23:40 vs 23:37 18:11'30 vs 18:54'17 The only reason the real run is 3 seconds behind the test run is due to a save / reset, the time hasn't been saved by avoiding the extra battles. But never fear, I will get those frames back plus some by the end of the cave =). I will post much more frequent updates on my tasvideos webpage. Just click the "www" under any of my posts to visit it. There will also be updated WIPS there as well.
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Fantastic, I knew this would eventually come even if when I asked AKA yesterday he wouldn't admit it. As yes this does completely render the 16 star run useless, maybe now we can have a 70 star run that's main point is route planning. Since the 1-star and 120-star both sort of lack any large amounts of route planning. Thanks SL and AKA...yes vote duh.
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naw i looked at it, and it was dumb
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I feel the same way as upthorn...I'm american, don't like Bush. Looking forward to his eventual replacement. Too bad it wasn't leprosy
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Alright, don't be expecting an update for a while, after doing some testing i found that I will in fact be needing the ether1 thats in the chest just before octomamm for palom / porom for the Milon Z fight. Also, I will need to do some extensive testing on the antlion fight before i can even redo the octomamm fight, because it may in fact be quicker to let edward help out afterall. Which if that is the case, it may be prudent to go ahead and let rydia fire off a chocobo on the octomamm fight. However, it may in fact be slower to let rydia fire off a chocobo. So as I'm sure some of you have noticed, yes there's a lot of planning going on in the background, and thus progress will be slow and I apologize for that, but I want this run to be exceptional. I do have the majority of the game mapped out, except the mana cost of twin was sort of overlooked when I was doing this planning. Please be patient for me =) I promise nothing but high quality work and a few suprises and unique strategies along the way.
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Bobo the King wrote:
Questions I still need answered: •Can I make a layer translucent? (Probably not) •How should I route plan?
You can press the numbers 1 through 6 and it will turn certain background layers off. Route planning can be done a number of different ways. Soulrivers mentioned the first two, by knowing the game really well and playing through the game. Also looking up FAQ's on gamefaqs is always a good option. This will often time reap the reward of showing you certain shortcuts you may not have known about before. Possibly making maps or finding maps is also a good decision. Using actual maps can reveal the shortest past and thus (generally) the quickest route.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
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You'd probably be better off using SNES9x 1.43 v10 or SNES9x 1.51 It's more widely used on this site, you can find a copy to download somewhere in the emulator forum
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
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Alright, I have the Octomamm fight good to go. I'll probably take another couple goes at him to see if i can get better luck manipulation, but here's the WIP for you guys. http://dehacked.2y.net/microstorage.php/info/1921097729/FF2.smv Thanks to Nitrodon for telling me to try equipping the sword in battle, which saved 150 some odd frames as well as allowing me to have the purple cecil glitch without wasteing any time. Rydia is lvl 5, and has enough mp to cast chocobo 5 times on antlion which should be just enough dmg combined with 5 cecil attacks and 1 attack from edward. I will be trying to manipulate the dmg so that I wont need the edward attack, but i'll have to see how that goes when I get there. Comparison versus SDA run Real time: approximately 24:15 vs 20:23 In-game Time: Near exactly 22:00 vs 15:44 Now that I've made some headway in the game, I can now set a realistic goal for total game time, I will be aiming for 3hrs real time and between 2:30 - 2:40 in-game time.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
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I was having the same problem with Marble Madness when I was finishing that up. How I ended up fixing it was by replaying the movie and then recording the last couple frames and ending the input that way.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
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Quick update for you guys, I have completed the Mist Dragon to my liking, I am currently working on Octomamm. I've made 2 kills on him, neither of which are acceptable, but they have given me the information I need to get the best fight I can. Also, a large and very inconvenient bug has been found. I was trying to do some calculations on how much mp I needed Rydia to have for Antlion and I realized I wasn't able to get crits with Cecil. I had Nitrodon take a look and what he discovered is quite unfortunate. <Nitrodon> when a character is temporarily absent for a battle (such as Tellah vs. Edward, Cecil vs. dark knight Cecil, Tellah vs. Golbez), that character permanently loses the ability to critical This occurs several times throughout the game. Certain charactors will lose all ability to crit for the remainder of the game. This can not be fixed by reseting, changing charactor positions, dieing, or even turning off the system. Also tried saving different slots and doing random loading, and started new games. Nothing will reverse this status. This is a bug that occurs in all versions of the game that I have tested, including the japanese versions and both 1.0 and 1.1 for US. This has not been checked on the PSX version. This is a problem also inherent in any console speed run as well, however manipulating crits and such is a large part of what makes a huge difference between console and TAS runs. Still there are two glitches to be seen much later in the run that I'm sure any interested viewer will be happy to see. I will not reveal what they are or what they do, but they are doable in real time with a little bit of planning and one could potentially beat the current SDA record by 20 minutes or so (without using the pause) with these 2 glitches.
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