Posts for Deign


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Yes vote from me, most entertaining SMW run on the site as far as i'm concerned. Highlights for me: Castles 1-5 and 7 DP 2/3/4 Vanilla Secret 1 Star World 3 Tubular / Funky Vanilla Dome 3 Forest secret area and fortress Butter bridge 1/2 Forest of illusion 3 2nd pass Chocolate island 1 -- "What was that red blur?" Chocolate island 3 part duex (hotshots referance =D ) and Valley of Bowser 2 This is a great piece of work, however I have only one gripe...you should have finished with 99 lives =P I did like that it was 99 bonus though. Thats all from me, great work fellas.
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Ah, was using 10.1, sorry for the mix up then =( definately my bad. EDIT: I remember why i was using 10.1 instead of 12, it had something to do with GENS. I was working on TJ&E2(2player) for a while, and 10.1 was working but 12 was not. If I can ever remember what that problem was, I'll let you know.
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MUGG, here's what your going to do. 1. Right click on the (filename).7z 2. Scroll down to 7-zip 3. Select Extract files... 4. Select a location 5. Click OK 6. Go to that location and you will be able to find the program. Hope that helps big guy
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Just posting to let you know, I've been having issues with the editor ignoreing already input "R"s when i try to edit a VBM file. I open a VBM file and all already placed R's do not show, then when I save the file, they aren't still in the file.
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Best of my knowledge, you can as long as you follow these 3 specific rules. 1. Give credit to the author 2. Make clear that the run is a TAS(Tool-assisted) 3. Link to the site (http://tasvideos.org)
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Boco wrote:
Deign wrote:
Boco wrote:
Last I checked none of the Resident Evil games were rated AO.
No...but it IS rated M for mature = 17+.
And the law says..
   15    (B)  "DEPRAVED  VIOLENCE"  MEANS  ANY PHOTOGRAPHIC, PHOTO-REALISTIC OR
   16  SIMILAR VISUAL REPRESENTATION OR IMAGE DEPICTING  THE  RAPE,  DISMEMBER-
   17  MENT, PHYSICAL TORTURE, MUTILATION OR EVISCERATION OF A HUMAN BEING.
   18    (C)  "INDECENT IMAGE" MEANS ANY PHOTOGRAPHIC, PHOTO-REALISTIC OR SIMI-
   19  LAR VISUAL REPRESENTATION OR IMAGE OF A PERSON OR PORTION OF  THE  HUMAN
   20  BODY  WHICH DEPICTS NUDITY, SEXUAL CONDUCT OR SADO-MASOCHISTIC ABUSE AND
   21  WHICH IS HARMFUL TO MINORS.
I don't know any games like that. Much less Resident Evil.
There's only 23 games that have ever been given the rating "AO". Most of them I've never heard of. God of War got an M rating, and it had tons of blood, mutilation, evisceration, and I know I remember seeing a breast or two. also MATURE Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. ADULTS ONLY Titles rated AO (Adults Only) have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity. only difference I see here is the word "prolonged"
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Boco wrote:
Last I checked none of the Resident Evil games were rated AO.
No...but it IS rated M for mature = 17+. Basically the same as an R rated movie. I don't see theatres getting grief for letting children into an NC-17 movie, generally because they just dont get released in theatres cause they won't make money. Same reason I haven't seen any video games with equivalent ratings, because it would be to hard to sell to kids. Even leisure suit larry (a game where the ultimate goal is getting laid), is only rated M. It's not till you get to the one specifically labeled as uncut and uncensored that you get AO. And all that game has is some boobs. By movie standards, it should barely receive an M for that. Last I checked, PG-13 movies have guys trying to get into girls panties, and R movies had cursing and the less than frequent breast. But this is getting off-track. The most likely reason this is in the works is because people still think that video games are what makes kids go into school shooting. But even the Virginia Tech massacre guy didn't play video games. His roommate said that he had never seen him play video games or watch T.V. except on wednesdays he'd watch wrestling. Leave the video games out of this. If you want there to be no violence in schools...it's not gonna happen. Violence, deceit, dishonesty, murder, raping, and just about everything else has been around long before technology. EDIT: Also, if this law gets passed...I can't wait to see on the news how some 14 yr old kid bought a fake ID so he could buy a video game. That would just tickle my funny bone =)
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MikeRS wrote:
Your post's quote is completely edited to sound different from your source. Specifically, the source notes that it's games with adult content that are illegal to sell to minors. This is very much the same as forbidding pornography sales to minors. I have no problems with it, really.
So someone sells a 16yr old high school student resident evil and now you think they should spend 5 years in jail?
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Honestly, this falls right under the first amendment. Freedom of speech, these games could be equivicated to nothing more than a crossword puzzle in the daily newspaper. It's a game and what you take from it is you're own interpretation. Responsibility should not be left to the government on whether a child can or can not watch something on tv, play a game, or listen to some music. This is lazy parent legislation and it just plain sucks for the rest of the country. Also one of the posters mentioned the eighth amendment as well which is absolutely right. Honestly, a felony for selling something that has in no way capability to be lethal. Unlike cigarettes, alcohol, or drugs. k, I'm done ranting. This sort of bad policy is what gets me all kinds of fired up.
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Was wondering if this would be submitted. Played so much while i was a kid. Too much pipe gliching takes away from the entertainment to some degree, but then again, mario is mario even if you change the way it looks...it's still gonna be the same =P . Either way, great job.
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But then you have to obtain the magical boomerang as well which takes 2 screen movements AND killing the enemies in said room.
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I've been wondering...why 4 stars? What happens after 4 stars?
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I have to restart and I'm dreading doing so. Still want to test the viability of a funkvac on level 8. Danger street looks like a no. Gonna look at the large group of boogeymen.
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I was able to get myself inside the mushroom about halfway if I released the jump button a couple frames before it would have stopped me and pushed me out the left side.
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off the left? Not sure if that would accomplish anything. Could you elaborate one what exactly you're thinking?
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I tried those ideas too, karter probably did as well. Only thing I didn't try was the wall jumping glich because I dont know how that is done.
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There's nothing before this point except 2 red non-flying koopas
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sorry karter...I tried my best to jump off the red koopa on the ground on the right when it turned around, but everytime i was probably 2-3 frames from hitting it now matter how i timed it. Looks like you may be out of luck on this one.
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mr_roberts_z wrote:
Wouter Jansen wrote:
mr_roberts_z wrote:
Deign wrote:
I would think the best course of action isn't so much concerning yourself with ensuring that the red coins are collected last so that you can get the red coin star. Would it not be in your best interest rather to focus on the path to collect all the coins quickest whether they are red or not and then grabbing the closest/quickest star to obtain. By altering your path to get red coins last I'd think this would take more time.
My thoughts exactly.
eh? didn't read my post thoroughly?
Wouter Jansen wrote:
just make sure the time it takes for any of the 'non-coin-related-stars' to appear and to obtain (as in travel to) is less than to obtain the red coin star (if it isn't close thus) that has already appeared since it had to; apply this to the most optimal path and take in mind that a path change could be more optimal when you end up closer to the red coin star and taking that star after the last coin. also, I think since both these stars are forced in this kind of run, it would look better if they were both gotten too, but if it's really slower to do, then obviously go with another star.
I'm just saying that whatever is chosen is done after a thorough testing of all possibilities you could think of. barring those that are obviously slower.
If I'm not wrong, you two are saying almost the same thing, and therefore, I agree with both of you. If what you two are saying are radically different or something, sorry, but I've misunderstood one of you.
What I was saying was to completely disregard any thought of the red coin star and instead focus 100% on the coin path followed then by grabbing a star. What he is saying, I think, is to test multiple paths that could end nearer to certain stars be it the red coin star or not. Mostly the same thing, however mine is probably the lazy way out and his much more thought out.
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Maza wrote:
Well, it does matter a little because you lose time in the star appearance. And you must always watch the red coins' star appearance, so it would make sense to aim collecting that star.
I don't see this as being the case. If he is planning on getting EVERY coin in the level, then no matter what if he collects the 8 red coins at the start or at the end, that star will always appear. It would make no sense in planning a route to collect the red coin star just because it spawns when you collect the 8th coin.
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I would think the best course of action isn't so much concerning yourself with ensuring that the red coins are collected last so that you can get the red coin star. Would it not be in your best interest rather to focus on the path to collect all the coins quickest whether they are red or not and then grabbing the closest/quickest star to obtain. By altering your path to get red coins last I'd think this would take more time.
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I've aquired a bit of information I figured would be appropriate to post here for either: A. Helping anyone that wants to obsolete my current submission (possible publication? Depends on the judge for now I suppose). B. Helping someone interested in attempting a different challenge. i.e. 5 minute challenge, Classic, Pro etc... C. Anyone that's just randomly interested. -Pieces are not manipulable within in the game. They are of a predetermined set that is decided the moment you select the game (This for certain applies to 1 minute challenge and may not be the same for longer games such as classic and 5 minute challenge). -Constantly holding A to drop a piece as quick as possible may or may not be a great idea. Normally of course this is good as you both speed up the movie thus making it more impressive, but also get points for how far you drop the piece. However, the following piece's starting location is affected by what frame the previous piece hits the board. Good methods to use this to your advantage are dropping water against a slope so that the water still goes to the desired location but finishes dropping sooner. Releasing the A button for 1 - 2 frames. -Dry ice and repair bonuses can retain rainbow and duck multipliers if they were attributed to a meteor as long as the points are still ticking. I believe this works in the reverse as well, but I'm not 100% sure. -The strategy "The ULTIMATE POINT GRABBER" (located here http://www.gamefaqs.com/console/n64/file/199293/3432 )is extremely effective in longer runs. Most likely would be preferable for classic or pro modes, and possibly a 5minute challenge although this is doubtful because of the limited amount of pieces this would most likely be unoptimal. -It is unwise to use the PC version to test different patterns of setting up duck ponds. This cause quite a bit of trouble for myself as the PC version was much more lenient. Not sure if this would be attributed to graphical limitations as that is almost what it seemed to look like.
Patashu wrote:
strike the optimal ratio between ducks and the main pool's size
This is 100% unnecassary, considering a longer run, the amount of duck pools created would most likely be enough water to have a constant rainbow. Allowing for ALL meteors to be used for points and given high enough barriers around the edge you should never ever leak. I know when I use the above strategy in normal classic play, just a single 37 water droplet would cause a rainbow to form. -The board is 30x30 units. A line piece is 3x9 both upper and downer. An L piece is 3x9 with a 3x6 extension on the end = 45 units big. A T piece is the same as an L with the 3x6 extension moved to the middle. A Square is 9x9; the square is actually only 2 units thick leaving a 5x5 hole in the middle. Square downer is 5x5. -Water comes in 4 sizes. 9, 21, 37, and 57 are the number of bubbles. This is presumeably the same as an upper or downer unit however this is nearly impossible to test due to rain. -Many of the different sets of data that I recorded are located here: http://www.editgrid.com/user/deign This is by no means the comprehensive list used to decide my final set of pieces. This is just the sets of data that I recorded while myself and Comicalflop still had planned to work together on the project, however he had too many projects that he was working on at the time and so I finished the project myself. The Key is as follows: --- = Line Shaped Upper L = L-Shaped Upper T = T-Shaped Upper S = Square Shaped Upper D--- = Line Shaped Downer Ds = Square Shaped Downer B = Bomb M = Meteor # = Water Drop with # of droplets These different sets of data were only listed to the 25th piece however I did have up to the first 40. This data is for the 1 minute challenge, however these sets of pieces could possibly be the same in other modes. -It would be wise to move a piece to it's desired location if possible before it begins to drop. It seems that by moving the piece while it is dropping, the piece takes longer to fall, thus less pieces in the same amount of time. -Meteors can be used as bombs if evaporating is undesireable. -At level 10 each unit of "Bomb space" (Refering to broken spots in the board cause by bombs) adds up 50 points when repaired and of course is then multiplied by the ducks and rainbows. -Downers can be used to cause dry ice bonus even in water. This is much harder to do on the N64 version than on the PC version. The few times I attempted this it had 0 frames of error to allow this to occur.
curtmack wrote:
do Smart bombs work in the N64 version?
Yes they absolutely do, but I would not think it useful or entertaining for a TAS. This is all I can think of right now, if I think of more I will edit this list.
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What can i say that hasn't already been said. An incredible bit of work this was. Between the two of you competeing for better times on rooms is most definately what made this such a great run. Damage boosts everywhere and excellent luck manipulation unseen by my eyes. Congratulations Phil and Baxter on this beautiful bit of artwork.
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ventuz wrote:
I'm somewhat disappointed. D3 would have been a big new game, SC2 look like a small improvement to WC3 engines.
Major dif from warcraft and starcraft is 200 units vs 80 units and an upkeep even if it is the same engine(although it may or may not be). Doesn't seem that graphics would be a high priority in strategy games(i.e. civilization). More or less i think the big hype that will be behind this game is the new units, additional storyline, revival of online starcraft games that aren't 9/10 koreans, and of course lots of different strategy due to the new units.
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Well...pending Bisqwit replacing the current file, I found if i moved the 2nd to last downer elsewhere i could evaporate more water. Doing this I gained an extra 154,182 points. A 6% increase over the current submissions score to bring the total to 2,613,944. Here is the AVI http://files.filefront.com/wetrixavi/;7560022;/fileinfo.html
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