Posts for Derakon


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Kuwaga: even then, there was impressively little downtime in the first cycle. I seem to recall a lot more hopping around the clock tower platform in the last MM TAS I saw...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Was reasonably entertaining. I'd like to know what made you decide to use bombs when you did, though. Thanks for the encode, Aktan!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
...this poor game. What have you done to it?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
Zidanax: it sounds like the use of a predefined save in that glitch is just to have easy access to lots of money. If there's some kind of moneymaking exploit or glitch then it might be possible to do this without having to have a dirty SRAM.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Hooray for improvements to Kid Chameleon! I've always liked this game. The new Bagel Brothers strategy was quite impressive, and the alternate routes made a nice surprise. And, uh, holy crap at The Land Below. Nice work! Thanks for the encode, sgrunt!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Well, that's fair. I'd like to think that I'd remain basically sensible about money if I were to suddenly become rich, but who knows?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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If a billionaire spent $20k every day, he'd run out of money in 137 years. This is of course assuming that he doesn't do anything with that money; if it were invested at a 3% annual interest rate (which is absolutely pathetic), he'd be gaining $6 million every year, or $165k every day. So, spending money at that rate isn't likely to be a problem for him.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
Personally I prefer having one nick that's the same everywhere (I'm very nearly the only Derakon on the Internet). But people can just learn to deal with you having two nicks.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Your script doesn't seem to be incrementing framecounter, which means that the loop will never exit.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Have you figured out what system the dragons use to decide to breathe? It's assuredly deterministic in some fashion (computers being what they are), and I don't think that the pseudo-randomness is going to be particularly complicated in such a simple game. I wouldn't be surprised if the dragons simply check every N frames if they should breathe -- then you'd get different timing depending on which frame you entered the level, but would be able to predict how that would affect the level's play.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Posts: 3960
What would be a good set of rules for a "challenge" TAS of SotN? My personal take would be: * No items (including healing items, so no Potions for invincibility) * No equipment, excepting the Spikebreaker Armor, Gold/Silver Rings, and Holy Eyeglasses, which must each be removed as soon as possible. * All bosses * No glitches (e.g. Wolf Rise, out-of-bounds travel, etc.) Spells are still in because of Wolf Charge and Wing Snap -- if you ban spells, are they also banned? Banning most spells but not these seems arbitrary. Subweapons are still in because they aren't hugely more powerful than fists and would provide some nice variety to combat. Relics are still in because you absolutely require some for glitchless traversal of the castles and saying that some stay while others are forbidden, again, seems arbitrary. Besides, most of them are off-route enough to not be worth getting. Thoughts? I'm not about to start TASing this, but it occurred to me that SotN doesn't have a "100%" TAS yet, and I was wondering how such a TAS could be made interesting while being as distinct as possible from the any% TAS.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
You could always just have a 90x100 avatar instead.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
Dangit, now I want a hamburger.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
There are few points in the game where I've found myself unable to collect all of the starbits while continuing a fairly steady progression towards my goal. I don't think grabbing all the bits will be particularly challenging to a singleplayer TAS. Are there any times when being able to fire bits twice as fast as normal would be helpful?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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As I understand it, you're thinking that all scripts are run while the player is still controlling the emulator. This is not necessarily the case. Some scripts take control of everything and run the game automatically; in this situation they have to set input, then tell the game to advance, then set input again, etc. A common use case for this kind of script would be an RNG manipulator which tries permutations of input until it finds the input that achieves the desired RNG seed.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I thought you could combine player 2's bump with player 1's spin. Was I in error?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Hoe wrote:
I've yet to find an editor that has offered more than notepad++ and remained usable
vim! Or emacs, if you must. Either of them will, once you've passed the initial learning curve, greatly improve the rate at which you can edit source code. They don't provide the benefits of an IDE, but as a general rule I've not found myself hurting for that lack. Granted I don't work on super-mega-ultra projects with hundreds of thousands of lines of code; in such a situation an IDE would be more critical.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Posts: 3960
To my knowledge, the main extra ability that you get with two players is that the second player can bap Mario to give him a little aerial boost, similar to the spin. This could conceivably give you enough extra height to enable some skips. Otherwise, mostly you just get two starbit guns instead of one.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
There are a few standard things you can try that may reveal glitches, depending on genre: * Try pressing multiple directional inputs at the same time -- especially, opposed directional inputs like left and right, or up and down. Many games don't expect this kind of input. * Get to know how collision detection works in your game. What happens if an object just barely clips the corner of some terrain? Which way does it get pushed? What happens if you collide with multiple terrain tiles at the same time? What happens if you change your hitbox so it doesn't fit into your current space? I'm sure other people can think of more "general-purpose" suggestions. These things won't find every glitch in every game, but they might help you get started.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Posts: 3960
That's one heck of an improvement. Nice work! Thanks for the encode, Aktan!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Posts: 3960
Nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
Hello Felipe, and welcome to TASVideos! I just wanted to let you know that you should upload your movies to Microstorage in the future. That way you can let us see them without having to make a submission to the website. :) Good luck with your TAS!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
Some games require the use of the reset button to proceed or to activate programmed-in features. For example, the level-select code in Zanac requires resetting the system several times before it becomes available.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
He probably had to make multiple attempts, like the people who have made Guitar Hero "bots".
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 7/2/2007
Posts: 3960
TASVideos T-shirts would run into a common problem for videogame-based entertainment (including machinima, sprite comics, etc.): all of the imagery we would want to use is copyrighted. And yeah, making your own T-shirts isn't as cheap as you might think it would be.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.