Posts for Derakon


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I think you're setting up a bit of a straw man argument here. The complaints about glitched runs I've seen have always been in the context of a specific glitched run (two concrete examples: the S3K runs, where even the Knuckles version extensively uses zip glitches, and the Super Metroid 6% run obsoleting the 14% run). I don't think you'll find anyone arguing that TASes are generally bad because of glitch abuse. It's more that there are people out there who want there to be room on TASVideos for runs that don't abuse TASes. And there is room. We have runs that specifically avoid certain glitches. But we also have a bit of a problem with hostile atmospheres -- people saying "Well, if you knew that doing it this way would be faster, then why didn't you use that technique?" Some of us don't see eye-to-eye with others on how TASes should be made and when it's appropriate to use a glitch. Moreover, many of the games that people want low-glitch runs for are the ones that are incredibly well-understood by a few select people. That's why the "main" runs for those games are so glitched, of course! But it sets an incredibly high bar for newcomers to try to make low-glitch runs, or indeed any runs at all. Marzojr needed a good month's worth of coaching from Moozooh, er I mean Upthorn, to make the Tails in Sonic 1 TAS, for example. Compare that to a run for a game that's less well-understood, and the bar is much lower. In short, I don't feel that "If you want it, then do it yourself" is a fair argument. Is there something wrong with indicating an interest in a specific run, so that the people who have the expertise to make such runs know there'd be an audience for them?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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It's whining if you consider any "Well, that didn't really go the way I would've liked it to have gone" to be whining. But he wasn't trying to change anything, just expressing discontent. And he only did it once. To qualify as whining in my opinion, it needs to be * Repeated * Annoying * Attempting to get someone to change their mind to better benefit the whiner Since none of these three criteria were met (in my opinion), he wasn't whining.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Hey, nice. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Looks like WikiUpload doesn't like Alden. As with his Kid Chameleon encode, I've thrown the copy I downloaded up for grabs here.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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And if it does happen, then we can always make an exception. It's good enough to catch the majority of bad users with a simple rule that will also affect a minority of good users, so long as the good users can be dealt with on a case-by-case basis. What's wanted is to automate the process of dealing with bad users, since they seem to be increasingly common.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I'm chiming in to also agree with what Kirkq wrote. Well said, mate.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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On the theory that Alden probably won't mind, I've put my download of his file up here for now. That's hosting off of my home computer, though, so my upload speed is rather limited. Alden, let me know if you want this taken down.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Nicos' idea seems reasonable. Giving these submitters the benefit of the doubt that they're sincere, if they actually posted about their works in the relevant game threads before submitting (and then incorporated feedback), they probably wouldn't get gruefooded nearly so often.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I took that second test just for laughs -- at 48 questions it's not going to be able to strongly differentiate much at all. I came out with the following splits: 51.52%/48.48%; 55.56%/44.44%; 76.67%/23.33%; 50%/50%. In other words, I wouldn't trust that test to say anything about me except that I'm definitely a T, not an F.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Good gravy that's nuts. Thanks for the link. I particularly liked the first one's rotating braids of bullets.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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<Derakon> Man, I'm so glad the Contra series got started before developers decided they had to be able to justify things. <Derakon> Why's he riding a missile? Who cares! <Derakon> Oops, now a giant robotic ape has leapt onto the missile and is fighting him for it! <Derakon> The robot anglerfish are a nice touch too. <Derakon> ...was that a dog wearing a green beret? <Derakon> This alien a) is mostly hollow, b) has the longest spine known to man, c) has eyes on the inside of his mouth, that have alien snakes inside them. <Derakon> From the Contra 4 ending text: "Whatever the truth [behind the alien attacks] may have been, it was lost to time as the invaders became a mere footnote in the pages of history. A footnote which read: ''they sure blew up good.''"
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I set up a project blog for Jetblade so you don't have to read the code checkins list to see what's new. Speaking of which, most of the new stuff is just code cleanup. The codebase is a hell of a lot nicer to work with than it was a month ago when I decided to open-source the project.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Mmm...my personal opinion is that if you're going to block one glitch, you should block all of them. That would make the run markedly different from the existing glitchy runs, and I know there's a sizable audience for a glitchless S3K run.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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In general, I'd recommend posting your TASes in the relevant thread before making a submission, especially if you're new to TASing. The purpose of this forum is to judge a presumed-finished TAS, and either accept it or reject it outright. In the game threads, though, we're more interested in helping you find improvements. If you post a rough work here, then you'll get a very hostile reception; if you post it in the game thread, you'll get a much more positive reception, as a general rule.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Completely incomprehensible TASes of RPGs seem to be well-received these days, though at ten minutes this would be moderately long for one of those (compare to Dungeon Magic or Knight of Diamonds, both of which are done in under three minutes). Still, I think it's worth a shot.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Whatever happened to "God helps those who help themselves"? Depending on your interpretation, you might not need anything more than just faith to end up in heaven after you die, but you'll sure need more than just faith to have a good life on Earth. For that matter, most interpretations I'm aware of require faith and repentance for sins, and failure to do anything useful with your life would certainly qualify as a sin. Note that I'm writing here as an agnostic who was raised Christian. It's been awhile since I boned up on the Bible. But most religions don't actively encourage you to be a useless lump.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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IST wrote:
You haven't read his other posts in this topic, have you?
If I have, I don't remember them. I'm just gonna go right on assuming they're all sarcasm / subtle trolling, thanks. I don't really like to contemplate the alternative. (See also Poe's Law)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I rather suspect that NFQ's post was sarcasm. Well-written sarcasm at that since it's hard to tell that it is such. I'm pretty certain that most Christian sects would frown on actively ignoring your ability to think and help yourself. Down that road lies apathy and refusal to fix your own problems.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I think the "Super Metroid 14%" discussion has reached the levels of politics, religion, and text editors as far as this forum is concerned. That is to say, people are willing to yell at each other until they're blue in the face over it, but nobody's going to change their minds anytime soon.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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MMBossMan: JXQ's 100% run is still available on archive.org even if the torrent is removed. It's not really easily-discoverable by new viewers, but it's not nearly so bad as the old runs that people would like to watch but are only available as input files for obsolete emulators.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I think what he meant in point 3 was that you start attacking the stealth fighter too soon, before it becomes vulnerable. Thus maybe you picked up more weapons than you actually needed. This is the kind of thing that memory watch is very helpful for.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Very nice. I wish that jumping didn't make a sound effect, though, since the music's quite enjoyable. Final form looks weird... Alden: thanks for the encode! For future reference, though, videos are usually named "game-taser.fileformat" not "taser-game.fileformat". Usually you're looking for a specific game, not all the games run by a specific person, after all.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Wonderful! I've been waiting patiently for a new Kid Chameleon TAS and this did not disappoint. Plenty of new tricks and of course lots of new levels. Nice work! And thanks for the encode, Alden!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Man, bosses take 16 hits to kill? That's absurd. It plays basically like every Data East game, but lacks the bizarre charm of games like Karnov. The TAS looked well played, but that's not enough to make it interesting. Meh.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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There's a bunch of hidden bonuses, but to my knowledge no "hidden techniques" except for the ability to become fat.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.