Posts for Derakon


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Nice work! I do think that the glitchfest run would also be a suitable demonstration run, though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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There should be an autoseeder that kicks in if nobody is seeding the torrent. Is this not happening for you?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Subtitles definitely have an impact, but I don't see a problem with that so long as we make it clear to the viewer that they're there. Most of these runs are more entertaining when you have a clue what's going on, since it makes the TAS-requiring feats more apparent. As I noted earlier, this run to an uneducated viewer without subtitles basically looks like a guy walking right a bunch, occasionally dipping into the menu, and occasionally casting spells. It's very opaque. Subtitles can fix that so that I can watch Paul get beaten to within an inch of his life, wipe out almost all of his mana, ignore theoretical requirements, and in general do things "the TAS way".
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Ahh, well, fair enough. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Well, I'd say that not emulating a game the same way it works on the console is a bug in the emulator. :) Doraki: If you check the published NSMB run, you'll notice that the sections with the world map are something like three times slower than they should be.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Hah! It's about time someone used one of those crates to make a super jump. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Doesn't Tetris's piece generator also preclude generating such chains of pieces? Which is also why the "well, every Tetris game will eventually end because you'll get a sequence of nothing but S blocks" argument is invalid. For that matter, isn't the Tetris well too shallow to fit 16 lines in? Which would be necessary to get 4 Tetrises in a row.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Isn't there some way to switch the top and bottom views? So you can tap on the level you want to go to instead of using the directional buttons? Or am I just making things up?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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For non-tool-assisted play, the most useful takeaway here is to press forward without run for about two steps, then hold run. This gets you a shorter charge distance, though not nearly as short as you see in the TASes. However, since it doesn't require tapping the run button, it's much easier to pull off.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thanks for the encode, Nineko! I actually prefer the subtitles this way since VLC puts the subtitles in white at the bottom of the screen -- which tends to make reading them difficult at the best of times, and would wreak havoc with the game's own message buffer. I think one of the big problems with this run is that Paul's health and current mana are only visible when the game is paused. This makes it much harder to track how close he comes to death, which is a big part of the TAS, judging by how much of the subtitles are dedicated to it. I'm thinking a Lua script that keeps those values onscreen all the time (which would also be helpful for tracking regeneration) would be helpful entertainment-wise. On the whole I found the run reasonably entertaining. The chatty subtitles are a big help.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Heh. In the Ryu/Dhalsim one, I like how Ryu keeps trying to land the Shun Goku Satsu (or however you pronounce it) but Dhalsim keeps knocking Vega out of the way.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Warp: you also have to trade off security against the time required to implement that security. There's little sense in devoting a lot of effort to cheat-proofing a system that'll only be used by a small community, for example. In that situation you're better-served by relying on societal pressure to keep people from cheating.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Synx, as people have been trying to point out to you, simply saying "This is important! Someone should do something!" isn't going to accomplish anything. Those people who are already working on the problem will just be annoyed because it sounds like you're yelling at them to work harder (for no reward). Those people who aren't working on it either don't have the skills or don't care, and in either case are not going to be moved. In short, there's no point in complaining about the lack of progress being made. All it does is make you look whiny. Incidentally, if you don't know anything about programming, you should learn! Download Python and take a look at a tutorial online. Programming's a very useful skill that anyone who works extensively with computers should know.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Interesting. So this is basically two players against one CPU, with the players having an infinite super bar? I guess regular CPU curbstomps weren't interesting enough, huh? :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Keyboard press limit is, as I understand it, limited more by the keyboard than the OS. Switching operating systems won't do you any good. What you can do if you need multiple keys pressed is turn on auto-hold for those keys. Or bind several controller buttons to the same key.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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They defaulted to off for me, in fact. In my (OSX) version of VLC, you can go to Video -> Subtitles Track to turn them on and off.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Bah, terminology. :) All I know is, the default encodings look like crap, but the high-quality ones are much sharper (and thus, much easier on the eyes).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Lower framerate with higher resolution would be my suggestion. Videogames really don't look good in the blurry can't-see-pixels detail level of the basic encoding. It's good enough for stuff where you don't need fine detail, but practically everything made here does.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Isn't that what GreenaLink's been working on?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Hmm...my only feedback is that Doc should do the shrug for longer. That might require manipulating the timing of the rest of the animation though. Looks good otherwise.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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There's a difference between using glitches or a game restart sequence, and using a debug code (which is what I'm fairly certain the wild warp is). Especially since the warp lets you go to towns you couldn't otherwise reach yet, unlike the game's own Teleport spell.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I'm inclined to agree with publishing that Crystalis run over the wild-warps one. Looking at the reasons Past You gave for rejection, most of them boil down to "bad game choice", which is less of a reason these days. The point on luck manipulation is moot (IMO) because Crystalis doesn't feature random drops; every enemy in the game is guaranteed to drop money when it dies, so you only get items from chests and shops. Thus the only thing to manipulate is the enemy AI, and most of the bosses operate on basically fixed patterns if I recall correctly. Incidentally, I'm a big fan of Crystalis and think that the wild-warps run completely lacks cohesion. Edit: fundamentally, the reason why Saturn's 14% run wasn't published is because many people here don't like him. Whether or not that's a good reason to not publish a movie is an entirely different question that I for one will leave to the mods to decide; the merits of the run itself have been discussed to death.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I dunno...while I'm sure it's a technically impressive feat, I wasn't personally entertained. Then again, the only idea I've had for a fighting game that I think I'd actually find amusing would be a set of two-player exhibition matches. I mean, what you have there is basically Ken beating up on a bunch of sandbags. He only has so many moves; after two fights you've seen pretty much everything he has to offer. Moreover, you don't really see anything that the other characters can do. That's a lot of missed variety. I'd find the video more entertaining if all of the characters got to show off their abilities and I didn't know the outcome of each fight going in. Of course, I imagine that'd be a much harder movie to make.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Say you're working on a project. You're doing this in your spare time, just because it's a project you enjoy. You don't get any tangible rewards from it, but that's OK because it's the work that you appreciate. Now someone comes in and starts demanding -- demanding -- that the project that you work on as a hobby needs to be a higher priority for you. He's not offering any help, or any incentive to actually work on the project except that he'll stop yelling at you. He wants the project done so that an entirely different person can put in a lot of hard work using it to make something that the first person wants to see. In short, be happy that other people are willing to make things you appreciate at all, let alone on a specific timeframe. If you want something to be done faster, you can make the time to contribute to the cause. If you don't have the needed skills, then I guess you'll just have to be patient, huh?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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It's also safe to assume that there is an existing thread given the number of TASes that have been published for it. Thus if you can't find it, you need to expand your search parameters. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.