Posts for Derakon


Experienced Forum User
Joined: 7/2/2007
Posts: 3960
How many E-tanks are you going to pick up? Suitless LN is pretty damned hard without lots. Saturn's RBO TAS teaser (which, granted, is extremely old now) had 7 E-ttanks and 1 reserve tank going into LN, not to mention something like 5 super missile and powerbomb packs each and the Hi-Jump boots. He Crystal Flashed twice (once at the entrance, and once right before Ridley). That sucks up a lot of ammo for the fight. I'm not saying it can't be done, I'm just having trouble imagining where you're going to get the resources en route to LN that would be needed to keep your health up without expending the ammo you need to quickly kill Ridley. Of course, if you're talking in-game time, there's always pause abuse. But who wants to see that? Edit: Re: moozooh's post below: duh, I'm stupid. Carry on.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Ahh, yes, I remember pancaking against the ceiling. It's a good example of N's somewhat pointlessly-detailed physics system. :) (I say pointless because it's almost only used for post-death animations)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
The big problem with Subspace Emissary, as I see it, is that it's long -- which doesn't make it unpublishable, but does make it a daunting prospect in comparison to the other things you'd be tempted to TAS for SSBB. That said, a Subspace Emissary TAS would be an ideal starting point for having a savefile for the other TASes people might want to do, given that it unlocks all but three (?) of the characters.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
That was a weird hack. Your play definitely looked optimized to me, though I'm not a TASer. I wouldn't have chosen to fly off the screen so often, personally, though. Are you required to clone POW blocks in the "don't get coins" level? Sheesh. And I thought invisible coin blocks were evil...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
But if you had three other players who were tool-assisted, couldn't they push you off of the item box (while themselves invincible, presumably)? Or steal the item if there's time between acquiring or using it? Tool-assisted competition is something that we haven't done at all extensively yet; the closest is a few demonstration 2P Versus fighting games, and those games are designed to prevent turtling. Trying to guess numbers of frames is going to be nigh-impossible.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
You mean that Stone Cold Steve Austin's a faker? My world is shattered! ;.;
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
As noted, this isn't a democracy, nor is it a dictatorship. It's a community. People aren't always going to do what you want! The correct thing to do if you don't agree with someone's action is to make your objections known, without being inflammatory. Make whatever arguments you like, and let the people who don't agree with you make their arguments, then drop the subject. This pointless bickering back and forth does nothing except make people angry and drive them away from the community. It has got to stop. If it becomes clear that you have fundamental disagreements with someone else (which should be obvious after a handful of posts going back and forth), you need to stop arguing with them. What's it supposed to accomplish? People aren't rational; you aren't magically going to change their minds just by phrasing your opinion the right way. Come back in six months and try again if you still feel strongly about it; that's time enough for people to change their minds. This is general advice, for everyone. It just happens to apply, right now, to Warp, and a few others.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
It seems to me that with something like saving, it's not the timing that matters; it's the order, and that should be preserved by any accurate emulator. My reasoning for that is that saving is asynchronous; it isn't locked to frames. When inichi says that it takes two frames to save in CT, what he means is that control is returned to the player after two frames have passed (or something similar). The actual saving process presumably takes somewhere between 1 and 2 frames to complete, and a player on a console with superb timing could reset the game at any point in that period, with potentially different results depending on how much of the saving process had completed. In contrast, emulators can only accept input on frame boundaries, which means that we only have one point at which we could hit the reset button. So as long as things are saved in the correct order (and I see no reason why they wouldn't be), there's theoretically an instant in which, by hitting the reset button, a console player could get the same memory corruption as the emulated player. Depending on the game and exactly how it writes to SRAM, though, that process may have more or fewer "breakpoints" -- the more breakpoints there are, the more varieties of glitches you can get by resetting, and the harder it becomes to get exactly the one glitch that the emulator can get because of its restricted timing.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
We're just waiting on the emulators to support the features required. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Yeah, that sounds like a good compromise. I can only imagine the amount of disk space used by all 1283 movies the site has ever published (assuming they all got encodes).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
I always get this game confused with Widget, which is why I was pleasantly surprised on watching it to realize that it's an entirely different game that doesn't suck. :) Nice run!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
If you aren't happy doing something, for whatever reason, then it's reasonable to want to quit. Thanks for all the excellent encodes, Shiny!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
61, but that includes a few lucky shots (one of the Powered Up ones, two from MM8, and one where I was just trying all the variants on "ice" that I could think of and got lucky). Most missed were 7 and 9; I got all of the ones in 1-5 (not counting Powered Up) and R&F.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
The glitches do tend to work differently on the JP version; that's why the New Game+ run is now on the JP version instead of the US version (because the US version doesn't have the glitch to equip characters with the Bronze Fist weapon). That said, unless there's a good gameplay reason not to, the US version is preferred over other versions, for the sake of readability. The vast majority of viewers can read English, but only relatively few can read Japanese.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
...Brain Age? What the heck, Alden. :p Puzzle Quest
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
So if you can make four attacks per second, say (which seems generous, but might be possible with teamwork), then it'd take 4167 seconds, or over an hour, to kill them. Yeah, I'd suggest powering up a bit first. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Ahh, I see what you mean. I have my font size set large enough that the page content didn't all fit vertically onto the screen (despite having 1050 pixels of vertical resolution), so I didn't see the "floating" footer. Unfortunately, I don't know of any good way to fix this. Basically you're asking for a way to dynamically set the document height based on the size of the window.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Awesome! DS TASes are possible! Or at least NSMB is. How's compatibility for other games? What's up with the world map being so slow? In the underwater level in world 8 (8-3), do the bubble pipes give you any speed boost? The game's just not the same without Mario's voice acting. In other words, it got a lot more interesting once you ditched the blue shell. Any particular reasaon to use the question-block fireflower instead of your stored one? (In 8-F2) Edit: on the whole, while I'm very glad to see this run, it wasn't hugely entertaining. A lot of the levels amounted to little more than pressing right and jumping at appropriate moments. I suspect that an all-coins run would probably be more entertaining. That said, this is in no way a bad TAS, and it certainly had its moments. The last fortress in particular was quite enjoyable.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Nitrodon wrote:
The CT glitch uses an elixir to overflow the enemy's HP to a negative number, thus killing it.
Surely that requires some kind of setup, else it'd've been discovered long ago and used in the previous TAS. Right?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Looks fine to me (FF3 / OSX). What are you seeing that looks wrong? Here's some general feedback, though. * "Site best viewed in" content is unprofessional. It comes across as telling the user what browser to use, which nobody is going to appreciate. I'm sure many of us would be happier if more people used Firefox (or just something other than IE), but this isn't the way to do it. * Likewise, stating resolution requirements isn't so great either. You should design your website so it doesn't matter what resolution the viewer is using. That said, you should be safe assuming that everyone has at least a 1024x768 resolution display, since very few people are using smaller these days. Thus, if your minimum requirements are 1024x768, you don't need to say anything; it's like listing a mouse as a requirement for a modern videogame. Just remember that not all of that display is available for your web browser; pixels are chopped off of all sides by menu bars, window edges, docks/taskbars, etc. * I'd recommend including comments in your HTML noting which opening tag a given close tag corresponds to. This is mostly useful when you have a series of four "</div>" entries or the like. * Your sidebar (with "IMAMYTH Computers", "IMAMYTH Colosseum", etc.) honestly looks like a section of text advertising, especially with the ringtones on there (I don't think I've ever seen the word "ringtone" on a website outside of an advertising context). It might help if you had some kind of themed icons for each of the different subpages which you could put up with the sections, to make it clear they're legitimate parts of the website. This sidebar is also redundant with the header bar; they aren't both needed. * For your actual question, you might try putting another clear div after your main div.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
If there were some way to measure the amount of mass in an object, you could try to have fixed-mass cars trying to push each other off of a cliff.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Arkiandruski's examples were all game-specific, though. It's very easy to define what a BLJ is in Mario 64, or what the X-Ray glitch in Super Metroid is (though in that case, it might be better to just say "out of bounds travel glitches", which are similarly easy to define). In this case, you'd probably say "no save corruption glitches".
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
We had this exact same discussion with Earthbound, and the same logic should apply. This is an any% run just like the previous CT run, and both used glitches. The fact that this one is ten times faster and skips a lot of the game doesn't enter into the obsoletion equation. Edit: thanks for the encode, FODA! And thanks for the run, inichi! I have to say, that's the most WTF run I've seen in, well, ever! I alternated between laughing and gapemouthed for the entire thing. And yeah, I think the trial scene was my favorite part too. Edit 2: This is a run that would really benefit from subtitles. It'd be nice to know just what is being done each time the run goes into lightspeed menu manipulation mode. Clear yes, and I think it's worth considering giving it a star as an example of a glitched game.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Honestly I'm not seeing a big attraction to Hard Mode. It just limits what you can do with your subweapons, and the main gain from running this game would be the ability to use subweapons more (because of the fast weapon switch). I say just run it on normal mode. Ordinarily yes, you want to run a game on the hardest mode possible, but if that doesn't actually add anything to the run, it's not worth it.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
So Hard is Normal except you can't refill weapon energy? That's lame. Especially for the Wily stages since you don't get refills between levels.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.