Posts for Derakon


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I'm more interested in Sky Blazer, personally. Thunder Blast Man was an okay watch (and clearly well-run despite the game's massive flaws), but Sky Blazer's actually fun.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Five minutes? Sheesh! Richter's overpowered. ¬.¬
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Note that the 'S' in TAS stands for "Superplay" (just check the logo at the top of the page). Speed was not the primary goal when the site was originally created; it just happened to be the easiest way for people to compare each others' results and demonstrate technical mastery.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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That'd be a bit difficult, seeing as that's a 2009 TAS...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I'd guess they were looking for GRAS (i.e. "grass"), which that phrase does contain. Edit: shows what I get for posting before noticing that there was another page of posts.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Which would make a more entertaining run? That's all that really matters in the end.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The problem with SotN in general is just how powerful the characters are. To keep things remotely interesting I think you'd have to outlaw Richter's item crashes and Alucard's spells (including the shield spells).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Majora's Mask is mostly notable for the story improvements over OoT. I found the dungeons to be largely forgettable (as I did for OoT, mind you). I guess the best of the bunch are probably Snowhead Mountain and the pirate fortress. The last of the four dungeons (can't remember its name off the top of my head) has some good rooms, but it's inconsistent. For underground settings, I definitely recommend Lava Reef zone. Also worth checking out are Cave Story, Super Metroid's Lower Norfair / Ridley's Lair, and the initial "overworld" in Terranigma.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Ahh, yes, that would be the one. Metroid games usually measure percentage by items collected, though, not rooms explored.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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A 100% SotN run (meaning 100% enemy data, 200.6% map) wouldn't take more than a minute or two more time than a 200.6% run would. You'd need to kill each enemy twice, but that's the only significant difference. Luck manipulation to get the drops doesn't take long when the movie is played back at normal speed. But yeah, you're not going to get someone willing to do that much luck manipulation unless you understand very well how to manipulate the RNG and what values are necessary. What does low% mean for SotN? Minimal map coverage? I saw a tool-assisted run on YouTube that did that (might've been by you; it was ages ago and I can't remember who the creator was) and it had a hell of a lot of time devote to repeatedly transforming back and forth between Alucard and Wolf forms to sloooooooowly rise into the air (1 pixel per transformation cycle, IIRC).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Most RPG runs completely eschew taking damage, since it's usually possible to manipulate the enemies into always missing / doing something non-harmful like inflicting pointless status ailments. You level up only as much as is needed to deal damage at an acceptable rate. Nobody's seriously considered any 100% TASes since even the simplest of RPGs would take many, many hours to 100% and there's usually no special benefit. In any event, we aren't looking for strategies; we're looking for why this game in particular should be TASed. What makes Crusaders of Might & Magic special?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The Bill of Rights and the entire Constitution apply to everyone on US soil. They enumerate inalienable rights that are inherent to all people as human beings. There are privileges (and responsibilities) that you get by being an American citizen, including e.g. not getting deported if you outstay your welcome, but rights are for everyone. In any event, yes, you can do a multi-pronged approach. But you'll get a lot more support from the people you're trying to help if you aren't being hypocritical. Imagine if China were trying to convince India to pollute less, for example. Would they have much luck?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I was more explaining how he's already so far into the game, than suggesting a way for you to make it further. :) I've only ever beaten the game with savestates. Made it to Final Marathon legitimately once, though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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There's a "rainbow warp" that lets you skip a bit under half the game.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Julius's attack power (and his defense) increase with each boss that he kills. Headhunter's sufficiently not-out-of-the-way to be worth killing for the increases speed against Graham. The other bosses (Manticore, Giant Golem, Death) are all too far off the path.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Warp is from Finland, so it's reasonable for him to not know anything about the Bill of Rights. I couldn't quote anything about the Finnish government; hell, I can barely keep a handle on the British and they speak more or less the same language! So I'm giving him the benefit of the doubt and assuming that when he was speaking in generalities, he was talking about people who aren't from the United States. Now, if you did mean to imply that Americans only complain about Guantanamo because it's fashionable, then please see Dark Kobold's post above.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Hmm, tricky. Cave Story -- Outer Wall combines great music with finally letting the player go outside for the first time in the game. Some really fantastic atmosphere there. Aquaria -- Kelp Forest is the best example of an environment that really feels alive that I've ever seen. And the music's great too (pity it's only a minute and a half long). Metroid Prime -- Magmoor Caverns is the best implementation of a lava/fire-themed level I know of. The music's a bit heavy-handed, but the atmosphere's great and some of my favorite puzzles take place here. Metroid Prime -- Phazon Mines, in contrast, is the best gauntlet run. You have to traverse almost the entire mines before you get to the first save point, and by the end Samus is critically low on energy and missiles. One of the things I like most about the Metroid series is the sense of being entirely alone on a hostile planet, having gone in too far to turn back, but with no idea of where the next point of safety may lie. (One of the things that killed Prime 3 for me was the fact that your ship was never more than a half-dozen rooms away) Einhaender -- Stage 4, my favorite scrolling shooter level. The game massively picks up the pace in this level, while still being a lot of fun to play (as opposed to the vicious bullet hell segments in stage 5). Einhaender in general is a great game, but what makes stage 4 even better is the sheer mayhem your ship gets to wreak. Gotta love a game in which every target can be systematically dismantled. Devil May Cry -- Mission 4. More 4's! This mission introduces you to the Shadow enemies, which I love fighting, as well as the boss Nelo Angelo, who I also love fighting. It's pretty brutally long (there's a couple of other fights, including a surprise return by Phantom, the boss whose butt you just kicked in the prior mission) but all of the combat segments are fun, so what's not to like? Metal Slug 2 -- Final Mission. Great music, great gameplay, way more epic than MS1's final mission, but not so faceripping long as MS3's. And the Independence Day nod is hilarious.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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If you're an American, then it makes sense to complain about Guantanamo first, since you have better odds of getting something done about it than you do about prisons under the control of other nations. Get the greatest improvement for your invested time, kinda thing. For people from other countries, yeah, complaining about Guantanamo is probably not the most efficient strategy.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Get your own house in order before going after someone else. Americans are responsible for Gitmo; they aren't responsible for Turkey or Lebanon.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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TASes are required to start from a clean slate, which means not having any save games on the memory card. We make exceptions for situations in which saves are required to unlock extra modes (e.g. you need a clear save on Aria of Sorrow to access Julius mode), but not otherwise. Since you need a clear save on the memory card to be able to skip cutscenes, cutscenes are unskippable for this TAS. Besides, the cutscenes in Symphony of the Night are hilariously bad. They don't detract from the TAS, IMO. You might get a skipped-cutscene TAS if someone got it into their head to do a 100% items run (some of the items, like the Ring of Varda, are only available if you have a clear save), though that would be a nightmare of luck manipulation.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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As noted earlier in the thread, the guy that made this hack specifically added a wall in to prevent the glitch in GH2, since it's far easier to do with Tails than with Sonic/Knuckles.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Whatever you use, I don't think it should be based on the ratings people are providing. For example, "low technical quality" should include things like not hitting menu options on the first possible frame, obvious losses of speed (e.g. running into obstacles or not jumping before a fall), unnecessarily taking damage, etc. Not having a tech score in the 1-5 range.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I think there's a difference between "being harsh on quality" and "encouraging people to make higher-quality videos". The former is basically saying "Your video sucks, for these reasons. Fix it and maybe we'll consider it." The latter is "Hey, nice effort! I think if you did this and this, though, it'd be even better. Why don't you give that a shot?" In other words, it's all a matter of wording, and being encouraging to newcomers.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Sorry for getting sidetracked. I don't see how this run couldn't get published, though, so I don't see any major harm in bringing up other interesting subjects. :) I agree that categories need to be tightly-defined if you want to be able to obsolete a movie. And I also agree that obsoletion makes sense for most of the movies that we publish here, since those movies aim for speed, and there's little point in watching a slower version of a speedrun when a faster one is available. But speedruns shouldn't be (and aren't) the only thing that we publish here. Movies with the goal of entertainment by means other than massive speed should also be publishable, and we don't have a good obsoletion strategy for those. I'm not so certain that obsoletion is even warranted for such cases. KDR_11k: I don't think you're right when you say "As for a glitchless SotN run, I think most people wouldn't want to see that." I know I'd be interested, and I'm sure there are others here who would be as well. I do also think that to a certain extent the community here has self-selected against people who like glitchless runs (because of the overriding emphasis on speed at any cost), which is a shame. I think it's worth trying to attract those people back to the community.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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No worries. Good luck with your exams.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.