Posts for Derakon


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By way of comparison, SDR made a couple of other Dramatic Battle videos in the SFA3 thread, one of Ken/Chun Li, one of Sakura/Dan. Granted they're more "standard" character picks, but stylistically I preferred the heavier use of supers and attacking the enemy from both sides over error1's movie. Enemies should be killed with "big" attacks, not just dropped with a normal punch/kick.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I've had my money in a credit union, ING Direct, for years now. Pros: * Customer support that gives a crap. Their automated tech support quickly gets me to customer support, I rarely get put on hold for more than a minute, and the support personnel are actually competent. * Convenient, straightforward, and functional web interface. Cons: * No in-system ATMs, and out-system ATMs always charge you fees to use them (though ING doesn't charge fees itself). This can be circumvented, kind of, by buying groceries with a debit card and getting cash back. * Up until recently, no checkbook (though you could have ING mail out checks for you). But they added checkbooks recently, so hey! It's really the customer support that has me happiest. As for the "Let's all pull our money out of the banks on the same day", personally I'd do it earlier and avoid the rush. There's sure to be a survey form to fill out asking why you left, and you can point to the bank's status as a giant douchenozzle at that point.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I also run on a Mac, and my experience with OSX TASing is that basically none of the TAS-capable tools out there are OSX-compatible. There's a Linux version of FCEUX, which you can compile yourself, but it's a bit of a UI nightmare and there's no Lua scripting. SNES9x doesn't sync. I haven't really surveyed other options given my relatively minor interest in TASing. Virtualization should work fine for the simpler emulators (i.e. everything up until the N64/Playstation). Basically what this means is that you run another operating system "inside" OSX. VirtualBox is a free virtualization system. However, you'll still need a Windows install disc or disc image. Good luck, and welcome to TASVideos!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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juef wrote:
Any particular track from MM3 makes you prefer it?
It's more that MM2 has tracks that I don't especially like than that MM3 has tracks that are OMG-amazing. Metal, Air, and Quick are all examples of themes that, if solid, aren't anything I'd listen to while not playing the game, say. But all of MM3's tracks are great, modulo the weapon-get theme. While I will freely admit that MM2 Wily 1 is the best track from both games combined, that doesn't make up for weaker tracks elsewhere. Back on-topic, are any of the songs cutting off for anyone else? For example, the Ninja Gaiden Opening 2 piece cuts off before really getting started, for me.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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DOS Mega Man was TASed by DarkKobold. DOS Mega Man 3 hasn't been done yet though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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...shows what I get for making an assumption just because the link was to a non-Wikipedia site. Don't I look stupid now.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Cute, as usual for Kirby. Looks good so far, but I hope the gameplay stays fresh.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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My question is, will there be more MM3 tracks than MM2 tracks? I have trouble convincing my friends that MM3's soundtrack is stronger than MM2's...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Warp wrote:
Bisqwit wrote:
DarkKobold wrote:
This is a perfect case of Poe's Law related to TASVideos.
Which once again leads to seeing how some perfectly valid was deleted from Wikipedia. Seriously, Wikipedia is doing things wrong.
I didn't quite understand what you are referring to, and it got me curious.
Poe's Law as an article doesn't exist on Wikipedia, presumably because they couldn't find any "impartial" sources on it. So it got taken down, despite being a useful and relevant concept. Because it's better to not have articles than to have them. The thing that gets me about Wikipedia is that they have an article for every single episode of the Simpson's, and one for every single Pokémon. So there's some pretty blatant hypocrisy about their notability standards.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Agh, the language argument again. To present an argument that we haven't seen a million times already... My take on this specific game is that you should have already played it and gotten the good ending before watching this run, because the game's a) excellent, b) free, and c) available on all platforms. So as far as I'm concerned, that makes the language issue moot since you should already know the plot.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I never noticed any difference in movement speed when carrying Curly or a dog. Quote's a robot. He's buff like that. (Please don't ask how the Booster and Curlyhat interact)
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feos wrote:
This salad died to allow you to be vegetarian. Have a heart? Eat stones!
Better not ever let the Chenjesu or Taalo hear about this... </obscure>
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The Booster 0.8 wouldn't be worth getting in a TAS (even when aiming for the normal ending) as it's only useful for boosting upwards, and there's no vertically-oriented segments until after you could get the Booster 2.0 anyway. Well, I guess if you wanted to show off the fake Final Cave, then you'd have to either get Booster 0.8 or keep the mimiga mask on. In any event, given the linearity of the game, the extra steps needed to enable the best ending are fairly minor, route planning or no. They're basically "take a little extra time in the Core, take a little extra time in the Waterway, go out of your way to get the mushroom and talk to Curly, go to the pre-fab house during the escape".
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What bugs me about eating meat isn't so much that we're killing animals for it as that we're factory farming to get enough animals to satisfy demand. Factory farms are nasty, nasty places. While a free-range animal has a comparatively decent life up until they snuff it (especially given that they've been domesticated and wouldn't survive in the wild anyway), factory-farm animals basically live in boxes, continually surrounded by filth (and therefore receiving massive antibiotic doses on a regular basis, which undermines those antibiotics' effectiveness when used on humans due to bacterial resistance), unable to move, and given rather nasty feed. It's the profit motive applied to life and the results are not pleasant. I'd be all for the abolition of factory farms, but there's no way it'd happen without there being some reasonable alternative to fill the gap. Currently it looks like vat-grown meat is the best contender for that, which is why I'm so enthusiastic about the concept.
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Presumably "pacifist" means "only necessary kills", just like in practically every other pacifist run on the site. :p To my knowledge the only skippable bosses are Balrog 1 (where he flat-out asks you if you're going to fight him) and the Sisters. So you'd kill all of the other bosses, plus a door, two giant jellyfish, and a jammed shutter, if that counts. I don't know that it'd be all that interesting, but at least it'd be more differentiated from this run than just going for a different ending would be.
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If we postulate genetically-engineered yeast (or bacteria, or vat-grown lactation glands, or whatever), then I think we can also postulate genetically-engineered opiate/exorphin/antibody production. :) (Also, this exorphin? Gluten's easy enough to make...) I wasn't aware of Kefir, but from my reading it's just fermented milk, so how is that an alternative to milk? I have heard of lactose-intolerant people drinking almond milk (which is purely vegetable matter), but it's somewhere around the range of twice as expensive as regular milk.
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Equipment-wise, you have the following tradeoffs: Polar Star vs. Machinegun vs. Snake vs. Spur No Missile Launcher vs. Missile Launcher vs. Super Missile Launcher Bubbler vs. no Bubbler Blade vs. Nemesis No Booster vs. Booster v1.0 vs. Booster v2.0 (NB No Booster only available from mid-Plantation onwards) Additionally there's a bunch of minor easter eggs, e.g. wearing the mimiga mask at the end (necessitates a No Booster end), but these all amount to incredibly minor dialog / graphics changes. Also, practically all of these weapon switches are not going to make a big difference in the run. Doing without the machinegun would slow the run down a lot since flight wouldn't be available until much later, meaning that Quote will have to bunnyhop across most of the game, do the jumping puzzle in the Labyrinth, etc. But is that really a good change? I guess it could be interesting to see a run that uses only the Bubbler once it's obtained, since it's such a weird weapon, but that seems an awfully strange "route choice".
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I'm really looking forward to vat-grown meat. No morality concerns, and it'll be more energy-efficient too since there's no need to e.g. grow a bunch of marginally-edible organs in addition to all that muscle. I have to wonder how hard it would be to, say, engineer yeast capable of producing milk. Milking and egg production may not kill the animal in question, but that animal's still most likely living on a factory farm, and those are not pleasant places.
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Subtitles would be nice to have, if someone's willing to make the effort. I wonder if it'd be possible to identify a mapping of original strings to translated strings; if so, it should be possible to automatically produce the appropriate subtitle at the right time by identifying which original string is being displayed.
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But every Quick Join uses up a life. Would extra lives be worth detouring for?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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funnyhair wrote:
IF you watch the current Metroid Prime run, all the loading times are skipped. It just looks like he skips to locations, and important information is missed. because of the games Cutscene like loading screens.
No, that's because he removed the item-get pauses and cutscenes from the encode. The loading times not being present just means that doors open immediately instead of sitting there closed for several seconds after you shoot them.
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The non-best endings are strict subsets of the best ending, so they aren't really all that interesting; I doubt anybody would make a TAS of them. The worst ending skips everything after the second Egg Corridor (so climbing the Outer Wall, the Plantation, etc. are all skipped), and the "middle" ending cuts out a sidequest done during the Plantation section and the entire final level. The only significant difference would be getting the fake Final Cave instead of the real one, but I wouldn't consider that worth doing the entire rest of the game.
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Nicos wrote:
btw, why 640x480 ? the tas ran just fine for me in full screen mode...
At a guess, that's the minimum resolution that doesn't require the game to do any upscaling itself. No sense pushing the resolution any higher than that because it'll just make the encodes bigger with no gain in quality.
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Holy crap, the movement precision once you get Booster v2 is incredible. Not to mention the carnage you wreak in passing. Very nice! Priam: the three non-optional weapons in the game are Polar Star, Fireball, and Blade. You need the Polar Star to kill the door in the first cave, the Fireball to...unlock Chaco's door, I think...and the Blade to get out of the red flower storage room. In the latter two cases this is more of a "trigger isn't set until weapon is picked up", not a "you need this weapon's properties to be able to continue". Nitsuja: any idea what your time would be for the hell run?
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Post subject: Hack recommendations
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There must be thousands of ROM hacks out there these days. Most are dross. A few are quite good. Unfortunately it's hard to know which is which without being a member of a community devoted to the game in question...and that community is necessarily going to be smaller than the total number of people who play that game. So I thought, why not have a thread for posting hack recommendations? Unfortunately, the only game-specific community I'm at all connected to is the Super Metroid community, and good hacks of that game tend to get submitted here. But I'll post the stand-outs anyway: Super Zero Mission: nominally Metroid Zero Mission ported to the Super Metroid engine, but it's really a sprawling Super Metroid hack that uses the MZM terrain sprites and takes inspiration from some of its mechanics (like the "unknown item" upgrades). Harder than the original Super Metroid, but not gratuitously so. Super Metroid Eris. A really beautiful exploration-oriented hack which really shows off what can be done with the engine graphically-speaking. Lots of very unique environments, which really helps the exploration since it's easier to remember what is connected to what. Some items are rather well-hidden, though, including the morphball (which is hidden under a bridge). Again, harder than Super Metroid but not gratuitously so. Super Metroid Redesign. Even though I personally don't like this hack all that much, you have to recognize its groundbreaking nature -- it was the first SM hack, to my knowledge, to add new mechanics instead of just rearranging terrain. The physics is tweaked, there's a couple of new upgrades, you can shinespark into slopes to start running again, etc. This one is pretty danged hard, including a hell run (going through hot rooms without the varia suit) that has a small margin of error. The altered physics will also probably trip you up. So, what are your favorite hacks for your favorite games? :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.