Okay, got to watch it now. Here's my thoughts:
* Why not take Carly instead of Lise or Duran? That would save you one flashback, which might make up for her decreased damage potential.
* You push around one of the townspeople in Astoria before talking to her. Reason?
* I don't suppose you did any comparisons of chest-opening animations? It looks to me like Lise's animation is shorter than Hawk's.
* I liked your use of multiple controllers in the Corridor of Wind segment.
* Likewise the trap room in the snowfields where all three monsters leap to attack the entire party and miss. :) In fact, I think that might make a decent publication screenshot:
(taken from 1:49:14 in the encode)
* And the little actions characters did while other characters ran for the next room -- checking out the pond, or Lise trying to go shopping.
In general, I watched with a lot of speedup; navigating the dungeons typically wasn't all that interesting and the plot of course is completely inscrutable for me (not that I don't know it already). It was also hampered a bit by SD3's rather laggy battle system (not just in normal lag, but also in refusing to recognize hits until well after they've been delivered). But it still was well-executed and I enjoyed it, so voting yes.
As a general note, it's interesting how many enemies in the game have the same progression that the party normally has -- only mages and dark priests can cast spells before level 18 (just like Angela and Carly), then after that you start encountering light and dark variants of the six party members' classes, with the corresponding spells and techs (and knights, ninjas, and werewolves will completely wreck your face with full-screen techs). I always thought that was a neat touch.