Posts for Derakon


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Apparently you're more worried about your groin than your head.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Brushy wrote:
Here you go, Derakon:
Oh dear. My avatar is apparently keeping it real. O_o
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Ahh, I hadn't realized the bridge was made out of one-way blocks. I don't think those explicitly exist in the original game (they cause discontinuous motion when you jump up on top of them, IIRC, which seems inelegant), but they might also be an emergent behavior of half-height blocks with certain edge settings. I know I've seen a hack that used one-way blocks facing down (i.e. could fall through but not jump up) in a zigzagged pattern, as a way to create a barrier you would need spacejump to bypass.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The TIG forums (indie game design forums) had a thread about this awhile back.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Vykan12 wrote:
I am speechless. The ROM must feel violated after what you did to it. This is honestly one of the rare times that I feel compelled to watch the movie again just to fully appreciate it.
The weird thing is that this is a pretty low-glitch run. Here's the glitches I can think of: * Phasing through the ceiling to get to Draygon (uses a well-known glitch that's often used in the original game to quickly get to Spring Ball) * The graphical glitchout in the end, which doesn't actually affect gameplay any. * Whatever was going on with the grapple beam just prior to first getting super missiles; never seen anything like that before. But it could be replaced by careful jumps (doable in realtime, even), so this doesn't really count. * The Draygon quick-kill using the speedbooster stuck glitch (otherwise replaced by normal short-charge speedbooster mayhem, but requiring two or three passes instead of just one). * And of course arm pumping, short booster charge, phasing through stationary enemies with the morphball, etc. but those are all practically ancient history now. The hack author put a lot of sequence breaks into the game. The one that really breaks things wide open is getting powerbombs from Norfair; normally you're supposed to get them only after defeating Mother Brain, which requires beating Kraid and Ridley too.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Y'all're welcome to try to shoehorn accessories onto my avatar, but I don't think there's really room for anything except maybe a dog collar...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Beautiful. The Speed Booster is very aptly named this time around. Thanks for making the run, and welcome back!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I seem to recall reading that Hourglass doesn't handle any OS widgets properly right now, which would presumably include the "open ROM" dialog. Perhaps you could specify the ROM to use on the commandline?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The audio in the Metal Slug games lags in general, especially the announcer. It's the game, not the emulator.
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This is, what, our fifth "Jeeze Warp you really irritate people" thread? I think at this point that there's some fundamental communications barrier going on here. So Warp, my advice to you would be to stop trying to understand, and instead to pay attention to the behaviors that other people don't like, and even though you don't understand why they don't like them, try to behave differently.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Virtualization will work for FCEUX -- basically you run a copy of Windows within your copy of OSX. I've used VirtualBox for that in the past. It doesn't work for PCSX (or presumably for Mupen though I haven't tried) because the virtualized video card is absolutely terrible. To my knowledge that leaves you with dual-booting. Either way involves installing a copy of Windows on your copy. The advantage of virtualization is that you can still access your Mac programs while running Windows, and there's no reboot required.
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That's pretty slow going. It feels to me like the protagonist is just out for his morning jog, bopping his head along to the music, and he just so happens to have a gun with him so why not shoot some baddies? I think the game would need to have more interesting movement optimization and/or much more to shoot if it's to make a good TAS. Thanks for encoding the WIP, antd.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Wow that was bizarre. Thanks for making it, Ilari. This feels like the kind of game someone would make after having bought a microphone and written a sprite scaler. Any translations of the (constant stream of) speech?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Re: Can I bring up a practical question at this point
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JXQ wrote:
Oh yeah, that rings a bell now. I think(?) those were the first PBs I got when playing through, after Tourian explod.
Yeah, the normal sequence is to kill Kraid and Ridley, go to Tourian, defeat Mother Brain, go back into Tourian, retrace back to the entrance, get powerbombs (and curse the lack of X-Ray), and then continue on from there.
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You said that using techs wasn't worthwhile...I guess taking the time to tell Hawk to not use techs costs more than what would be saved from it?
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Well, I prefer runs with variety, and sometimes that means not using BLJs. :) Looked good to me!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Gunstar certainly has more movement optimization than Metal Slug does. However, it's not as pretty (naturally) and doesn't have much variety in the way of enemies. Most of the TAS interest comes from playing around during deadtime, of which there's unfortunately a decently large amount. The bosses are all handled in one of two ways, too -- either just shooting while dodging attacks, or partner throwing. Metal Slug in contrast has less flexibility with attacking (you can only shoot in 4 directions normally, and you have less room to dodge), so bossfights are a bit more involved. It also has resource management to ensure there's enough ammo and grenades. Of the Metal Slug games we have runs for, I'd have to say that X or 3 would be the best choices to star (assuming any get starred). MS1 is comparatively pretty primitive, prone to lag, and less imaginative, while 4 lacks the sheer insanity that X and 3 have (I honestly feel like 4 was "Well, how are we going to top 3? I know! TWO MACHINEGUNS!!!11"). I'd be inclined to go with 3 over X because the levels are individually more varied, but I don't feel that strongly between the two of them.
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Even if you get past that, isn't Gamma impossible to hit with the buster?
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Lex wrote:
Wouldn't that be because YouTube transcodes everything into lower-quality versions? I'm almost certain that's the reason.
Certainly my old computer couldn't handle YouTube's 720p videos, but it did 480 just fine while other sites weren't anywhere near as smooth.
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Aktan wrote:
Derakon wrote:
So what if YouTube's using the same player as everyone else? If their videos cause less CPU load than other videos, then that's a significant benefit to going with them.
I doubt we can go by one person's observation. It's like me saying YouTube takes the most CPU usage and we shouldn't use it. =p
With my old computer, YouTube consistently had smoother playback than pretty much any other video streaming site I tried. Now granted, this was a six-year-old iMac (i.e. OSX and thus not as optimized of a Flash implementation as the Windows yonks yet). But still, throw enough anecdotes together and it starts to look something like data. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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So what if YouTube's using the same player as everyone else? If their videos cause less CPU load than other videos, then that's a significant benefit to going with them.
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Note that that F-Zero movie is hugely contentious -- most people don't think it would have been published had it been submitted more recently. Standards have changed. That said, there's a better precedent for movies like Thevlackdemonn's.
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I got on Livejournal back in college because it was what my friends are using. I skipped Facebook, at first because I didn't see the point and later because I became convinced that I deserved better. I'm on Google+ for now...and I don't think I've seen a post from anyone passing a paragraph or so so far. My Livejournal friends even today typically write moderately lengthy posts, but this is just "link to article, link to photos, random witty saying, link to other article, hey look I hung out with this guy." Is that normal these days? I mean, such a service has its place, but it's not really all that interesting to me.
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Patience, dude, the run's only been on the workbench for a couple of hours and our encoders have their own lives to lead. Put another way, your encode will be ready whenever you finish making it. Other peoples' encodes are made on their own schedules.
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Looks like he's doing normal or hard from the first video and the plan to get upgrades to stats other than health. As for morality, the shredders pretty much guarantee a few kills, IIRC...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.