Posts for Derakon


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So basically, each star you spend after the first gives you one more frame of star power?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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If I recall correctly, Metal Slug 3 was SNK's last hurrah, so they tried to pack as much stuff into it as possible. Perhaps too much. The last mission definitely drags on.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I'd guess that the exceptionInfo file is recording information on things that go wrong when the program is running. It's there to make bugfixing easier. You might look at the end of it when you get the savestate errors you mention and see if there's anything relevant.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Hm, I'm not aware of any built-in widget that would do the circular controls, but there is a vertical slider, and doing a painting canvas for the circular control wouldn't be especially difficult.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Recca (NES), with a crappy encode. Maybe I'll return to this someday. Maybe. I seem to lack stamina when it comes to maintaining interest in actually making a TAS.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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That's a great game for TASing. Nice!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Toad King wrote:
Derakon wrote:
To my chagrin, I have some knowledge of how wxwindows works. Feel free to contact me if you need help. There's also mailing lists that are pretty helpful.
Not gonna lie, if I spend a whole weekon this and end up nowhere, I just might do that. :P
What are you envisioning, anyway? I could probably mock something up in Python (which has WX bindings) which you could transfer to whatever Dolphin's written in (presumably C++) without too many changes.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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To my chagrin, I have some knowledge of how wxwindows works. Feel free to contact me if you need help. There's also mailing lists that are pretty helpful.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Further confirming how useless the lantern is, you save it for last. Looking good!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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"API" means "Application Programmer/Programming Interface". Basically this means that there are ways to directly access TASVideos' database by writing a program which makes requests over the network. For example, there might be a "getMovieInfo" function that TASVideos provides; your program sends a request to the TASVideos servers that looks broadly like "getMovieInfo(1812)" and the server sends you the same information that you can see here. This is more convenient and less resource-intensive than e.g. writing a program to scrape the site's webpages for that same information. That said, I have no idea what's in the API that TASVideos provides.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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If you just want to generate a verifiable save, then the movie that makes the save doesn't need to be optimized. I think FreshFeeling just feels that an optimized movie would be worth watching.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Clearly the Belmont clan is Scottish. They keep running around in leather skirts, after all. Okay, I guess it's more likely that they're in the BDSM scene. Oh well. This is pretty standard Castlevania fare, this time with pink hair and inexplicably female mudmen. I have to say I found the dance-remix music to not be as good as usual, but the gameplay itself was well-executed; nice work! My favorite bit was the fight against the teleporting guy in the ice caverns, notwithstanding the terrible sound effects for the boomerang. What was up with the girl frozen in ice?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Short, simple, didn't have a clue what was going on but it's only three minutes so who cares? Yes vote.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I'm all for it. What else is changed in the anniversary versions? Presumably unless they're running in an emulator (which seems unlikely if they've made enhancements to the controls), the detailed glitching in the first game wouldn't be feasible.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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What is this, Kid Belmont? Like most Castlevanias, it'd probably be decent when optimized.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Do you actually pay any attention to anything besides OoT?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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On the flipside, if we're going to allocate one new star to the Wii platform, then right now there's only one choice. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I've found a 2-frame improvement in the first 5 minutes of the run. Voting no. Good gods, man. Final Fantasy Eight in eight hours and eight minutes?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Because right angles are a heck of a lot easier to saw? I'm not a very skilled carpenter!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The difficulty there is in fabricating the magnets. I'm working on the assumption that I can only modify the wood, not the magnets themselves...and I don't know where I'd find magnets with the necessary shape to allow them to be locked into a position while still being free to move. If you know of a source that provides such things, then by all means! Henke: yeah, magnets coming loose would be another concern. It might be possible to improve the strength of the bond by roughing up the magnet a bit with some sandpaper. Increased surface area => better binding. But still, gluing magnets ain't easy. Moozooh: your approach would seem to require that the block be hollow. That's not necessarily a bad thing, but it does make each block harder to fabricate. EDIT: looking at FODA's nifty animation, I suppose it'd be possible to have the block be surrounded by a "wireframe" that holds disc magnets in place. Fabrication would be tricky though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Saiyans have high-tech stress balls, I see.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Magnetic building blocks
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I had the opportunity to go to the Maker Faire last weekend -- I recommend it to anyone in the area (California Bay Area for this one; there's also one on the east coast of the USA). It's a lot of fun. People show off all kinds of projects they've been working on, from homemade forges and glassblowing to electric car conversions to robots. One booth that I found particularly intriguing was demoing their Cubelets, which they call "modular robotics" but which I'd rather call "logic blocks". Basically what you have here is a bunch of cubes, each of which either produces a signal (e.g. a light sensor, proximity sensor, dial), transforms one or more signals (e.g. invert, take the maximum), or acts upon a signal (e.g. a flashlight, wheel, bar graph). It's a great concept for teaching basic logic and robot design, marred only by the excessive price point. Though that clearly wasn't what the kids liked most about it: these are magnetic building blocks! They snap together! That's awesome! So I'm thinking, there must be a way to build my own magnetic building blocks. Without all the circuitry they'd be cheaper and less damage-prone. The trick is coming up with a design that's functional, attractive, and hardy. Here's attempt #1: All this would require is a set of spherical magnets, a large-bore drill, and a saw. The spheres simplify magnetic coupling, since they can spin in their cages -- thus, the user doesn't have to rotate the block to get the right polarity matchup. However, there's some concerns with this design: 1) Because the magnets in a coupling don't directly contact each other, coupling strength will be reduced. 2) Magnets can chip or shatter, and you really don't want to eat bits of magnet (they can get attracted to each other in the small intestine and do serious damage to the walls). 3) Spherical magnets are expensive. You can fix the shattering issue by removing the holes in the caps, but that further weakens the coupling strength. Preferable to having a health hazard in a child's toy though. An approach that glued flat magnets onto the face of each cube would also work, of course. That's what the cubelets designers are using. In my experience, gluing small magnets by hand is very hard, especially if there are other magnets in the area. The magnets prefer to stick to your fingers rather than to the glue, and they prefer to stick to other magnets above all else. Also, unless you're willing to use 8 magnets per face of the block (in an arrangement with 90° rotational symmetry) the user will have to rotate their blocks to get things to match up. Any thoughts?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I certainly wouldn't suggest using this in place of the existing "simple" upscaling for the high-res encodes. I do think it would be fun to try. It would be good to get some estimate of runtime, though. Even though encodes don't need to be realtime, if this filter takes e.g. hours per frame then it's not practical. The YouTube video is of a very limited portion of the screen, which is worrying.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Random thought: it'd probably be a good idea to split things out by sprite (and, for the SNES, by layer). I might be interested in poking at this a bit, but I shouldn't be the core effort; my time's too unpredictably allocated.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.