Posts for Derakon


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Gay wrote:
This seems pedantic. I mean you're technically correct, but what he is supposed to vote in this case if it feels the category is not appropriate for the site? A yes vote would not be appropriate, right?
Voting no (or any other vote, for that matter) because you disagree with site policies is not the way to change site policies. You aren't contributing to the site, you're not even contributing to the discussion; you're just adding noise to the polling system. The judges will simply ignore your opinion anyway, because you aren't participating according to the site guidelines, so what exactly do you think you're accomplishing? Also, you know how it says "Vote after watching!" right above the poll? Any guess as to whether or not grassini actually did that?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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That autoscroller at the end is a major entertainment-killer. The rest of the run is great though. Nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Congrats on the publication, Weegeechan!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Yeah, I think #1 is superior.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Wow, wasn't expecting this so soon. Nice work. The route's so all over the place that it's hard to say if it's optimal, but I trust that you did your homework. :) Too bad so many of the extra items are obtained and then never put to use. Including all of the transformation items except Monkey's Paw, all of the martial arts items (except the first one, I guess, in a waiting period), and of course the healing dance (but who cares?).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Nice. Umihara Kawase games make for good TASes; always glad to see a new run of them on the workbench.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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There are encoder tricks to make 30Hz flickering still kind of work even in the 30FPS Flash viewer, but the encoder has to take specific steps to do them, so I guess this run's encode didn't have that done.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Looking good so far! Keep it up! I'm curious about the money routing. There's a few expensive items to buy; is there enough money along the way that you don't have to specifically stop to grind? Have you figured out how long grinding via the dancing minigame takes? Presumably that would act as a sort of floor -- any money that takes longer to get than you can get by doing the minigame is definitely not worth going out of your way to get. But I'm guessing the minigame is probably a pretty slow way to get cash.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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goldenband wrote:
Derakon wrote:
Good luck! Makes me wonder what old Mac games deserve TASes...better start thinking in preparation for the wishlist thread. :)
TaskMaker! That's the first one that comes to mind straightaway. Dark Castle would be another good one.
Yeah, TaskMaker has some pretty good options for luck manipulation. The Exile games would be pretty long, but they're classics; maybe someone would be interested in doing them. Harry the Handsome Executive (another Ambrosia SW game) might be good; it has weird movement that's tricky to do quickly. Man, most of the games I remember from that era were endless (and most of them were also clones of arcade games like Asteroids and Centipede). I remember Ambrosia did some kind of puzzle/action game involving pushing bubbles around, which might be interesting. Can't remember what it was called though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Good luck! Makes me wonder what old Mac games deserve TASes...better start thinking in preparation for the wishlist thread. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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For the bonus stages, shouldn't you try to make the point countdown as short as possible? That would mean distributing balloons evenly to both players. Or does it not make a difference in how long the bonus screen takes? The actual levels looked good though. Congrats on finishing your TAS.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Looking good! Keep it up. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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If the game explicitly has code to detect different timings and attempt to compensate for them, then shouldn't both timings be valid? Kind of like picking the language for a multi-language game.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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As far as I'm aware, currently the only games that are not eligible for Vault-quality publications are uninteresting board games and non-notable amateur games (c.f. ROM hacks). So yes, there's plenty of room for publication of tons of autoscrollers, if people decide they actually want to make optimal TASes for them. I'd expect the kind of person who makes a "vanity TAS" (i.e. just wants to get a run published, any run) to not even be able to do an autoscroller optimally, though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Yeah, I don't mind card use per se, especially since all of the really broken cards aren't available until the late game and IIRC require significant detours to get. There's some interesting effects available without detours that might be worth hauling out (even just the flaming whip for boss fights, for example) that could give some variety to the fights. I wouldn't mind a Fighter or Shooter run though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Yep, likewise. I understand that movement is a lot slower without access to the top-tier cards, but that just means that traversing the castle becomes more difficult (i.e. interesting). Frankly the existing runs are mostly pretty dull -- run through everything to boss, transform into skeleton, kill boss, repeat. This is a pretty decent game (if a bit monotonous at parts), so it's a shame that its TASes have been so one-note.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Well okay, so you don't find the run entertaining. It's probably Vault material anyway, simply because it's an autoscroller with limited options for entertainment. Maybe it wouldn't have been "publishable" in the old days, but the site's rules are different now.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Man, I think I remember this game on my old Commodore 64k. I got completely wrecked by it; my puny brain at the time couldn't cope with 3D navigation (hell, I had trouble with tasks like "not mashing the fire button") and I just crashed into everything. Thanks for the TAS, dwangoAC, and thanks for the encode, Spikestuff!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Yep, that's tool-assisted, no question. A "tool" is simply any device or program that helps you play the game better than you could without assistance, so it includes even simple stuff like rapidfire controllers. A program that OCR's the screen and then feeds input into the game definitely counts. To make a submission on this website, you'd need to have reproducible evidence (in the form of an input file) to play the game back, which requires more general-purpose tools that may not be possible to use for this game, unfortunately. However, you could absolutely post your YouTube videos on the forums; I bet there are people that'd enjoy watching them.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Titan91 wrote:
I was wondering if some universal screen recording software like this actually existed. Something that waits for the program to draw a frame, freezes the program, captures it, rinse and repeat.
As I understand it, this is basically how Hourglass works: it intercepts certain library calls used during drawing / reading input and suspends the game for you. It's not universal because there's many different ways to handle drawing and input and Hourglass only works with some of them.
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The simplest approach would probably to find the RNG and lock it to a single value. But that would probably have ramifications for other parts of the game.
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Part of the problem is probably that most people watch the movie before it's possible to rate it, because it hasn't been published yet. Modifying the "This movie has been published!" post by TASVideoAgent to have a link to the ratings page could be helpful, so that people who have watched it prior to publishing have an easy (or easier) way to remember to rate it.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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One thing that might go over well is a layered playback of a TAS that's been heavily iterated, like the Super Metroid "ghost" encodes that people sometimes make. Maybe not do it for Super Metroid though. The idea would be to see each level/room/etc. with a bunch of different protagonists running through it and then seeing the places where various runs fall behind. It'd help give some idea of the kinds of things you have to keep in mind when making a TAS and what can keep you from going as fast as possible. It's the kind of thing you can only do with an encode, it's interesting and educational, and you can do run commentary to point out specific problem spots.
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thatguy wrote:
The problem is there's no guarantee when a TAS will be completed (you never know what's going to hold you up for weeks while you search for that extra frame you're sure you can squeeze out if you just jig the subpixels around a bit), so you can't really assign a TASer to make such-and-such a run to be unveiled at GDQ.
Moreover, it's hard to know which TASes will be good to show off at a GDQ event without having seen the completed TAS in action. It'd be a shame if "we" (the TASing community) unveiled a new groundbreaking TAS (e.g. first TAS on an as-yet unTASable platform) at a major event and, because of the way the game mechanics worked, the run was a total snoozefest. I'd say leave it up to whoever wants to run the TAS block at the event to pick good TASes, and if someone wants their TAS to be first shown at the event then they need to convince the presenter that that's a good idea.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Samsara wrote:
Justin Z wrote:
Just curious if a Youtube (or downloadable) encode with both lighted dungeons and TheAxeMan's commentary is going to be in the works?
Well, it was pretty hard to find, but fortunately some really generous (and might I add, attractive) person has already done that. In this very thread, no less.
That person sounds amazing. I bet they're super humble, too.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.