Posts for Derakon


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I'm inclined to agree that this sounds like a debug code, not a glitch. Still, very interesting that it's been found after all this time.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Ah! Thanks muchly. Watching videos in an actual proper media player instead of some low-res low-framerate poorly-buffered Flash gimmick is far more pleasant. The run looked good, though I hadn't realized when I played the game just how much of it is cutscenes. The Megaman series is getting as bad as Legend of Zelda... Anyway, nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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How's that downloadable encode coming, Mr. Epic?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Your comparison is invalid, since the case here is that Best TAS does not consistently obsolete the same award. It always obsoletes an award from a specific class (Best TAS for X System), but which one varies. rhebus's point earlier is sufficient IMO to show that we shouldn't not give an award to a high-achiever just because they also get a better one.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Honestly I always found the non-glitchy NES megaman games to be less entertaining than the glitchy ones. On the flipside, there are definitely other games that I feel differently about. So it's not like I can't see the market for a glitchless Rockman run; just that I wouldn't personally care to watch it. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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TASing PC games isn't possible yet, as far as I'm aware. That given, modifications to the game would be treated like any other game hack, and would have to pass some fairly serious scrutiny to be accepted here; I doubt something trivial like changing the music would pass muster.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Now, make a TAS of DoDonpachi that never uses bombs.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I can pretty much guarantee you that as soon as the emulator can playback input files with even a remote chance of getting them to sync, you'll see Gamecube/Wii publications on the site.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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All of the embedded videos mean that whenever I load the WIP thread, my computer grinds to a halt for a few minutes. Now, I'll freely grant that my computer is five years old, but it's not that clunky (2GHz dual-core / 2GB RAM). Could we just link to the video instead of embedding it in the page? Odds are that the vast majority of page loads are only going to care about the last post in the thread anyway, so loading all the earlier videos is pointless.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Keep it up! You're almost there. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I find it amusing how much LoZ TASes are improved by being played back at 2x normal speed. In any event, an improvement on a published TAS. Yes vote.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I've done a small amount of TASing of a comparatively simple game, and ultimately come to the conclusion that for the amount of time required to produce a finished TAS, I would rather do other things. Too many interests, too little time. Maybe back in college when my entertainment budget for a semester was about $100 I would have been more interested in TASing.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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There is a limit to how well you can compress data. Eventually every bit becomes significant, and thus no bit can be removed; at that point, the file is maximally compressed. The file Ilari sent you might have been 20GB when uncompressed, but very few of the bits in that 20GB were actually significant, which is why compression was able to achieve such good results. Once something has already been compressed once, you are unlikely to get good results by compressing it again. For example, if you made a .zip file of your MP3s, you would make only marginal gains, because the MP3s are already close to their compression limit. The Zip compression can make a few minor gains from exploiting patterns that the MP3 compression doesn't recognize (and from compressing MP3 metadata and the like), but that accounts for only a minor amount of the data.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Man, NetHack has some weird strategies. I was thinking about what an optimal run of modern Angband would look like (modern versions are far different from the original). It'd probably look something like this: * Roll up a ranger (closest thing to easy mode available). Race should probably be something with good Dexterity to make hit rolls easier. Hobbit or Gnome, say. Low XP penalty to make grinding to level 40 go faster. * Kill a townsperson. They drop a dagger with a high-level ego attribute (e.g. Holy Avenger). ID and sell the dagger. Buy a stack of 50 Scrolls of Deep Descent from the black market (each reading sends you down 2 dungeon levels). This requires significant luck manipulation, assuming it's possible at all (otherwise, buy as many as possible, and manipulate dungeon levels to spawn more). * Read scrolls down to dlvl 99. * Pick up a Heavy Crossbow of the Haradrim (x5 multiplier, +1 extra shot), some Bolts of Acid, two stacks of Bolts of Slay Evil, and a big Ring of Speed (theoretically unlimited modifier; in practice, +18 or so seems the best bet) off the ground. * Shoot down something big like a greater demon for levels (ranger gets +1 shots at levels 20 and 40). * Shoot Sauron to death. Naturally he never casts anything. Bolts of Acid should deal 8 * (4d5 + ~40) = up to 480 damage/shot; Sauron has 10500HP so 22 bolts are needed to kill him. * Read scroll of Deep Descent * Shoot Morgoth to death. Naturally he never casts anything. Morgy has 20k hitpoints and we can only do up to 420 damage/round since he's immune to acid (have to use Slay Evil instead, which has a worse multiplier), so we need to shoot him 48 times. Our speed when shooting is effectively multiplied by 4, so we're much faster than Morgoth even with just the Ring of Speed. Not very interesting compared to NetHack. It'd be a much harder TAS if the scrolls of Deep Descent weren't available, though, since you'd have to descend the dungeon "manually". Using something other than a ranger would also be harder because of the lack of extra shots, which are ridiculously powerful.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Eh. Tedious level design, even more tedious bossfights. The only good part was the last level theme, which was ripped from Kung Fu. Voting meh for game choice.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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There are plenty of runs that, from just the game title and time, people would think "why should I care?" The descriptions help to explain what makes each run stand out and helps encourage people to watch runs they would otherwise ignore. I'm guessing the text was removed to make more horizontal room, allowing the TASVideos news to be displayed to the right. Any reason the news couldn't be shown below the featured movie instead?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Glad to hear progress is being made. Keep it up!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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It's entirely possible you'd find yourself having to write a one-off TAS engine for each game. Thus, while it might be possible, it's probably not feasible.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Argh, that trailer is practically unwatchable. The hack might be brilliant, but I sure can't tell when there's a jarring cut every 1.5 seconds.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Good idea. Have you hooked this into the publication process so it's automatically updated, or are you doing it manually?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I have to agree with sgrunt here. After watching the first world and a half or so, I jumped around a bit, hoping that later worlds would be more complex, but things never really improved enough to make the run entertaining to watch. Voting meh.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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IIRC the laser shoots faster than the ZMG; that could be a reason to go with the 2:1 ratio. Of course, the laser also doesn't need to be reloaded.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I just want to say that this is an awesome problem to have. I'm glad we have so many enthusiastic encoders.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Speaking of transforming enemies, how does that work? I know it's possible to kill enemies without having them transform, but in practice it rarely happens. Slightly more common is that they transform and then immediately die. Do they automatically trigger the transformation at 50% HP or something?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Seemed decent enough to get a yes vote. I still find it amusing that there are games that combine Metroid and Pinball though. Nice work, dwangoAC!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.