Posts for Derakon


Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Baxter's done an entire series of self-frame-wars. Though granted he did get assistance from some other players.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Thanks for the encode, Toothache! Gameplay looked good! The switch to using the Chain Rod more was welcome, and I like how you used the Shield Boomerang to efficiently take out reactors. Easy yes vote. I generally fast-forward through the plot segments in the MMZ games. They do have halfway-decent plots, but I've read them all already and they move so glacially in the cutscenes, especially compared to how efficient Zero is in the gameplay.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
It sounds like you're basically suggesting a MAME-style frontend that the basic emulator engines would hook into. Sounds like a good idea to me.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
IIRC Terranigma was going to be ported to NTSC but they ran out of steam after doing the PAL release. I don't have a source for that though.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Thanks for the mp4, Gocha! That was quite nice. I'm curious why you chose different characters for movement at different times. It seems clear that Julius is the slowest and Alucard is generally the fastest, so why did you sometimes use backdashing as...er, whatever her name is, the mage? Also, I take it Paranoia is not a boss that must be killed to access the Mine. Given that his only purpose is to reveal the fire demon boss, who's there automatically in Alucard Mode ]...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Enjoyable, short, and it's an improvement on an existing run. What's not to like? I'll tell you: that creepy little grin that Gomez wears all the time. Eeegh.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Thanks for the encode, Toothache! The run looked good, to my admittedly untrained eye. The skip at the end of Scrap Brain 2 was quite noticeable; I'm guessing it basically amounts to getting over to the right before the floor is in place or something along those lines. I'm amused at how many of the Robotnik fights follow the pattern of "Robotnik does an attack, then he drops low enough for Sonic to hit him once or twice, then he flies out of range and does another attack, etc." Which of course Tails gets to completely subvert. I suggest the screenshot be Tails yawning during the final boss fight.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Weird, I'm not getting any sound or video, but the scrolling comments still work.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
We had a big discussion about whether or not we should allow people to make donations or bounties contingent on specific games getting TASes, and the general conclusion was that it's a bad idea. Not only is there then an incentive to get any TAS published (i.e. going for the bare minimum acceptable quality as that will get you the bounty first), it also encourages people to withhold tricks from their "competitors". And of course there's simply no way that the bounties could make a decent payoff for the hundreds, if not thousands, of hours of effort required to make a good TAS for the games under discussion. As soon as you tack a dollar value onto something, people will start calculating the "wage" they would be earning, and the numbers just won't make sense. I understand that you just want there to be a nice bonus that would encourage the creation of a TAS that you really want to see. Fundamentally, though, the only two options I see for you are a) wait patiently, without nagging the TASers, or b) help make the TAS yourself.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
I finally got to watch this thanks to Aktan's encode. Thanks, Aktan! In general, this looked very solid. Nice work! A LoZ TAS is all about the enemy manipulation, and while there were several points at which you had to wait either to get the monsters to cluster together or to get one to move out of your way, generally speaking they behaved themselves and you of course always got the drops you needed at the right time. I'd say this is worthy of a yes vote. :) I have to admit to being disappointed at how long that infernal low-hitpoint beep went on. Though I do think that a good screenshot would be entering level 6 with half a heart, 5 bombs, and not much else. I take it that the bow doesn't work against hydras (boss of levels 4/8)? If it did that'd save getting the wand, though you'd need a fair amount more rupees. I know the submission text says you can only hit them with the wand...just double-checking. :) Given the utility of damage boosting, I have to wonder if it could be worth grabbing one of the closer heart containers to enable more of them. This would of course also require you to regain health more before picking up a Triforce piece, so the extra manipulation required (plus the fact that you only start with 3 full hearts after a restart anyway) might make it not worthwhile. Right before the level-7 boss, you switch to bombs, use your last one to kill some boomerang guys, which switches you to the wand, and then you pick up some bombs from the boomerang guy's corpse. Why not just kill them with the wand? Are the bombs really faster even when the pause screen is taken into account? Random thought: does anyone know how the "tally up your earned money" thing interacts with savefiles? That is, when you get some money, it isn't immediately added to your displayed rupee count; instead, 1 is added per frame (or however fast it is). I noticed that at the 30 rupee secret at the beginning of the game, the game was restarted before the tally finished, and continued working properly after the load. That says to me that either the tally progress is saved in the safefile, or else it's memory that's not cleared when the game is reloaded. The latter case might potentially allow for some abuse by using multiple savefiles, maybe?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Heh. Or we could call it a "less sword" run.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
I'd just like to point out (and this isn't directed solely at jprofit) that we don't have an SMB3 100% run. We have an SMB3 warpless run, which is entirely different. And now, back to your regularly scheduled argument^Wdiscussion.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
It's the only weapon that can hurt him; nothing else hits him until you get him to the point where the silver arrows come into play.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Ferret Warlord wrote:
Derakon wrote:
No idea who the evil-overlord-catman is, nor the guy beneath the elf.
The catman I believe is from Wing Commander. And what elf? The chick he's standing behind? She's from Channel 5.
Ah, never played Wing Commander (nor Mass Effect). But I did recognize Ulala. The elf is the floating head with purple hair and giant pointy ears, just to the right of an Arwing and just to the left of Mopman.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
He's free to express his opinion, and all that I really care about is that he does explain his opinion (instead of silently voting no, which is more problematic). The voting system isn't anything more than a rough gauge of how the audience feels about a given run anyway. I'd much rather someone say "You know, I just didn't like this run, and this is why" than feel that they can't speak their mind because they don't agree with everyone else. That said, I still think he's being excessively pedantic. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
...who the heck was that second guy? O_o
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
I'm guessing the purple-haired elf is from Phantasy Star. The Space Invaders are upside-down! No idea who the dude with the pole is (EDIT: oh, wait, he's the protagonist from Space Quest, isn't he?) Only thing I can think of for the girl in pink is wossname driving the White Cat from the F-Zero series, which is almost certainly wrong. No idea who the evil-overlord-catman is, nor the guy beneath the elf. I assume the vector ship is from some 1970's game; I guess maybe it's a 3D re-envisioning of the Asteroids ship to go with the actual asteroids in the background. Pretty sure I know all the others, unless the blue sphere planet is a reference to something.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
The Sonic runs on this site typically ignore the bonus tally, aiming instead to optimize the amount of time used to play the actual levels. Paying attention to the bonus tally would, on many levels, mean standing in front of the goal line until the time bonus is less than 50000 points. As a result, rings are only ditched when doing so doesn't cost any time.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Most of these sound good, but I'm a little worried about the "use the Japanese title when the game was never released in an English-speaking country" one. On the one hand, it provides consistency; on the other, nobody who doesn't speak Japanese will be able to tell what the thread is for until they learn "Oh, Maza Suri is Mother 3". And of course, Romanizing Japanese is errorprone; the alternative of using Japanese glyphs would just create even more confusion.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Looking good! I don't suppose that the Model H fight could be manipulated so he doesn't do the "Dodge this!" move? Seems like that slowed things down significantly since you couldn't follow up with a ground slash.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
The CCC challenge is mostly known only to the modern SM64 fanbase, while the swordless Zelda play is something that, IIRC, many people knew about even back when Zelda was still commonly played on the original console, much like the "four white mages" Final Fantasy challenge. Simply being better-known means that it's more likely to get a positive reception and be more interesting to the general public. Also, at first glance one would think that the CCC run would largely consist of getting stars that don't require coins, caps, or cannons. Obviously there are also some stars which nominally require one of the three but can be obtained without through some tricky play (c.f. backwards longjump onto the floating island in Bob-Omb Battlefield that you're supposed to cannon to); that would be where most of the interest of the run would lie. In contrast, the sword is the fundamental offensive tool in Zelda, and going without it is much more obviously limiting.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Okay, I muted my computer and watched about 20s of the middle of that video, and I recognize that gameplay! There was an old Mac game (like, for System 7 or so) that was very similar. I can't remember for the life of me what it was called, but I can remember the music no problem. Naturally. Anyway, as long as you think a TAS wouldn't just be a high-speed walkthrough, I'd say it's worth giving it a shot.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Isn't that what the newbie corner is for? Or perhaps I'm not understanding your suggestion.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
We don't have an SMB3 100% run, actually. We just have warps vs. no-warps (and the no-warps run skips many levels through hammers, clouds, and simply taking a different path when there's a choice). However, an "all-levels" run of SMB3 would almost certainly ignore the toad houses since they aren't "levels".
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Nethack only updates the video when it's done processing user input. On a modern computer you could actually do one input per video frame; it's not clear to me if this is the case in DOS emulation, though (or even the case for all configurations of DOS emulation, since presumably DOSBox has some features to vary the amount of computing power it exposes). Normally we don't have to deal with variations in processing power, which is part of what makes frames tempting. However, regardless of how fast your computer is, you cannot possibly input more than one character per frame. Thus, measuring characters gives consistency for this game.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.