Posts for Derakon


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As a general rule, any topic that exists for its own sake rather than to provide some kind of useful resource to others will get locked. My personal recommendation is that whenever you join a new community, you not create any threads at all until you can figure out how the community functions. Each community has their own rules on how these things work.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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While a savings of 57 seconds might have provoked the authors to whoop a bit in excitement, I suspect the desired word in the movie description was "whopping". :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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A lot of that is personal taste -- you find glitchless boring, but I'd bet plenty of other people would enjoy such a run. But I get that means they'll have to find someone else to make it. :) I've never liked SotN's requirements for getting the best ending. Map coverage is such a silly concept. As for what is/isn't a glitch, personally I think that using wolf morph to get the dive kick is a glitch, but I know a lot of people disagree with that. I suspect it's a bit of a moot point anyway if you're going for best ending, since you'll have to traverse the chapel regardless. Again, map coverage. A naked Luck Mode run would be pretty challenging, wouldn't it? Even if you manipulate critical hits the bosses still won't take much damage (at least early on; after manipulating a few levelups your power will start increasing). I know in normal gameplay, Luck Mode with restricted equipment is way harder than normal mode, mostly because the monsters actually do decent damage to you. If you don't use wolf rise, are there any other unskippable relics?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Certainly some people are more mature than others, and this holds regardless of age group. I've met a few kids in the 8-year-old range who were mature enough that they at the very least would be tolerated in groups of adults that didn't have any reason to put up with childishness.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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scrimpeh wrote:
Both runs are wonderful. Easy yes vote on both of them
Quite. Of the two of them, I think the any% has better flow, though, so if one of them gets a star (and I think one should!), it should be the any%. Thanks for the encode, Noob Irdoh!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thanks for the encode, fsvgm777! Short and amusing, an easy yes vote. Nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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pirate_sephiroth wrote:
/thread
I saw the flying lawnmower ages ago. It's an actual lightweight mower modified to fly by slapping a few airfoils on and removing as much mass as possible.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Thanks for the encode, NitroGenesis! I've never voted no to a Gimmick improvement before; why would I start now? Nice work! I find it amusing that while we see almost nothing of the snail boss, the two statues that ambush you later on get more screentime this time around.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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There's already a thread for Pokemon Snap here which has plenty of discussion on what kind of run should be made.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Out of curiosity, what's the maintenance for? Moving to a new server?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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The basic concept is to use the Shield Rod + the Medusa Shield to cast a powerful attack spell. This spell is almost strong enough to kill Dracula (which means that input can end shortly after it is cast, with some extra attacks from Alucard), but it takes a long time to do so. In order to survive Drac's attacks in the meantime, a Defense Potion is used -- remember that Alucard also still has all his old gear, so his defense is pretty respectable even with his low level. There might be some manipulation to control which attacks Dracula uses, but he's not a particularly aggressive boss, as I recall. The main thing is to kill him before he decides to do his background attack, which he's flying off to do right before he dies. Does that answer your question?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I think there's value in the OP's suggestion. I've occasionally watched LPs of various games, and it's much less entertaining to watch one where the player is bad at the game than one in which the player is good at the game (unless of course the purpose of the LP is to mock the player's skill). But if you don't have the skill to play a game well, savestates would help smooth things out, effectively bumping you up a few tiers in "apparent skill" without taking it to extremes. That said, I doubt you could convince this community to publish such movies on this site. Your best bet for a repository would probably be to make your own site. Speaking of which, is the TASVideos site backend open-source?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I would think so, yes. They're "collectibles" that you can get over the course of the game, after all. They'd also make the boss fights different from the any% run, since the bosses would be in their A/S-rank modes.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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You should specify that n<k; otherwise you could have 100 d4s and a probability of zero that X=k.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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My guess would be because backwards compatibility makes programs more complicated and harder to maintain, and the FCEUX devs would rather dedicate their time to other things.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Are there bugs that will let you skip 90% of the game, like in PoR? The PoR TAS, if I recall correctly, only had to fight two bosses, and was at an appropriate level for one of them; thus, there was only one really long dragged-out fight. Givenr OoE's structure, I don't think such a massive game skip would be possible (though I could of course be wrong).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Super Metroid + Angband. Metroid-style exploration combined with procedural mapgen means no two games are ever identical! (Hey look, that's what the project I'm working on hopes to be)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Keep the name you chose when you created your account. If you don't like it, then you have an incentive to think more carefully next time. My past experience is that anyone who wants to change their name on a forum after only having had it for a short time will want to keep changing it after that...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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If I recall correctly, you can become a paladin by doing a class change in either of the second or third games, but for the other games the only way to play through as a paladin is to start the game as one, using an imported savefile. I'm not certain that gameplay would be varied enough to warrant a playthrough of each game in each class.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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It seems like you ought to be able to trap the ball between the left edge of the screen and the blocks on stage 2. There's also several situations where the TASer played the game "normally" (i.e. ball hits paddle, goes up, hits one block, goes down, hits paddle, repeat), which is much slower than having the ball bounce off the ceiling.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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This is a run that would be greatly improved by subtitles, I think. The gameplay seemed decent, but there's little understanding of why the runner chose the actions he did at any given point -- even if you understand the game mechanics. Still, the run was decently entertaining. Thanks for the encode, Velitha!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I see two reasons why not to do this: 1) Gameplay-wise this just means that you get to start the latter four games with a stronger character than you "deserve"; this is artificially making the game easier via dirty SRAM, which is generally frowned-on. 2) It locks you into a single class for the entire series (with an optional switch out to Paladin at two points), when some classes could be better-suited to specific games than others.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I wasn't even aware that was a possibility, though in hindsight it makes sense. Hard drives have had microcontrollers for ages, and it's always possible that there's a bug in them (possibly one only triggered by certain environmental conditions or cosmic rays, of course). I'm glad to hear that power cycling fixed the problem.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I actually read Janus's statement as a kind "Hey, good luck to you!" with a side order of "You know I'm working on this, right?", not as a "Hah, you won't accomplish anything!"
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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I'm sure there are plenty, but they're each specific to a single game. Displaying hitboxes relies on looking up position and size information in memory, and memory locations are different for each game.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.