Posts for Derakon


Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Always nice to see a new Mario submission. :) What was that weird delay right before the flag in 5-1 for? I assume that getting the top of the flagpole is slower than hitting it partway up, and that spinning in the shell is slower than constantly jumping. That latter would also explain why you lose the blue shell -- so you can run on the moving platforms in the castle. I also assume that getting Tiny Mario and his improved walljumping into the penultimate level is impossible, or at least not helpful. Is it not possible to get him to the checkpoint, die, and then come back at the checkpoint with the wandering platform ready? All in all, this is everything we've come to expect from an Adelikat submission. Nice work!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Presumably there's some part of the flyguy's logic that causes him to scale, possibly to animate making an attack of some kind. He got stuck in that part of his code because Mario died, and kept running it because you got into that death glitch loop. This caused him to scale down and down until his scale became negative, at which point he started growing again, but all of his vertices were flipped.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Not these days, they aren't. :p
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
That was bizarre. And the legendary champion is a cat. Right. (Incidentally, it's spelled "feint", not "faint". "Faint" is when you fall unconscious)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Given that a significant portion of the income is set to go to charity, I don't think the companies in question are having financial difficulties. They're getting good karma and free advertising out of games that had otherwise gotten most of the sales they were ever going to get.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Wouldn't a puzzle mode TAS basically amount to a high-speed walkthrough?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Aqfaq wrote:
The technical aspect could be problematic, because if it was done 5 years ago, it might appear on this list: Movies To Obsolete From 2005 Publishing something that we would actually want to get rid of sounds a bit silly.
Just because a movie was made in '05 doesn't mean it's of insufficient technical quality. It just means that we have tools now that weren't available back then; whether or not the tools would help improve the run is a separate matter. What was the reason for jumping at the start of the ice levels?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Ahh, thanks, FractalFusion.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Quick question: anyone know what the music for Bubble Man's stage is from? Or any of the others, for that matter. The only one I recognized was Heat Man's stage, which is the intro stage to Megaman Zero 2. Edit: and Metal Man's stage, which Sir VG correctly identified below, but I'd forgotten about because honestly it's a pretty forgettable theme.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
So, what? You'd rather have no emulator at all? Because that's the other option. Complaining that it doesn't meet your standards isn't helpful. JPC is clearly sufficient for making some TASes, even if it's harder to use than most of the emulators on the site. Getting it out for public use will only accelerate the rate at which improvements are added.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
So if a normal console game provided access to its level data from within the game (via special code in the game intended for this purpose), then would it be a legit part of the run to use that access to shuffle the game data around? I'd argue not. That sounds like a "debug mode" thing, which falls under the same category as button combinations -- invalid in the vast majority of possible uses. Now, if there were a dummied-out level that was complete but just not part of the game, then using DOS's commands to access that level might be okay.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Thanks for the encode, Noob Irdoh! In the vertical water level, you stopped to grab a full health refill. But you'd passed up several health refills earlier that wouldn't have taken any time, and you took damage during the previous autoscroller level that you could easily have avoided. So that stop seems unnecessary. Otherwise, I basically agree with sgrunt's analysis. This isn't a good game choice. Meh.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Antoids wrote:
Derakon wrote:
And when you ride that airship/dragon, what happens when you go off the north end of the map?
Oh, wait, I'm sorry, I thought you said it DOESN'T have an overworld. My bad.
I thought it didn't, but as I said, I never played the game very long (I got the three party members and I think I fought some kind of giant tiger boss or something, but that's it). I guess, as in Seiken Densetsu 3, the overworld doesn't show up in a navigable sense until later.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
And when you ride that airship/dragon, what happens when you go off the north end of the map?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
I'll admit I haven't played the game much (much as everyone seems to think it's the greatest thing since chocolate pancakes, I couldn't get interested), but doesn't Secret of Mana lack an "overworld"? That is, it's a sequence of connected zones, with a few shortcuts between them. I should have clarified in my prior post that I wasn't talking about such a setup. Seiken Densetsu 3 (SoM's sequel) does have an overworld that you can explore freely, and it is also toroidal.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
I remember playing a 2D platforming game where you played as a warrior with a battleaxe, going around navigating these mazes and killing demons and so on. I remember there was a button that you could hold down to have him continuously swing his axe in front of him, but usually you'd throw it and (I think?) it would explode. You could also drop gems on the floor...can't remember what they did, but IIRC they took 1 health for each one you dropped. Anyone know what I'm talking about? It would have been a computer game, but I don't remember what OS.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
So, can anyone think of a 2D game that has a freeranging world that is not toroidal? By "freeranging" I mean you need to be able to travel to most anyplace on the map in some fashion.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Uh? The game had music. It was just a whole bunch of variations on the same theme. They did the same thing for Super Mario Land 2. Also, I've watched this now (without using glasses), and it was actually kinda neat seeing things separate as they moved away and combine as they moved towards. The gameplay was also quite decent. Yes vote.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
You'll have to stick to standard computer emulators for the most part, since consoles don't generally have emulators written for them. The DS is a notable exception, so your final steps would probably involve a computer emulating a DS emulating a SNES. Is there a working Dreamcast emulator? Because IIRC you could run Linux on it. So, say, OSX running Dreamcast emulator running Linux running WINE to emulate Windows (I don't care about the name; it's emulating the Windows system calls, that's close enough for me) emulating a DS emulating a SNES. That's 4 layers of emulation, which seems small, but banning recursion hurts a lot; there just aren't that many emulators available for non-general-purposoe systems.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Hm, apparently Panic Bomber was also released for other platforms, including the SNES. So a run of it should probably not be done on the Virtual Boy. It doesn't make material use of the 3D capabilities.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
At a guess, Zelda 1 Link is chosen because he can easily fit into 1-block-high gaps. Still, I agree it's pretty weird.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Mitjitsu: a TAS of Panic Bomber could be interesting. It's sort of a combative Columns (where making combos sends junk to your opponent's screen). The only VB games I've played are Wario Land, Panic Bomber, and whatever the tennis game was called, so I can't comment on the others.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
The thing I want to know is, what are all the labels on the staircase they climb/get knocked down after each minigame? I imagine they get pretty grotesque for the CPUs after awhile...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
Bisqwit: what I want to know is, what kind of lag were you experiencing?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced Forum User
Joined: 7/2/2007
Posts: 3960
FODA: not that I'm aware of, but Windows and Linux can both run VirtualBox, so you could have a VM inside a VM inside a VM...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.