Posts for Dessyreqt

Experienced Forum User
Joined: 11/16/2009
Posts: 68
Amazing run! My favorite trick was the entry to Draygon, you just don't see tricks like that in a normal run.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
This would appear to be a low% branch of the game. He gets no upgrades, and no Zero parts. The work looks pretty good to me, but I don't know if it's different enough from the low%, good ending branch to warrant publication.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
Here's my script. It skips elevators, items, and doors, but not pause menus or Ceres. It's a simple modification of a script that was posted before.
while true do
    istop = memory.readbyte(0x7E0009)
    dstop = memory.readbyte(0x7E05F5)
    estop = memory.readbyte(0x7E0E18)

    if istop+dstop+estop > 0 and istop+dstop+estop ~= 111 then
        snes9x.speedmode("maximum")
    else
        snes9x.speedmode("normal")
    end
    snes9x.frameadvance()
end
Experienced Forum User
Joined: 11/16/2009
Posts: 68
This movie is about 19000 frames longer than it needs to be. However, even though it finishes the game in about 12:45, it's still almost two and a half minutes behind the currently published run.
any change could only have been faster.
I'm not quite sure what you were trying to say here, but I can only assume this wasn't it.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
Flygon, Google's probably been tracking your computer accessing lesbian porn. I agree about the ABP thing, though. Just use that and you'll see the internet as it was meant to be seen. At least that's how I choose to think about it.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
Voted no. There were some good parts, but they were, for the most part, far too scarce to hold my attention. I assume when you said that the "Piano Player" part was the "climax" of the movie, you were trying to make it sound as though you had just orgasmed onto the touch screen after playing that SSBB song, then spent the rest of it vigorously trying to clean it off? I actually spent more time solving the puzzles on my own than watching your input on this one, especially during "Word Scramble." Clearly my attention was not where you wanted it to be, but it has a mind of its own, so if you can't capture it, I'm not going to force to go where you want it.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
Patashu wrote:
Unfortunately pretty much every rhythm game you can play on an emulated console can't be done better in a TAS than someone irl somewhere can. Even in ITG pretty much everything is 100% now and even Vertex^2 Expert has been 99%'d.
Also, the tool-assistance for rhythm games is easy enough to be done in real time.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
So sorry! But to make up for it, I will let you in on a secret about the run, few people know this... the Anti-Uni... is a BICYCLE.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
Voted yes. CSILSM is probably the I have ever.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
YAH THIS RUN SUCKS Voted no.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
I just watched Ryuto's own encode here: http://www.youtube.com/watch?v=GOfcvPf-22k Voting yes, as the new drawings are of better quality and the movie has a more even pace. There's more stuff I couldn't recognize in the alloted time, though. My favorites are drawings #25 and #34.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
True story: My message notification sound on my phone is Navi saying "Hey! Listen!" Had to resist the urge to check my phone while watching this.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
Since progress has slowed considerably (no new tracks in the past 8 months,) I'm going to put out the call for single track TASes, much like the way the SM64 100% is being done. Once we get a full set and are satisfied, we'll put it all together into a full game TAS. If you need any resources, feel free to join us in #uniracers on FreeNode.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
Yes vote. Also, the comments were quite clear and informative.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
Indeed. Our goal on this one was uncompromising highest score, we wanted to show at the beginning what was possible with highest precision, but we'll definitely go for other things on other tracks (while still beating all known records.) By the way, you have me to thank for this one, since Hala is busy working ahead. Sorry for the last 25 seconds but I thought the Tabletop trick was worth showing in the TAS in part at least (and probably at most) once.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
You mean head bounce, or the tabletop thing? Either way, Uniracers doesn't stop your input when the timer hits zero, so long as you're in the air (if I remember correctly, I haven't done much testing on it yet.) So it would probably be best to get all the Head Bounces/Tabletops that we're going to do for the track out of the way at the beginning, and then grab some huge air just as the timer runs out, taking advantage of the extra air time to pull off some more stunts. As for the question about leeway, the score that a tabletop gives is largely based on duration, so we started the tabletop ASAP and held it long enough to guarantee 12 points from each one. Since it was just a quick demo (and not even one I originally planned to show to the world,) I just copied the same two tabletops over and over, but because of the variable score it would be possible to do shorter tabletops and still get 12 points per, allowing us to fit in more tabletops and so on and so forth. The first two head bounces are more points than a tabletop (32 and 16 respectively) so if we were really trying for high score with no movement, that would be the way to go. The minimal tabletop is fewer frames, too, I believe.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
I support moving to 1.51 (and better technology in general,) but I don't support telling people that they can't use a certain version of an emulator to make their videos. Especially since they can just provide the emulator that they used to create the movie along with the file itself.
Experienced Forum User
Joined: 11/16/2009
Posts: 68
I'm pretty sure the Portal runs up on SDA are already technically TASes, since they make extensive use of scripts. Granted the tools are provided in the software, they are tool-assisted runs nonetheless.