Posts for Doc_Skellington

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My remaining cards (at the beginning of Destiny Islands) :
    Tranquil 2, 6 Teeming 2, 6, 1x7, 2x8 Feeble 3x1 Sleeping 3x2, 3x3, 3x4, 3x5, 3x6 (I should have 2x6 and 1x7) Strong Initiative 7 Lasting Daze 9 Moment's Reprieve 1 Mingling Worlds 8
I would need a 7+ or a 0 but I can't use any of them because there are strictly needed : Strong 7 for Destiny Islands, all 7, 8, 9 for Traverse Town or Castle Oblivion. I don't have any other solutions than doing Wonderland and Halloween again (except if, with some luck, there isn't any change in RNG). EDIT : YES! Ex-hediting the movie didn't change the RNG! So, everything's fine... For once, the RNG was really nice.
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ARGH! I just saw I did a menuing error in Atlantica : I used a 7 on the very last door instead of a 6... So, it's highly probable that Halloween must be done again (and also Lexaeus...). As promised (and even if there are now mistakes) : Link to video (theoretically, you should have 60fps).
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Okay, my message from yesterday has disappeared... So, here is Lexaeus! Link to video 476 frames are saved in this version. Lexaeus is really weak against Dark Aura indeed. Actually, spamming (with frame perfect timing) double jump attack is still a bit faster (according to the different battles I did to find the good balance between sleights and simple attacks) but the Nobody can break them too easily (that's why there are 3 Dark Firaga at the end). Thanks, InfamousKnight! Can you see other improvements ?
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The first try (must see if I can optimize it) is already faster... Thank you! This probably comes from the physical resistance of Lexaeus. He isn't weak at one thing : special attacks... So, are Dark Firaga and Dark Aura special attacks ?
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Hello ! Here are Wonderland and Halloween Town Link to video
    Nothing interesting about Room Synthesises (it's still the same principle of finding the good frame). Trickmaster : 841 HP : He attacked quickly so getting Berserk was fast. Unfortunately, I had to reload for one attack (I tried to use Mickey but it was really slow). Oogie Boogie : 890 HP : Because the game gives a lot of cards, spamming the 2 first attacks of a combo is faster for this battle. Lexaeus : 1680 HP : A hard boss to optimize... At the beginning, I had to find the good position to survive the attack (with only 1 remaining HP). Dark Mode is quickly activated. Then, it's the hard part : finding the good frame for each attack to avoid as much cardbreaks as possible. Unfortunately, due to a lack of 0 cards, I had to use Mickey to break a sleight and I also had to let the Nobody do an attack.
As always, do you see any improvements ? I'm encoding a video with all worlds until Lexaeus ;)
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Hello ! Here is Atlantica Link to video Getting low HP on Hades is only 10 frames faster than getting Berserk here. For more data :
    This version of Atlantica is 6690 frames long against 7345 Total : 126770 against 126780 I couldn't get a Gimmick card for this version (I don't know why but whatever I did it didn't pop).
Do you see improvements ?
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Ghostwheel wrote:
I don't think you'll need 95 for him but it's possible so definitely test that too.
I did the test while doing this version and it's completely possible (HP are really low but it's possible). I'm going to do both versions of Atlantica tomorrow (I just take a day off) and post the fastest one.
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Ghostwheel wrote:
That's surprising.
Riku Replica gave me a really good amount of EXP.
Ghostwheel wrote:
Alternatively, you could be at 95 HP for ursula
Yes, but wouldn't it make other boss longer because this would ask more hits ?
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I do a new post where I'll add the 4 worlds. And thanks to the useful guide of Samsara, you can now see in 60fps ;). Coliseum : Link to video A really great RNG and a perfect boss : fast Dark Mode and then he (almost) didn't try to attack. Coliseum 2 : I only show you the alternative version from Hades since the beginning is exactly the same. Link to video The main change is that I allow him to use Temper Flare. Then, he did 3 attacks (just enough to get Berserk) and died. It's only 645 frames longer. I definitely think it's the fastest way but I'll try the two other possibilities (getting Berserk on Ursula and during a random battle). Atlantica : I won't do an encode because Berserk is needed : my DPS isn't enough to kill her by a good way. Each of my attempts fails because she starts moving around. There is still a problem : getting Berserk with Ursula may be quite hard. BUT I've got an idea : if I do Coliseum first, then Atlantica, I can use Hades to deal some damage to Riku (or already getting low HP). I'll have to do the test, though. Halloween : Whatever I do, I can't get one cycle for Oogie (even by using only the first 2 attacks) : I always miss 2 hits. BUT I've noticed that if I do the world as following : Olympus, Atlantica, Wonderland and Halloween, I can keep Berserk from Trickmaster (I would get 9992 after Ursula and 11061 after Trickmaster, so I wouldn't level up). Wonderland : Link to video A quite decent RNG. Getting Berserk from it shouldn't be hard. So, what do you think ? Is doing Olympus, Atlantica, Wonderland and Halloween in this order a good idea ?
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Thanks ! So, I'm going to do all 4 worlds on the 7th basement and see if some of them don't ask Berserk (but I think that Berserk + DM is faster for every boss).
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And here is Neverland Link to video Captain Hook : 556 HP : Manipulation to get him use All Zeros. After that, it's just double jump and attack. Riku Replica : 1120 HP : Dark Mode and Overdrive. Not much to say.
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Here is the new version ! Link to video Actually, using Sleight to reduce the number of cards is slower than keeping them all. Making sure to hit 3 or 4 parts can be (a lot) longer sometimes, so I tried to do my best between attacking fast or hitting more than 2 limbs. Unfortunately, Dark Mode can't be used because it would be really slow. This version of Guard Armor is around 75 frames faster but the world is only 15 frames (RNG stuff again).
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So, let's continue ! Link to video Quite a great RNG and the boss was nice. I made sure that Soul Eater could hit as most parts of Guard Armor as possible, but it's hard when you only have 5 cards (hopefully, they didn't choose to use this deck for Neverland).
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Ghostwheel wrote:
I actually forgot about All Zeros on Hook *Facepalm*
Don't worry about that ;).
Ghostwheel wrote:
For Jafar when you get to him, test if getting RNG with the highest platforms to jump from takes longer than otherwise. Once you get good platforms, you can actually lock Jafar out and stop platform changes by ensuring that you play a higher card right before he's about to attack, as I'm sure you've already realized. After that. it's just a matter of Iago being nice.
From what I found in this test, it looks like platforms' pattern is defined at the battle's beginning (as I thought), so it'll be "easy" to manipulate.
Ghostwheel wrote:
I wouldn't be surprised if this TAS was done in a couple of weeks, considering the fact that map cards are routed and in the bag. Go forth and conquer!
Yeah, that would be nice ! I shall conquer ! :D EDIT : Here is Agrabah ! Link to video For Jafar, I couldn't keep attacking Iago because it would change platforms' pattern. About that : the game has some patterns (determined by RNG) and takes one depending on actions and position of Riku. For the rest, it's just Keyb Soul Eater hits. For Vexen, I had to jump before the battle to be able to get Dark Mode faster. When he went close to a wall, I preferred moving him away but he made a cardbreak... It's faster anyway because it allows spamming double jump attack.
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Spikestuff wrote:
I just like the fact the first one was done on VBAm-rr and now it's BizHawk (VBA-Next).
When I started Sora's Story, Bizhawk didn't have GBA ;).
Spikestuff wrote:
Anyways, hope you can smash this one out of the park too and get it under the WR of 1:24:21.
I even think (can't be sure for now) that it will end at around 1 hour. Anyway, I put here the 3 versions of the eleventh basement : Monstro : Link to video Getting Dark Mode was quite easy and it made the battle really quick. The only big problem with this boss is that the GBA becomes laggy... Agrabah : Link to video A really great RNG with platforms but Iago moved a bit too much. Neverland : Link to video Dark Mode is already faster than normal attacks. Double jump and attack can be done almost immediately : the game doesn't need Riku to have jumped before he can do the second jump... So, input looks like B/./B/A and it deals 56 HP (AP = 13). Frames for each world :
    Tota / This world / Frames of lag Agrabah : 86773 / 6158 / 6627 Monstro : 86974 / 6359 / 7077 Neverland : 86202 / 5587 / 6402
As you can see, Neverland is the fastest world but I would choose Monstro because he does a lot of frames of lag... So, having the shortest battle possible is better. For the next world, I propose Agrabah. I need Dark Mode on Hook, so it's better to put him at the end (as you said).
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So, we have the same thoughts... Hum, I would say that I can use the property of the ground for Cage (you know, the acid ground that can stop a combo, it may be faster to stop the last hit but I need to do some tests before). For Hook, I guess I can manipulate RNG to get a good battle. For Jafar, I must admit I don't remember how the platforms work (but the pattern is probably determined by RNG at the beginning of the battle and then it doesn't change). In conclusion, I'll do Agrabah, Monstro and Neverland for the first world and see which one is faster.
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Yeah, even me, I can't spend 20 minutes to watch something so boring (I did it with a speed between 150 and 200%). Actually, the 50 door will take 7 cards : getting a 9 card is way too rare and I can't manipulate RNG to get exactly what I need. There are too much possibilities to try them all : each frame of each battle (in this farm session) gives 3 different possibilities... Can you see how many tries and hours I should spend to be sure everything is optimal with 114 battles ? Anyway, the 30 door and all other doors are optimal (I've 13 cards 0 before farming the 6 new cards) ;) EDIT : Here is the end Link to video So, I took a Strong Initiative 7 and get the remaining cards. I did a jump before Ansem to change his pattern and getting touched at the beggining is faster by 1 frame. Overdrive is used, of course. If you wish to see the files, you can. I chose not to use the Sleeping 9 for the 50 door because this rooms are the fastest to be created. I also (just for fun, it doesn't change anything theorically) decided to use the better cards at the end. Now, in wich order should I do the first worlds ? Is Traverse, Agrabah, Neverland, Monstro good ?
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Hello ! I've finished the farm session ! Link to video So, after 109 battles, I've got all the cards... Indeed, 2 Wisdoms is a lot faster than 3 Shadows, so, thanks Ghostwheel ! Maleficent is killed faster because Riku has 13 AP. I'm going to do Ansem once I'm sure I didn't forget a card (I still need to do the brainstorming with all these cards). Can you see anything improvable ? EDIT : I'll have to do one more room... I've totally failed 6 floors while taking some notes... So, I'll get one more Strong Initiative and get the missing cards. I should have checked before... STUPID ME !
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I've got a single thing to say : did your carnivorous fish eat enough ? :p More seriously : why did you use Scan ? Is it just for entertainment ? If yes, let me kiss you on your nose ;). It's definitely a huge YES because, well, it's so fast !
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Sorry, I did everything wrong with my tests : indeed, 2 Wisdows with Strong Initiative is a lot faster... I can be so stupid ! So, let's-a-go !
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Here are the conclusions about AP and damage :
    AP is literally how many damage you deal : if AP = 15, you'll deal 15 HP. Overdrive still boosts by a +50% : if AP = 15, you'll deal 22 HP (the game doesn't care about the decimal). Dark Mode also boosts by a +50% BUT (and that's where it's getting interesting) you can cumulate both and get 225% of a normal attack : if AP = 15, then you'll deal 22 (thanks to Dark Mode) + 22/2 = 33 (or 15 * 9/4) HP. This is so powerful to get a +125% bonus !
EDIT : About the battles :
    On average (based on 4 battles), 2 Wisdoms lasts 518 frames (AP = 10, so it will reduce a little with more levels) against 355 for 3 Shadows (AP = 12). 2 Wisdoms give 20 EXP against 21 for 3 Shadows. 20 * 88 = 1760 (level 11 according to this table) 425(EXP at the beginning of Traverse Town) + 21 * 86 = 2231 (level 12)
So, what do you think ? I'm quite sure that farming in Hollow Bastion isn't really interesting, but my thoughts may be wrong.
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Well, I wasn't expecting myself to start so soon... But I did it. I forgot to add the new version of Hollow Bastion (it beats all the test TAS I found). Link to video So, I need exactly 88 or 89 cards (if I don't count the Blue ones). I can "easily" get the 4 needed Blue (Moment's Reprieve 1 can be used for Twilight Town). in Traverse or Halloween. I'll see how many frames are won/lost with 2 Wizards against 3 Shadows and do my tests over EXP, AP, Dark Mode (AP boost) and damage. I feel like you're going to help me again... And know that's an honour and a pleasure. So thank you !
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There are two reasons : the animation is longer than just running into the Heartless and it changes RNG but jumping is most of the time faster because we can do that while the Heartless is making its entrance.
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I think it's available now (or am I talking about something different ?)
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arandomgameTASer wrote:
With any new game + movie, you need a verification file. Basically what you can do it use your current TAS, edit it so it saves at the very end, and then use that as the verify file.
Yes, I did it : I took the battery file from VBA, changed its name and loaded it in Bizhawk. But my question is how to start the movie. I used "Now" (at frame 0 of course) on the creation window but was it the good way ? I haven't found a way to push Bizhawk to load the save file when creating a movie (I'm truly sorry if there is an article on tasvideos.org but I can't find it).
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