Posts for Dooty


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Thank you for the input file, ALAKTORN. Now I can compare both runs with ease. Yes, he's using Snes9x 1.51 and Super Donkey Kong 3 - Nazo no Krems Shima (J) (V1.0). I was using v1.1 and even wasting some frames to input my nickname, I reached Lake Orangatanga 56 frames ahead of him. My Belcha's fight was indeed faster, but he collected the coin better than I did. But my Doorstop Dash was terrible now that I can compare it, so I must restart the run anyway.
ALAKTORN wrote:
“Chaos” was the only thing that wasn’t improvable on the JPN version… but Dooty said otherwise.
I'm terribly sorry, I just jumped into conclusions there. You can indeed keep throwing the other Kong as long as you like, yes, but as soon as you bump on an enemy you'll lose the ability to do so. :( So, the USA version with the new tricks used in his run seems to be the way to go. In any case, the "fix" for the sound doesn't work once the run is encoded with BizHawk. (And that's the main reason I won't submit my DKC2 run...) Also, my computer can't handle lsnes, so I'll have to use Snes9x 1.51, too.
I am old enough to know better, but not enough to do it.
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A little update on the progress of the run: Belcha's fight is slightly faster than the published run. It seems faster than the YouTube video, but without the input file it's hard to be sure. In any case, that last "bump" to get the coin, as in the published run, is not working. It may be one of the differences of the Japanese version, so I'm still trying to find a faster way to grab the coin. Oh, the faster transition theory seems to not hold anymore. I'm not saving any frames by advancing to a next area. Now I don't know why the Japanese version reaches Funky's workbench so fast...
I am old enough to know better, but not enough to do it.
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I think it's the screen transitions, when the game has to load a new area it loads them faster on the JP version. The JP version reaches Funky's workshop ~100 frames faster than the USA version, for example.
I am old enough to know better, but not enough to do it.
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The Spanish language is pretty close to Portuguese in a way. Some people even think we speak Spanish here in Brazil. :) Anyways, and we thought DKC3 was glitchless... Nice video, Kurabupengin.
ALAKTORN wrote:
Will we be seeing an improvement…?
Most certainly, yes. But I'm leaning towards the Japanese version, too. I know that my decision to switch to the PAL version on DKC2 ended up failing. But this time I'm quite certain that the JP will be a lot faster than the US one. Oh, I almost forgot; "Allow clock throttle to take over for audio" Without it, the sound of some menus would play too fast. (This also fixes the sound issue on DKC2 PAL)
I am old enough to know better, but not enough to do it.
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Sorry, but I gave up the project a long time ago. The easy difficulty changed nothing in terms of energy of the enemies. Also, those Demon Clowns just keep spawning - talk about frustration. :(
I am old enough to know better, but not enough to do it.
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ALAKTORN wrote:
Wait a second, isn’t that guy’s robot boss fight a lot slower?
Yeah, you're right. He even lets the robot fire its lasers... But the guy did a really good job with the other bosses, like Belcha. In any case, I'll do a test run with the Japanese ROM to see why he fought it like that. It must be different, as I can only attack the Krimps (pink crocs) from behind. edit: Nope, there are no differences in terms of physics between JP and USA versions. You can keep the kongs above the boss as long as you want, he just made a mistake there. About the Krimp, it's also possible to defeat him the same way on the USA version: you just need to turn around for one frame as you're about to touch him. Nice find.
I am old enough to know better, but not enough to do it.
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Wow, you can see improvements all over the place. I LOL'd at Ripsaw Rage. :) To have one of my runs obsoleted by such a great run wouldn't bother me. (Well, not really, I'd love to have found all those improvements, but still...)
I am old enough to know better, but not enough to do it.
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Wow, that's a great run indeed. The DDIG's setup is so simple, and yet so ingenious. Congratulations on your time, Samlaptop. Here's some thoughts while I'm watching: That honey skip made me wonder if Oddysee (PSX) still have any more surprises... What the? Scrabania, skipped already? Um... Only in Free-Fire Zone I think I realized why you kept restarting the game. The DDIG, it can lock the screen, correct? I'm not sure yet.
I am old enough to know better, but not enough to do it.
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Fantastic improvements! I'm glad you guys improved the run, and not salmon else. Oh, I keep herring that the bass fights look faster. Is it reel that they are scripted? Anyway, if you plan to improve another run like this, please let minnow.
I am old enough to know better, but not enough to do it.
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scrimpeh wrote:
There appears to have been an error in the youtube encode,
Now, that's what I call a glitchfest run! Even the YouTube video glitched out... :)
I am old enough to know better, but not enough to do it.
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Um... unless I'm really missing something here, you posted a TAStudio project file, right? It's bee awhile since I used TAStudio for the last time, so I don't know how to play it back. But I think I've figured out why your "conversation" with Wrinkly is noticeably faster; the published run only presses the B button to skip text, a regrettable mistake... edit: I finally managed to watch your file on the emulator. TAStudio can export it to a .bk2 file after all. But looks like you are getting out of Wrinkly's house a little earlier, and you'll have trouble to finish the run. To test for the last frame you can safely exit the house, enter the house again. If you see this text; Hello there, it's me - Msr. Wrinkly Kong! then you did it too early and she will offer to save your game again at the end of the run. She must be doing something else when you return to her house, you'll see a different message if you went out at the right frame.
I am old enough to know better, but not enough to do it.
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Also, an explanation of what's different from the published run would be helpful. Anyway, if it's the Wrinkly conversation skip, forget it. You won't achieve 105% doing this.
I am old enough to know better, but not enough to do it.
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Um... It's not possible to save while Abe is dying, so it's not possible to die while saving. Clever! Now I'm wondering if something like that can be done on Exoddus, but it's rather unlikely.
I am old enough to know better, but not enough to do it.
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I am enjoying it very much. It is really faithful to the original, but the new additions are welcome. I'm playing something like the any%, rescuing just the easy to find Mudokons. Oh, here's something interesting on Paramonia, Elum can jump over these mines with ease; It may be an already known trick, but on every speedrun I've watched so far, the guy blew them up.
I am old enough to know better, but not enough to do it.
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I got Oddworld - New 'n' Tasty for PC today. So, what? Well, the file extension used on the movie files are well known to us; .bk2 I know it's just a coincidence. Anyway, it feels like a hint to wait for BizHawk before attempting a "New" run. :)
I am old enough to know better, but not enough to do it.
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The run is amazing, no doubt about it. But I want to mention one of the biggest highlights for me; the commentary. So far, arkiandruski's Gunstar Heroes commentary was the best on the site. And I'm not afraid to state that Malleoz's commentary is on par with that one, in every regard.
I am old enough to know better, but not enough to do it.
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Use 1220 Heart Refreshers, how long does it take? Doesn't seem too practical, or entertaining to watch.
I am old enough to know better, but not enough to do it.
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I didn't know about any dream team competition of this game, but I found it to be a bit entertaining to watch. off-topic: There's something weird about Mission 7's tune; I swear I've heard it in The Legend of Zelda...
I am old enough to know better, but not enough to do it.
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I'm using FBA v0.2.97.28's romset (I don't remember how old it is, though), and the run syncs pretty well with it. No need to save states between missions, luckily. Talking about sync, I like how some stages end with a draw, but even when it doesn't, the small "dances" on waiting periods made me smile. So this a Yes from me.
I am old enough to know better, but not enough to do it.
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Wow! There's something good when you never work with some games; with every new run that I watch I get the exact same feeling of amazement as if it was the first TAS. Not knowing the ins and outs, the amount of work you guys put into the run, and all of these technical details is something that I don't want to lose. But despite all this, the run is amazing. The level of commitment with TAS is something I'd love to see in more runs, even some of my own... So congratulations, you guys.
I am old enough to know better, but not enough to do it.
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A way to keep it clean. Thank you, turska.
I am old enough to know better, but not enough to do it.
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ACE-llent run. Messing around with the game's code using just controller inputs is something wonderful... for an expert programmer. But for the rest of us, the minimal amount of gameplay feels kinda weird. Still a brilliant run, so here's another Yes.
I am old enough to know better, but not enough to do it.
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Samlaptop wrote:
Dooty! Where are you!
Hi, I'm still here. Sorry for the sudden disappearance, lots of unexpected things happening at the same time. About the run, I have made some progress on my segment. I can not give all the details here, but I'll PM you as soon as I can. (I'm still trying to fix some real life stuff and stuff...)
Patashu wrote:
(More effective than a phone call!)
Even better since I don't have a cell phone. :)
I am old enough to know better, but not enough to do it.
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I think it should obsolete the old run. For some reasons; 1) It's faster. I know they're different, but still. 2) It's more entertaining. Yeah, entertainment is subjective... 3) It feels more precise than the old run. The old run revisited? Good. Of course I don't have the insights to tell all the differences, but this is how I feel about both runs.
I am old enough to know better, but not enough to do it.
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I played this game a lot as a kid (not so long ago), but I don't remember it being so laggy. But I share your pain; I'm working on a game that lags every other three frames. Anyway, despite the slowdowns, the run was really well executed. The perfect sync of the characters was a nice touch. Me deu até saudade de quando eu estava fazendo o TAS do Mighty Morphin Power Rangers..
jlun2 wrote:
I thought feminism was about equal treatment for women
There are things that we Brazilians write that only make sense in our minds. As I understand it, he means "sexist woman" or "female chauvinist", but again it makes more sense in our minds.
I am old enough to know better, but not enough to do it.