Posts for Dooty


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mklip2001 wrote:
it seems like it's missing the last few minutes of gameplay
No, it's not, even the ending sequence is there. Some parts of the encode seems to play slightly faster than the emulator though. about the graphics errors: it's not his fault, the Abe's Games Fix disable the transparency of the game to fix some major graphic issues, but it causes some other small errors, like the ones you noticed.
I am old enough to know better, but not enough to do it.
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Sorry to give you such a trouble to encode my run Dada, thank you again. about the Shrykull power, the game locks up when I try to use it :( anyway, the submission text is ready, and it will be submitted soon.
I am old enough to know better, but not enough to do it.
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Thank you Dada, I'm doing the submission text right now (my nephew is helping me out), and it may be submitted on Sunday.
I am old enough to know better, but not enough to do it.
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Here it is, the final run: http://dehacked.2y.net/microstorage.php/info/881652012/Dooty-Oddysee-99-Mudokons.pxm if an early encode is to be made, this is the file to use.
I am old enough to know better, but not enough to do it.
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I did something similar in Paramonia, but I need a rock or meat to do this. Not really invincible, it corrupt Abe's sprites so the enemies can't harm him. What I was trying to do to skip Paramonia/Scrabania is different; talk to Sligs on the correct frame make them walk straight forward, even towards a mine. It works on many places, but on Mozaic Lines, the Slig stops before the mine.
I am old enough to know better, but not enough to do it.
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I was testing a new trick to skip Paramonia and Scrabania, but it didn't work, so, I'm back to my 99 Mudokons run. I'm redoing some parts of the run to include new tricks, fix obvious mistakes and improve some strategies.
I am old enough to know better, but not enough to do it.
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NTSC. I have three images here, but only one of them sync with the movie. (the one I suggested to Google for in the above post) by the by, here's the new wip, up to Stockyard Return: http://dehacked.2y.net/microstorage.php/info/348155715/new-movie.pxm edit: um.. I'm at Rupture Farms 2, the most difficult stage of the game, -> progress here will be a lot slower due to route planning and grenade management. the in game timer is 0:40:00, seems it will be sub 1 hour.
I am old enough to know better, but not enough to do it.
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Here's the latest wip: http://www.mediafire.com/file/52eusrugr62uuzp/new-movie.zip remember to use this plugin: http://tasvideos.org/forum/viewtopic.php?p=179164#179164 also, Google for this CD Rom image: Oddworld: Abe\'s Oddysee (PSX) English
I am old enough to know better, but not enough to do it.
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Really nice run, and the Glide Napalm sure improves the pleasure to watch it. Yes vote.
I am old enough to know better, but not enough to do it.
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Scrabania Temple done, here's a new wip up to Paramonia: http://dehacked.2y.net/microstorage.php/info/996947057/new-movie.pxm edit: it's possible to use the "dead Elum" glitch in Paramonia too, but the game hangs when he is eating the honey... edit2: good, I managed to pass the honey without hanging the game, also, fixed a mistake in Scrabania, there's no need to kill a Slig there.
I am old enough to know better, but not enough to do it.
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Yes it was, in the 102% run it's used to activate the end target in some stages like Black Ice Battle.
I am old enough to know better, but not enough to do it.
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um... my bad. They call it "sprite glitch", when Diddy is holding air he is in fact holding something, what it is, depends on where he is and what things are near him, even the floor. about the team throw after roll: when you are rolling you can jump anytime you want, even in mid air, and you have two frames after a jump to do a team up, simple as that.
I am old enough to know better, but not enough to do it.
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It's in my "reusable TAS concept": http://dehacked.2y.net/microstorage.php/info/401291489/DonkeyKongCountryII.smv you need to jump on a croc or on a mouse to do the trick.
I am old enough to know better, but not enough to do it.
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A couple of missing improvements, like the double jump in Lava Lagoon, but it's a nice run nonetheless.
I am old enough to know better, but not enough to do it.
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Thank you AKheon, I'm redoing some stretches of Scrabania, there's some tricks in this video that will save time, like exploding mines while hanging from a ledge: http://www.youtube.com/watch?v=uxxrOkxPYbQ&feature=channel edit: here's the new wip, 00:21.80 seconds (1308 frames) faster than before: http://dehacked.2y.net/microstorage.php/info/1699463573/new-movie.pxm (sorry for the lack of encodes, but my internet connection is way too slow to upload them) edit2: there's a nasty bug in this wip, I can't get any more rocks... I'm fixing it right now. edit3: bug fixed, remember me to never grab a rock while rolling again... all the way to Scrabania Temple was also redone and improved a little bit. There's just one door left in Scrabania Temple to do before a new wip.
I am old enough to know better, but not enough to do it.
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Another wip, up to Scrabania Temple. again it's a pity Abe can't carry items from one stage to another: http://dehacked.2y.net/microstorage.php/info/955465312/new-movie.pxm I'm trying to reproduce a glitch I saw on YouTube where Abe controls those red dogs, the Slogs: http://www.youtube.com/watch?v=k2_EVDqzm3E edit: easier than I thought, just say "here boy" and let the Slog kill the Slig.
I am old enough to know better, but not enough to do it.
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Thank you laranja, but I'm spending a lot of time on my Oddworld run, so this run is kinda on hold for now. I'll PM you as soon as I start working again on it. edit: never mind laranja, I've already finished the submission text, it's a shameless copy and paste of reviews, faqs and walkthroughs, but it will do the job :) thank you again.
I am old enough to know better, but not enough to do it.
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Thank you, I was thinking to do an "all characters" run, but it would be a bit longer than this, as Iron Man is the fastest one. I'm writing the submission text on my spare time, but since I don't speak English, it's taking longer than the run itself...
I am old enough to know better, but not enough to do it.
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Okay, I'll need 8 Grenades to complete Rupture Farms: 1 to kill two Sligs near the first Boom Machine 1 to kill one Slig and a Chant Droid below me 1 to destroy the Mines near the fourth Door* 1 to kill a Slig near the second Boom Machine 1 to destroy a Mine below the second Boom Machine 1 to kill a Slig above the third Boom Machine 1 to destroy a Chant Droid near the third Boom Machine 1 to kill a Slig near the Elevator* (* must be thrown from a specific spot or the game hangs) I'll grab them all from the first Boom Machine, but unfortunately, Abe can't carry any of 'em from Rupture Farms to Stockyard Escape. edit: um... sometimes one frame is the difference between a success or failure of some strategies, so I'm not doing a test run anymore, but a final run instead. edit2: I'm kinda pleased with the results so far, but 8 Grenades is not enough, there's a Chant Droid near the second Boom Machine that must be eliminated. edit3: ...and a sleeping Slig near the third Boom Machine, so 10 Grenades will do. (not sure if grab them all from the first Boom Machine is faster though...) Rupture Farms done: http://dehacked.2y.net/microstorage.php/info/1845842003/new-movie.pxm /Google for this CD Rom Image: Oddworld: Abe\'s Oddysee (PSX) English The .7z file contains: - Oddworld.bin 685 574 kb - Oddworld.cue 1 kb
I am old enough to know better, but not enough to do it.
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Thank you Dada, but it is quite difficult to implement the Abe's fix on PSXjim according to DarkKobold. anyway, I'm doing a test run on PCSXrr, and it will be useful to: * find the best strategies to save some Mudokans * grenade management (as the game hangs if they are used in wrong places) * test new places to use the known glitches I'm also testing a "warp glitch": sometimes when doing a "fall through floor glitch" Abe teleports to somewhere else, it may be useful for the any% run, or so I hope.
I am old enough to know better, but not enough to do it.
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DarkKobold wrote:
Dooty, the best I could do for you would be a separate compile with the Abe-fix added in.
That will be great. Those graphic issues makes it almost impossible to TAS the game, let alone watch it... thanks alot!
I am old enough to know better, but not enough to do it.
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So, any chance of an Abe's fix on the next release? The game looks like this without the fix: [URL=http://img580.imageshack.us/i/abepsxjim201.jpg/][/URL]
I am old enough to know better, but not enough to do it.
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I also have a problem with plugins; is there a way to change the video plugin in PSXjim? but, if it's not, I want to request the "Abe's games fix" on the new version, if possible.
I am old enough to know better, but not enough to do it.
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I tried it, but I couldn't gain enough height with damage, also, it take too much time to recover when you are knocked out, so, even if it work, it will be slower.
I am old enough to know better, but not enough to do it.
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Thanks Zeupar. I'm testing the game on the new version of the emulator, but it works better on PCSXrr with a plugin mz posted here: http://tasvideos.org/forum/viewtopic.php?p=179164#179164 by the by, here's a test I did some time ago: http://dehacked.2y.net/microstorage.php/info/1425129969/new-movie.pxm I guess an 100% run of this game will be pretty boring, since you can only talk to one Mudokan at a time.
I am old enough to know better, but not enough to do it.