Posts for Dr._Morbis

Experienced Forum User
Joined: 11/27/2004
Posts: 29
Location: Calgary, AB
8-4 is the last level no matter what you do. I've beaten it on a console with getting every pot bonus, and it still ended at 8-4. And for the amount of dedication it takes to beat this game without 'tools', the 5 second ending totally sucks.
Experienced Forum User
Joined: 11/27/2004
Posts: 29
Location: Calgary, AB
I have a question. Let's say I did a time attack of Cobra Triangle where I beat the currently published time by like 30 seconds. That is to say, I complete level 24 faster than the previous submission, but I don't stop my movie there. Let's say I keep it rolling so that I can input my initials after the ending sequence. Even though the movie is longer, the actual completion time would be shorter. Would such a submission be considered 'superior' or not? This site makes it clear that the goal of time attacks is ENTERTAINMENT. The end result is supposed to be AVI files that are interesting and enjoyable to watch. As an end user, I gotta tell you guys: I would have been much more impressed watching Cobra Triangle if I had not had to wait for 60 seconds to elapse at the 'input initials' scene before the movie would end. It caught me off guard and I started wondering why on earth the 'author' refused to put in his initials at the end. After perusing this thread, I see his motivations. Using early movie stop times is fine for competitions, but they shouldn't be used if it jeopardizes the entertainment value of the run. As a final note, when I watch a SMB time attack, I like to know how it compares to the real world record on Twin Galaxies. If it blows that away, I'm more impressed. How on earth can I make that comparison if one time is for 'touching the axe' and the other time is for 'least frames used for input' or 'movie stop' time? I think all videos on the site should have the REAL completion time listed. The above are my opinions and observations, no need to flame.
Experienced Forum User
Joined: 11/27/2004
Posts: 29
Location: Calgary, AB
Ferret Warlord wrote:
That rapid beeping you hear as he is walking through the door actually is the rapid pausing. Apparently it allows him to walk right through the door. Edit: After looking at your name, I thought you might be interested in knowing that I am coming dangerously close to doing a Cheetahmen 2 run (as far as the game is beatable, anyway).
I tried a search initially, but a bunch of Goonies II stuff came up and I didn't want to wade through it all. But thanks for the response. About a Cheetahmen II run: will you be utilizing the 'jump on thin air' jumping technique with the second (and third if you could access him) Cheetah? It would make a speed run pretty boring to watch from level 3 onward. Also it's possible to access levels 5 and 6 on a system but it involves powering off and on quickly. I've only successfully done it twice in dozens of attempts. Maybe it's possible with an emulater - but would invariably violate the submission guidelines none the less.
Post subject: The Goonies: Walking through doors !?!?!?
Experienced Forum User
Joined: 11/27/2004
Posts: 29
Location: Calgary, AB
Could someone explain to me how, in the 2:35 speed run of Goonies, Mickey is able to walk through the doors/walls that are suppose to require 3 keys each? According to the guidelines page, anything done in these videos should be possible (if not necessarily plausible) in the real game. The caveats for this speed run state "Abuses programming errors in the game" and "manipulates luck", but I don't see any signs of the game being paused repeatedly, or invinicibility being used, etc. So how is it done?