Posts for DrJones


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Joined: 4/3/2005
Posts: 575
Location: Spain
It was not only faster, but also far more entertaining than adelikat's one. I hope the improved version captures some of the magic of Hisatoki.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Some people consider this the japanese Grand Theft Auto. This run loses points because you don't divorce your wife nor beat up your boss. Maybe a full run? The last boss has one million life points. Lol
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I'd rather see the Angry Video Game Nerd beating this game than this TAS. Abstain.
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Ack! I thought you had far too much time in your hand to write a 3277 pages long Choose your own adventure book. Then I realized you generated it with a tool, and the game isn't really that long, heh. :P I got killed by everything. I'm so awful at this.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Kuwaga wrote:
Maybe I lack imagination, but to me it doesn't seem like there's a lot of stuff to do in the game. It'd get boring to me very quickly. Also, I think it's bad that you can summon something called 'God' which looks very human and can be killed.. It clearly has nothing to do with what the word actually means.
Well, I presume that's just a representation of God that you can summon and that can be 'killed'. If I'm right, you can even summon him multiple times. Also, isn't Christ god? I was told he died, and yet God still exists, or so I believe. :D
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Experienced Forum User
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Posts: 575
Location: Spain
I hype it because everything I posted is also something I've seen with my own eyes. The game keeps its replayability in that it remembers the words you have used previously, so that if you solve a puzzle with a jetpack, next time you try it again you won't be able to use it. Weirder words get more points, and ingenious items that solve the puzzle by themselves also get bonus points. Of course, when you unlock the level you have the option of play it again without restrictions. And even if the game ends being just a Pokemon fighting game where you can summon every single creature that has ever put a step on Earth (and a lot of invented ones, too), well, that's pretty cool by itself. And plus it will be the funniest tool I've ever seen to learn a language. So, no. I'm not toning back any word, because this game already delivers.
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Post subject: Scribblenauts: is this the best game ever done?
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I have to tell you about this game, because I've never ever been so excited for a game as I'm now. And I'm not exaggerating a bit! In twenty-many years I haven't seen ANYTHING remotely like this game. It's totally unbelievable, it caught all game reviewers in the net by surprise and they couldn't do anything save giggling and laughing and claiming it had to be magic!!! It was done by a small company and featured last week in the E3, and it was unanimously declared GAME OF THE SHOW by, among others, GameSpot, GameSpy, Kotaku, IGN, and Gametrailers! Game Developers of games with budgets over 50M$ went there to test it because that was the only game they wanted to play in the whole E3, and they were seen bouncing with Joy and saying "I want to play, I want to play"!!! But was so incredible about this game? It's called Scribblenauts, and it's a handled game for the DS with cute but simple graphics. What's is incredible is the premise it uses. You have to get some stars called Starites, which are located in hard to reach places, and you do so by writing a word, ANY WORD, and what you write is instantly summoned where you want, AND IT BEHAVES LIKE THE REAL THING!!! Have to reach a star on the top of a tree? Bring up a Ladder, or a Lumberjack and an Axe, or a Beaver, or a trampoline. All these work! You can also summon a goldfish, a portrait, a toy horse and the Titanic. And they won't help you get the star, but you can summon them anyways. You can summon an accountant and it will be there SMILING AT YOU. It's CRAZY! I've seen people summon a panda on a motorcycle with a crown in its head, and ride him on a ramp to jump a pit of FIRE!! I've seen people trying homonyms and get the game ask which one of the items you meant, and I've seen people trying to write Moon, writing Moob instead, and have the game ask if they wanted to summon a 'Moon' or a 'Noob'!!! The vocabulary in the game seems limitless, it has jobs, tools, dinosaurs, mythological monsters, historical figures (including several game reviewers that wrote their name AND FOUND THEY WERE IN THE GAME), and even internet MEMES. And they ALL WORK AS THEY ARE SUPPOSED TO DO!! Medusa converts you into stone, a zombie makes you a zombie, YOU CAN REANIMATE A CORPSE BY TYING A WIRE TO IT AND SUMMONING A THUNDER! YOU CAN TRAVEL BACK AND FORTH IN TIME, YOU CAN GLUE LASERS ON A SHARK'S HEAD, OH, AND YOU CAN MAKE YOUR OWN LEVELS AND SHARE THEM WITH FRIENDS, TOO! And it will be released in a whole lot of languages, even Norgewian!! I don't have a DS, but I'm going to pick any s***** job this summer just to buy one and THREE copies of the game, in all three languages I understand. Good luck I only speak three languages! Look at images, comments and videos here: http://www.neogaf.com/forum/showthread.php?t=364053 :D
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Experienced Forum User
Joined: 4/3/2005
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Finally had time to watch this from start to finish, wow! The last version was ridiculous, but this one is even more ridiculous!! You play the battles with even fewer party members and spare more monsters, and still manage to be faster on a run that was already optimized by writing a simulator of the game algorithms and calculating all possible round orders! This is boss sniping at its finest, yeah! I wonder how many monsters got spared this time and the relative party size, for comparison with the last run. Good job!
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Total run time looks like a ticking bomb stopped a second before detonation, heh! Will watch later.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Baxter wrote:
DrJones wrote:
I vote for obsoleting the current Super Metroid 100% run with the one with input animation
I thought the thread said revival of rejected submissions.
You are indeed right. I therefore reject my submission on this thread.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I vote for obsoleting the current Super Metroid 100% run with the one with input animation, just to see if the site can handle a loop of movies obsoleting each other, and because I think it was a huge mistake to take out the animation (a.k.a entertainment) of such a large run just because it was another person's idea, as the author of the current run explained. This submission was rejected.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Yes, the autoscrollers were a lot funnier, but I enjoyed more how Mario killed Bowser in the previous movie. :( You can't have everything, but if I had to choose between funnier bowser kill and 99 lives, I'd choose 99 lives, period.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
adelikat wrote:
I've already said I would have published this movie if it weren't mine. If you don't want to take my word for that, then I think we are done discussing this. You've already made up your mind no matter what I say.
This is taken for granted, because you wouldn't have submitted it if you didn't thought it was publish worthy, under a TAS judge criteria. : D I want to think the criticism here is that you should have waited some days to allow yourself to look the video with fresh eyes, or leave another person to judge it with the same fresh eyes. I know I have to wait at least a week to start perceiving flaws in my own works that constant exposure had hid from my sight. Maybe this run might have needed an update before publication (I can't say because I'm not trained to see improvements) Of course, I also understand people that think oneself shouldn't be at the same time "judge and jury", which is a correct stance if there are reasons to think one might look first for oneself instead of everyone. I believe this wasn't the case, and if adelikat accepted the unoptimized run was more because a misjudgement than malice. It doesn't mean he was right, but it's a issue that can be fixed without harming others.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Yai! congratulations!
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
That was a really big step quality and entertainment-wise, and is not that the previous movie wasn't a good watch. Laugh at the last boss.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
This run not only does break the game in half, it also breaks the halves in a mandelbrot fashion. Hell yes! Not satisfied with obsoleting the previous movie by FOUR HOURS, you totally humiliate the rest of the movie by turning it into a mockery of itself, in which empty chairs are put on a trial and trapped characters just pass through the wall!! I think the secret resides on the first four minutes of the run, where you restart constantly to mesmerize us with the pendulus into believing anything you want us to believe. I also think save corruption glitches should have their own tag.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Thank you for the upload. the movie was a blast to watch! Prince of Persia games are usually beautiful, but seeing this one beaten so fast and with such crazy glitches made it even more awesome. Now I feel sad for not having a GBA to buy this game and play it until my fingers bleed. :(
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I did enjoy these FileSize-Attack of NES movies, so I vote yes for publication. : D
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I thought it meant that Ranma loves rock. \w/(^_^)\w/
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
I remember viewing a video of a sub 7 minute run using only the basic whip.
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
Khöömei ('throat singing') is an even more amazing example of vocal polyphony (singing two notes at once) that is practiced in Mongolia. http://www.youtube.com/watch?v=l1HL1kpwPUI&feature=related
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
This run needs more "uses death as a shortcut"
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Experienced Forum User
Joined: 4/3/2005
Posts: 575
Location: Spain
How accurate naming the item that allows most sequence breaks in this run "Skip sandwich", haha.
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Joined: 4/3/2005
Posts: 575
Location: Spain
Will edit further when I discover more: 1: Super Metroid 2: Altered Beast 3: Blaster Master 5: Metroid Fusion 6: Gunstar Heroes 9: Legend of Zelda 10: Prince of Persia 13: Super Mario Bros 14: A Boy and his Blob 23: Nightmare on Elm Street Got ten! Woohoo!
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Joined: 4/3/2005
Posts: 575
Location: Spain
Hey! I remember this game! I couldn't beat it in the Amiga, and you beated it with the unlucky brother, the one I used to kill as soon as possible to stop ruining treasure chests (and then play with the third, which was the lucky one). :P
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