Very fun, and the deaths of your companions make the run more interesting and cinematic. I love how the secret weapon never activates, the skipping of half the monsters, and when you save in the end all these people that you never met.
Being this the longest movie on this site I've watched (and will ever watch) I give this a yes vote!!
- Aims for entertainment.
- Aims for speed when doesn't conflict with the first one (which is superfluous, as speed adds entertainment)
- No warps.
- Manipulates luck.
There is it. I understand that using lasers most of time is less entertaining, but I think is a mistake not using them while aiming for time. You should aim for entertainment instead, which allows you to use these "arbitrary" choices. Isn't entertainment the reason you skip the laser powerup?
Though maybe Arkanoid II would work better for that purpose.
This run is very well done, and I think it should obsolete Genisto's run.
However, I don't like that the 3-ball powerup is overused (it's only entertaining after lvl 15, in which the balls bounce often enough to get very fast), and that the rest of powerups are skipped, which makes this run very repetitive.
This is sort of a "uses only basic weapon" restriction, which I don't particularly enjoy. Trying to avoid the excesive repetiveness of using the laser on almost every level, the author makes the same mistake using only another powerup (to trade speed for entertainment, which is also good, except in that this run aims for speed and not entertainment).
Aiming for entertainment first, and speed when it doesn't go against the first goal would have worked better, and wouldn't have required imposing weird restrictions.
Levels 3 and 11 were boring, and I would have prefered if they were done by laser to end them sooner.
Other power-ups would make it look more entertaining. Shrinking the pad with multi-ball without losing any of them would have been amazing, but this run missed the opportunity.
So, I think the entertainment value of this movie could be improved by a lot, but that it should be published anyway because it's better than having Genisto's movie there.
I vote yes, but I still support using the Magician Mode for the glitch run (which requires starting from a savestate just where the full run finishes).
If you enjoy Non-Linear games, La-Mulana is a free game that has 18 worlds to explore, which you can finish in (almost) any order. It's a very tough game, too.
Good Ending Makaimura isn't a separate category, just an unnecesary goal.
Makaimura counts as beaten even though you are required to play the game twice to get the proper ending.
Some Mario game requires you to beat it 8 times to get to the secret world and (truly) beat the game.
The judges ruled that, for these games, the game counted as "beaten" even though there were still things left to do. In this game, it seems that it's unclear if defeating the last boss alone would count as beating the game, as it shows a Game Over Screen. Showing a different screen (the "good ending") takes thrice the time, and doesn't count as a 100% run, either. It might be deemed an unnecessary goal.
So, if it's unnecessary, it's clearly suboptimal, so I'll vote no on that principle. If the judges think that destroying the machines is the only method allowed*, that changes things and I might give it a try, as I liked James Pond II.
If I understood the submission message, this run is three times longer than it could have been, because it aims for best ending.
Flip did a run to get a bad ending, and discovered that instead of the game credits, appears a game over screen, and he doesn't think that this counts as beating the game, so he scrapped it when it was around 80% done.
I haven't watched this run, and I don't know the site rules too well, but if the judges judge that this case is to be treated like "All-Emerald Sonic runs" and "Good-Ending Makaimura" I'll vote no due to being against the choice of goals.
I guess it should be possible, but:
1. It would only work on a specific game.
2. It could be very hard to do.
3. It would be illegal to distribute.
4. If the TAS is obsoleted, it would be awful to reprogram.
5. You don't gain much from doing it.
Braindead 13 can also be exploited this way, skipping most of the game. I think each game stores the demos differently. Doom I & II has them as separate files, for example.
The ending is very funny, and the glitches are fun, except that killing the second player to avoid lag every screen is repetitive, and that I remember that the previous run had the minions hurt themselves while you avoided them, which was much, much more entertaining.
I don't know what to vote, because it's better in some aspects, but worse in others, and the lag doesn't help.
I enjoy a lot these movies, the only problem I have with them, is that it seems that you try too hard to be different in each one, and you take away many of the coolest moments of the other runs, like the rounding kicks on the first one that fail hitting the head of a stunned opponent for mere inches, or shang tsung's double friendship.
Instead, you showcase things like the double babality, or reptile's glitched fatality which aren't as good as many others. I would be entertained more if the best parts of the previous movies weren't removed from the most recent, though it may look repetitive for you. You must take into account that there are a lot of people that don't watch obsoleted movies.
I enjoy the Smoke Fight, but I don't like Jade nor Noob Saibot. I find them superfluous. I enjoy how you show the utter stupidity of the AI in this run (the worst in all MK games), and the Jax scenes. It's great that you even TAS this game many times, which is a pain to do. So, props, man!
This movie is slower because the previous one didn't play on the hardest difficulty, which is one of the rules of the site.
I waited years for a better gunstar heroes movie, so I'm voting yes on this one. Very entertaining!