Posts for Dromiceius


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Jiminy Cricket's Christmas greeting? The same is broadcast here as well.
And in Canada. We're all ridiculous. Happy Festivus, all.
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This map has two parts. In the first part, I go to area 4, 7 and 10. The first has a lot of waiting, but nothing can be done about that. Then there is a area with deadly rocks. I tried to zip past them, but it's impossible.
Heh. Yeah, after watching the latest Rockman & Forte run, I was expecting Fred to violate some walls in those first cave levels. It wasn't bad, but I can't imagine wanting to sit through this again, so I give it a Meh.
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I LOL'ed at some of the skips. The BZZT noise of hitting the wrong button as megaman flings himself through the wall anyway. Hilarious.
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Warp wrote:
I seem to remember that at least some FF game, at least the original uncensored Japanese version, had some fiend with bare breasts or something like that?
Romancing SaGa 3 does. Maybe FFV.
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Healblade sent me the spreadsheet, and I've uploaded it here: http://dromiceius.acranecorner.com/7thsaga.html You can alternately download the spreadsheet directly. As this thread becomes bulkier, I think I might turn the page into a data/WIP repository, sort of like the wiki on this site.
Kirkq wrote:
I will then kill 3 undeads and the trick to acquire level 5
Yegads! Your whistle strategy looks pretty solid, but Tricks are borderline impossible. I hope you can pull it off.
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- wobbling score (each three consecutive frames with input patterns "left-right-left" or "right-left-right" scores 1 point)
ALttP?
- number of walljumps
Batman.
- friendship score (each frame where two or more character sprites overlap each other scores 1 point)
Rush'n'Attack! Except that they're clearly more than just friends.
- talk score (1 point is scored each time the player character says something)
If I'm not mistaken, Deja Vu and those other interactive novels Randil TASed would be the winners here.
- amount of poop
Terranigma would win this hands down... if we had a Terranigma TAS.
- number of times the music is interrupted before it has reached the loop point
Final Fantasy. C'mon.
- religion score (1 point is scored for each frame the player character prays, attends a sacrament or kills heretics [10 extra points are awarded in the case that the player character is a god])
Actraiser, surely. An Engrish score would be good, too. Most pure gibberish disguised as English wins.
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HealBlade wrote:
I should mention that Hermit / Wyvern battles are only sometimes not as good as Hermit / Hermit battles. Testing each frame you enter battle is key. Sometimes you just happen to be able to Defend-Critical a wyvern into submission with minimal or even no manipulation necessary... (the additional 3 gold and 7 experience is nice, too)
IMO, the thing that makes fighting wyverns worthwhile is that they have 2/16 chance of dropping a potion, compared to a hermit's 1/16. I have to recant on what I said earlier, though- fighting two of anything at once doesn't work so good until you've gotten strong (or lucky) enough to OHKO everything. It turned out to be fastest just to pick on single hermits/wyverns until level 3.
If anyone knows of somewhere that would host a 110k .xls file, lemme know, I'll make it available and save ya a lot of typing.
A friend of mine has some webspace where I can upload it. Would you want to e-mail it to me, or...? I'm doing another test run, which I might try to finish before the end of the month. I wouldn't want to do a serious run until there were a convenient way of predicting when/where the best fights are. Standing on the overworld for a few frames works wonders, but it's not exactly perfection. In the meantime, I'm confused about one point: what is the map good for? If it's not manditory, then I don't see why I shouldn't skip Bonro altogether.
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Edit: It desynced because the sampling rate wasn't set to 44,000. D'oh. Great movie. I hope dead robocop on the mission complete screen becomes the screenshot.
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Definitely not crap: nightshader has performed the "party level" theme from Mission Impossible 64. If you remember the song, then you already know why it needed to be performed. Anyone else want to share some non-crappy youtube videos of vg piano?
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Amazing battle!! (Boss of Castle 7)
No kidding. That was all kinds of weird.
Unlimited coins in one of the autoscrolling Sky Levels
I would like to see this taken further. How many coin boxes/shells can you have going at once? I'm also curious about what can be done with duplicating the on/off switches... though the answer is probably "not much." Very amusing overall, though I found myself fast-forwarding through much of the first quarter of the run, which I felt was pretty dry. Yes vote. Edit: JXQ's post reminded me- have you experimented with eating or "double eating" the berries in FoI? It seems like doing something bizarre might be possible when Yoshi craps out a mushroom for Mario to eat. ...As if that weren't bizarre enough on its own.
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Kirkq wrote:
Getting the whistle expends about 9140 frames (2.5 minutes). It seems like quite a lot of time by itself. If this is combined with leveling required for Pison 1 and perhaps a shopping trip after acquiring gold, this could feasibly be a useful strategy.
That's pretty much what I've done so far in my new test. The only question in my mind is whether using the whistle is faster than getting to level 3/4 and fighting... probably the whistle, but I'm going to investigate it anyway.
What character can kill Pison at the lowest level is the current issue for me, and what is the fastest method of leveling up?
How fast bosses can be killed will probably depend on which character you use. I was able to beat Romus at level 3 using Lux, whereas Esuna would have been killed horribly. As for leveling, I've found that beating up hermits is best. Demons have too much defense/HP, wyverns dodge too much, and luck manipulation is severely limited in dungeons. My theory at the moment is that one could encounter pairs of hermits, and with reasonably good luck, end the battle in three turns. Fighting them in pairs saves on the overhead of the end of battle wait (~300 frames.) In my old test run, I was able to make Pison my bitch with level 5 Lux. Mileage may vary with other characters. Edited to add:
I get an apprentice, and kill of my main character, thus the apprentice gets all of the exp from grinding. Could I then with my main character alive or dead, recruit a new apprentice who takes on the level of my old apprentice, even though my main character is dead?
I'm not sure if the XP check would work in your favor, but you can't talk to the other apprenti when your main character is dead. They just nag you to get him revived.
If Lejes could Vacuum Brains as needed this would be very quick I think. I think it's plausible to go to the inn, buy 9 M Herbs and kill 8 or 9 brains being underleveled.
That should work, assuming you can get Lejes to level 12 to learn vacuum by that point in the game.
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Hrm. It desynced for me just after leaving the throne room. Which version of the rom are you using? I don't think it's (U) [!]... Edit: and if anyone was wondering, yes, I did flake out and not do the stuff I was planning on the earlier pages. I'm working on another test/WIP, though, so maybe that will motivate me?
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Cool. Care to upload the SMV?
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Then why have rules at all? The only rule needed is: "Submit anything you like and if enough people vote yes, it might be published." It would make the rules page quite shorter.
I don't know. Seriously- I've rewritten this post nine times, and I can't come up with a sensible answer to that question of why rules are explicitly necessary when we are able to discern the interesting, artful movies from the gruefood. I'd be interested to see what Bisqwit has to say about it, but I don't want to put him on the spot.
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DarkKobold wrote:
Dromiceius wrote:
Nietzsche fails at Christmas. :(
Santa is dead?
Nietzsche killed him and ate him. Stole his hat, too.
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Warp wrote:
If this run had been 1 hour long, would you have approved it? I think many wouldn't. So where is the line of acceptable timewasting?
Where the proportion of yes votes becomes unacceptably low.
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Nietzsche fails at Christmas. :(
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This game is obscure, but awesome. I think it's worth TASing, both because the robots are somewhat unwieldy, and hard to control perfectly in realtime, and also because of aesthetics- the action looks good, and you can get out of the robot and dance around a bit during the waiting periods. Here's a demo of the first mission. This is introductory; it only gets better from there. You might consult Gamefaqs for equipment/route planning. Edit: I rescind my statement. This game is too long and repetitive to TAS.
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I'm just gonna go ahead and assume Bisqwit's "emulator-level hack" is easier than hacking the ROM.
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Bisqwit wrote:
Bob A wrote:
a potentially better idea would be to find the address to whose value the pause routine sets the volume, and then patch it to the normal volume.
That'd be cool if the game still syncs after that.
I gave it a shot. There seem to be a few pertinent addresses, but tampering with them either does nothing, breaks the pause function, or crashes the emulator. If anyone wants to experiment, have a look at these: 7EF449, 7EF47E, and 7EBCB1
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Sabikage wrote:
However, for the most part, it's worth saying that if you can do a good run on Metal Warriors, the next step is to do a run on Gun Hazard, which is a longer, more detailed and involved game.
Cybernator is another good choice, but I don't know if that succeeded Metal Warriors, or if it's the other way around.
Soulrivers wrote:
Small WIP, containing only a fragment of the first level, though made to show what the game is about. Is anyone interested? Any feedback or information is appreciated.
You make it look surprisingly fast and easy, even for a TAS. I hope to see giant robots dancing to funky music in the near future. ;)
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If this keeps going on, people will eventually get sick of the games and leave them in the dust.
Flame on!
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upthorn wrote:
Same reason that "holds left on controller 2" didn't seem to be a very good basis for a Mega Man 3 playaround.
Granted, that would be a bad premise for a run... and I guess I just don't consider it remarkable enough even to be annoying. No accounting for tastes.
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Wow. That really seems to speed up the boss fights, which took too long in the 1-player version.