Posts for Dromiceius


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FODA wrote:
kinda hard since contra is "go right" while DD2 isn't. It's easier to see contra + smb1
Yeah... that level with the vanishing platforms would bring the run to a screeching halt.
Chamale wrote:
Hmm... In RCR, what would happen if you held B while running?
I think it could be workable. You press B, Alex kicks, then press >, > to run. Of course, if Mario needs to jump, you'll punch and stop running. RCR also has the backtracking problem like DD2- you have to go left for awhile at some points. How about two autoscrollers? Galaga + gradius, perhaps?
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Contra + Double Dragon 2. With 2 players. The current TASes are both a little under 10 minutes. I'm trying to imagine how this would look. Billy and Bimmy are walking along, occasionally kicking air for no reason. Red-pants contra guy stops and jumps to the left while firing a single bullet at nothing. Both contra guys aim upward for awhile... Edit: I need to learn to write faster.
Nitsuja wrote:
- Contra + Double Dragon 2
*shakes fist* ;)
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The first five levels were dry as bones- slide to the right, kill everything- but the rest balances out to a meh. It looked like not much attention was given to making the movie interesting beyond simply beating the game. The pacifist bit with the flying heads was a nice touch, but only lasted a few seconds. That might have been due to shoddy hitboxing or some other game limitation, but either way, I have to vote meh.
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My avatar is an ugly emo fetus. Edit: It's Magus from Chrono Trigger, as I'm sure most already know. I actually made a set of avatars... mostly because I got tired of glaring at everybody like an ugly emo fetus. Now I'm leering like a gay pervert instead... hooray?
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I can't really call myself obsessed, but take a look at this. Hot chicks in armor are underrated.
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The fact that it uses a password would classify it as a novelty run, but it doesn't have a whole lot of novelty.
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Saw the WIP thread... I like how he commits suicide rather than wait five seconds for the boat. Looks like a solid performance of a reasonably good game. Yes vote.
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Halamantariel wrote:
I'll just assume that the other people just had no comments because it R0XX0RZ!!!
For my part, that's actually how it is. I've been watching the WIPs, but I have nothing useful to say, and I'm not a big fan of posting just to offer encouragement. Keep it up. :)
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I can do 3) if people are okay with it. After all, J is still accessible in the history list
FWIW, that's exactly what I'd have suggested.
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SNES' Blackthorne is censored and is possibly emulated darker than it should be. Syndicate Wars (I assume Kay meant wars) makes SNES' Syndicate look like Pong. That's my... one cent. I already gave my other cent on the other DOS game idea thread.
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I thought the ending was great. The fact that you left him bouncing up and down was hilarious.
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I guess this is an appropriate place to ask... which distribution of Linux do Bisqwit, DeHacked and the other coders use?
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Robin uses Bat-boosts. *snicker* Good luck with V2, Cardboard. :)
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Have you considered using a hex-editor to make the changes? You might save yourself a lot of work.
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Err... I think you misunderstand. Let's see if I can test it myself... Okay, I made a test movie to demonstrate what I'm talking about. It isn't perfect, but I think I saved 10 frames over your submission by using gravity to fall more quickly.
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Neat! Good game choice for a TAS, and looks very well played. My only concern is that you don't seem to take advantage of downward acceleration. You fall off of ledges rather than jump off. Could that have saved time?
Post subject: Spankety, spankety, spankety
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It was pretty good. Not the most skilled orator I've ever heard, but you do a good job of filling nearly four hours with interesting (if unrelated) stuff. No huge gaps where you forget that there's a commentary. Good recording quality. Usually when it gets below 64kb/s, the volume is a lot lower than the rest of the stuff in my playlist, which is annoying. I think the mathematics of sound compression would make anything lower than 24kb/s a bad size/quality tradeoff. Some things I liked include the info on Poo's equipment and the random signposts and NPC comments. I had actually forgotten that it's possible to talk to non-quest related NPCs. Lots of cool info about the stuff that was skipped and could be improved. I think the bit with Ness' dad was a bit of social satire on absentee fathers in western countries. I may be reading too much into it, but the girl in the Stoic Club talking about her superego and all that- I think that's an attack on western philosophy. I've met a lot of eastern-inclined thinkers, Buddhists and Hinduists and the like, and they really seem to hate anything that came out of ancient Greece, like Stoicism. That would mesh fairly well with Itoi's apparent love of the Beatles and probably the 60s in general. Love and peace. It was a bit surprising not to have heard something about how walking straight against a slanted wall is faster than walking diagonally. That's just something I observed- not sure if it's true or not. Similarly, it would have been good to point out that Ness walks diagonally to get into doors and tunnels faster than going straight. (Again, my own inference.) Can't really comment on the music or even the more overt Beatles references therein, but it's an interesting bit of trivia that the Dalaam theme, like most "Asian-sounding" music, uses the pentatonic scale- the black keys on a piano. Interesting to me, at least. In the credits, they list "Shigesato OK? Itoi" as a voice sample, which refers to a voice sample saying "OK?". I forget where. The name input screen, maybe? It's probably included in the Mother 2 RSN, if not the game itself. The "I miss you" sample at the end came up in a remix someone did of the hotel theme. Well... a bit late to say this stuff now. Maybe it's enough of an excuse to do a version 2.0 if Hal and Nitro do another TAS? ;) Hope to see more commentaries for different games. It is good company...
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Might have liked it if not for the huge delays between levels. Meh. :(
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From some weird kid I met on another forum a couple years ago:
i am a genuis at other things besides spelling
More.
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I think it would look like this:
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Tha Bisq mentioned the speed of a 486 earlier... a 486 should run most things comfortably, but I can't remember what he said the cycle frequency was. Here you go... http://en.wikipedia.org/wiki/Intel_80486 The speed's in the right-hand column, and links to other computer articles are in that article.
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I don't have 100 gems... but if I did, I think I'd just keep them and stay 22. I'd rather be rich than stupid, y'know.
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I should probably have a look at the game with the debugger to make sure the address I found wasn't irrelevant, though I'm not sure if I'll be able to figure out any more than that.
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Hrm... it has always played out in normal play that a faster form rolls eel, while a more buff form rolls stingray. I could easily be wrong, though.
I think my last post was ambiguous. I meant that I stopped the movie, (if I let it play, I become the grey eel) and the change in timing caused me to transform into the stingray instead. It may be using the RNG.
Which form serves the better purpose, though? The stingray's attack is cool and all, but you have to give chase too much for that to be a big plus. I prefer picking off two victims, then taking on 4 turning fish.
Comparing our test movies, my eel scored 14 kills, compared to your stingray's three.
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I believe you're mistaken about the fin. Unless my brain has failed completely, I didn't upgrade anything in my movie(s) until later on. Different timing caused me to become the stingray, though.