Posts for Dromiceius


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Ditto, except ME/Firefox.
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I would also like to see the S-run. Very, very much. I followed that damn walkthrough perfectly but... nevermind. ;)
will we have to put up a disclaimer to warn younger viewers not to watch this?
The average age here is at least 20, I would think. Why bother?
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JSmith wrote:
Dromiceius wrote:
I'd vote meh, but he gets the job done. No vote.
Explain??
My bad. I meant "I didn't vote" not "I voted no."
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I pretty much agree with the criticisms so far. 18 minutes of the same combo feels to me a lot longer than 20 minutes of more varied 2-player action. A very nice game to run, but needs a tad more style for me to vote yes. ...And hopefully no wobbling next time. ;) I'd vote meh, but he gets the job done. No vote.
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Beggars can't be choosers. :) Thanks for helping me kill 17 minutes. A: Batman is beautifully animated. B: The music is fairly good. Danceable, at any rate. C: Autoscroll levels. A+B+C=BATMAN MUST DANCE!
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The only disappointing part of this movie was in re-fighting the 8 bosses. I was expecting some zip-glitch insanity to skip straight to the boss. I don't suppose that would actually work, would it?
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Looks really good so far. I'm glad somebody picked this up... I'm sure there's already a topic on this version, as well as the Genesis Shadowrun. Have you seen it?
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The one area just outside of the ice maze is where the glitch doesn't work to get me out but using it to descend quickly is where it really shines!
This is what sold me. I'd say I enjoyed this less than when Gigafrost wrecked the hell out of Zelda 2, but that's just because Zelda 2 is more accessible than this unfamiliar game. Hence, yes-vote. "Water can destroy Pulseman! Ha ha ha ha!" Awesome. Just awesome.
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I shall also set up this movie the token yes-vote. :) It reminded me in a pleasant way of Jackie Chan's Action Kung-Fu. Obviously very well played, as well.
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I am very much on the fence about this movie. I was tempted to play it a few months ago, but I never did because it's boring. This TAS I enjoyed because it completes the game, with the cutscenes intact, no less... but it's still so boring! I give it a weak yes, but I hope a glitch or somesuch is found to remove the ambushes for a future version.
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Most excellent. Can't wait to see it finished.
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I wasn't sure at first, but I'm satisfied that the braking and driving on the sand was kept to an absolute minimum. After that, I enjoyed it quite a bit... particularly when he smacked into other cars at 255 mph. More than that, however, I've been itching to see one of these games get TAS'ed. Other than one track of F-Zero, I don't expect that this style of racer has any representation here. In any case, I vote tasty. Very tasty.
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I can't give proper feedback for the time being, but I'm going to go ahead and insist that you use both players. I think it's essential for quick, brutal boss fights. Guy is a good choice, though. A pox on anyone who says different without some sort of evidence.
Post subject: Re: Shinobi III pacifist/bare bones
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deepbluevibes wrote:
oh, also, this is a speed run yes, but it is not meant to compete with the top speed time. This is a glitch/entertainment video, meant to show ways to play the game that would definitely be 100% impossible (at times) without tool assist, such as the stage 2 boss or stage 3 midboss (hell, all of stage three's lab part), etc.
I had mixed feelings about it. I like pacifist runs, and this had a few surprises and other interesting things that we don't see in a full-speed video... the bosses, for example. That much I liked. I'd rate the movie is somewhere around B-, stylistically. There was a good human element to it; the ninja danced at one point. However, skipping the obligatory explanation of why "wobbling" is cliched/wrong, there seemed to be some motions that are repeated when something different could have been done. The... uh... zombie-looking boss for instance, you kicked in the head constantly. I don't know how necessary that was, but it was exactly the kind of monotony that needs to be overcome in order to make a pacifist run as worthwhile to watch as a normal run. Just my opinion, at any rate. Peace.
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And he's pointing at a woman who happens to be a ho! Now if only I could figure out how to level-skip without ruining the universe...
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Neato. Are you making the source available?
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Words would fail to describe this movie anyway, so... He uncles for dancing lessons! Actual screenshot:
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I voted yes. It's a very "relaxing" run, which I tend to enjoy. Nothing really exciting or off-putting happens. If it were any more tedious (what with all the back-tracking) it would have been unwatchable. Kaz had to kill a lot of monsters, and he seems to have done it with as much finesse as the game can allow. Reasonably entertaining + sufficiently well played = non-ecstatic yes vote.
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I also voted yes. Not great, but nothing to complain about, either. (And plus, they're ethnically diverse!)
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FODA wrote:
- the up+down glitch wasn't very usefull where you used it.
Yeah... I figured with the lag, it wouldn't really matter how fast it was as long as it was entertaining. Hence, I glitched Alex through a wall for no real reason. I guess I might as well do a music vid instead. ;)
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First post of the thread:
Dan_ wrote:
First off, the fastest time I've heard of is 9:17:41, but that was with fast-forwarding through long speeches and such. However, I believe that, depending on how well randomness can be manipulated, I can get quite a better time than that.
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So... how am I doing? I stopped at the end of the rocco fight because I have no idea how long I have to stay there to get credit. Little help? ...and yes, I realize Alex isn't supposed to go out through that door. I'll fix that.
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It certainly seems that way. I also found that whether or not I can escape from battle in Dragon Quest changes depending on which buttons are held down... is that also the case in DW?
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ledauphinbenoit wrote:
After fooling a bit with this game, I'm not so sure it would be a very entertaining movie unless you could avoid/manipulate battles. You can't avoid battles in caves, meaning you must fight multiple/many times.
I was fooling around with Dragon Quest (Japanese version, obviously) and found that battles can be avoided in caves just by calling the menu. Waiting doesn't seem to wark at all. *doublechecks* Indeed, it only warks (ahem... works) in DQ, not DW.
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Had to test this myself, but the bug definitely exists in the new version. Martin, here's what you do: find fceu98.cfg. It'll be in the same folder as fceu.exe. Open it in a text editor and do a search on whichever folder fceu is wrongly pointing to. Like "C:\llama" or whatever. Delete the path. Save and quit. Problem solved. Edit: You might as well delete the cfg, as editing it will have the same effect. Feck.