Posts for Dromiceius


Experienced Forum User
Joined: 10/3/2005
Posts: 1332
I loved it, start to finish. Bravo, encore, etc. :)
Experienced Forum User
Joined: 10/3/2005
Posts: 1332
Both, but more entertainment. Having the character look cool while killing things or grabbing items is the top priority. Killing things quickly can often be very cool, but tends to become repetitive and boring if speed is the priority.
Experienced Forum User
Joined: 10/3/2005
Posts: 1332
20.83, I think. Maybe .77. Give me a break, I'm an artist not a mathemolologist! As an aside, age has nothing to do with maturity. It's the speedrunner temperament!
Experienced Forum User
Joined: 10/3/2005
Posts: 1332
I couldn't move, though, so it was slightly different from your situation.
No, I couldn't move either, but I could press the directional buttons to make my teammates anticipate where I'd be when they passed. Kudos on figuring that one out. I can usually make the goalie dive twice just by passing the ball toward the net- this makes my character kick the ball up over his own head, and it freaks the goalie into diving out of the white boundary... The problem is that I still have to give the goalie the ball before I can hit him, so it looks like having two players is the best option. The CPU players never know where to stand.
One other (probably useless) glitch that I came across while recording my movie was having the ball somehow go through the opposing goalkeeper and the net.
That's weird. After thinking about it a bit, I think it might have something to do with the way the game detects collisions on a diving goalie. If the ball was above him when he dove for it, it might have collided repeatedly, which would cause weirdness. Likewise, if someone is standing where the ball wants to go after it hits him, that might cause irregularities. It's probably worth looking into, at any rate.
Experienced Forum User
Joined: 10/3/2005
Posts: 1332
I think goalkeepers have some bonus strength to their kicks just because of their positions, so the passes will sometimes hurt people (including themselves)...
My theory is that it's actually a matter of range. They can pass just fine as long as the receiver is more than 1 or 2 body-widths away.
That's very weird. I'm not sure how useful it would be in my video, though...
Probably not useful in anyone's video. Unless someone wanted to have their teammates win matches without a center, or something crazy like that. I was behind and a little bit above the net. That's where the passes would go, at least. I could actually run in certain directions (not actually moving anywhere, of course) and have passes sent to me bounce into the net. I'm not sure where the little "I" was on the map, if it was there at all.
That it could lead up to an interesting goal. It doesn't always work, though. I've had cases in which I did a super kick and hurt my own goalkeeper who was out of the net at the time.
The superkick has to be to the direction of the enemy net. Either that, or your goalie has to be on the enemy side of the field. I'm not 100% sure.
It would take considerably longer to KO every player in the final match than in the earlier matches...
I gave it a go in this movie of the first half of the final match. Overall, I think it's possible to take everybody out by with 1:15 remaining. My time was about 0:50, I think, but this movie was sloppy. I slid when I could have tackled, went after the ball-guy when I could have been hitting other people, I actually let them SCORE on me once, and there was a goalie kick or two. Allowing anyone to make a long pass costs a bit of time, goalie kicks in particular waste 2 or 3 seconds. Even in the movie I linked just now, in the first 10 seconds one of my teammates made a pass I couldn't prevent, and it disrupts the flow of the game. Although I tried to make things interesting, I started to get a bit mechanical around 2:00. The pass, hit, pass, hit routine gets boring fast. I think it's because I was running out of people to hit... :) With about 50 seconds left, I took on their goalie. I've seen that "super jump" the goalie did lots of times in the past, but I'm not sure how to reproduce it. The only other way I can think of to make the goalie get far enough out of the net to slide/tackle him is to use diving-head-thing to hit him in the back... and that's just crazy talk. There's also what happened around 0:10. It might have been possible to capitalize on that if I hadn't fumbled so many times with the saving and loading. So, it's probably not impossible to take down their goalie, but some better ideas on how to make the bastard more vulnerable would certainly help.
Experienced Forum User
Joined: 10/3/2005
Posts: 1332
CommonTricks: Because of it's general nature, I assume most people would glean this stuff just by watching speedruns and playing games, but it's good to have it all in one spot. Same goes for the BossFightingGuide and generictips. GameResources: The "trick" pages for mario and megaman and the like are interesting and well laid out. UsingEmulatorTools: This one helped me out big time just this morning. I was one of those people who assumed movies couldn't be resumed... Heh. HexEditing: Can't imagine using this information, but it's good to know it's there. Guidelines: I found it to be very encouraging and inspiring. I guess you could say it's the most useful. It's all gold, this page. The rest weren't very useful to me either because I'm new to the community (though I've been lurking for some time now) or don't a password generator for the games listed.
How can we improve the usability and usefulness of this website?
The only suggestion I can think of is to make the Guidelines and usingemulatortools pages more visible to the casual n00b... but really, they're already pretty visible. You'd have to be some kind of idiot not to find them.
Did this list contain pages that you had never seen before?
Yes- "movie history" "codec problems" and "password generators"
Experienced Forum User
Joined: 10/3/2005
Posts: 1332
Hello, all. Awesome stuff, Dacicus. I particularly liked the one where you bounced it off the goalpost. I made a movie of match 1 earlier. USA vs Morocco. I didn't really have a goal, so I just sort of I tried to hurt everyone (including myself) as often as possible while doing neat things. If it seemed interesting, I saved, otherwise, I loaded. I think the end result is something terrifically chaotic with a lot of senseless violence... I often hit people just because it's unexpected. My movie is the (U) version, but has an incorrect checksum. The rom I used had hacked graphics, but works just fine. It'll immediately desync if player 2 is set to the zapper. http://savefile.com/files/8355860 I have a lot of tips and general rambling I'd like to share. I don't know if they're already listed on gamefaqs or whatever, but I hope they're of some use to you, and that everyone will try making movies for more... esoteric games like this. ---- -You can hit anyone you want, as long as the ball is in the possession of the opposing team. You can even hit the goalie using this method, but only if he's far enough out of the net, otherwise, he hits you instead. You can also hit people who are offscreen. Using this method, you can get 4 or 5 consecutive hits on the same guy who never even had the ball. -Goalies have trouble passing short-range when they're outside of their net. If you tell your goalie to pass to you when you're standing right behind him, he may very well hit himself in the face with the ball. -On the options screen, setting your teammates to "pass" instead of "dribble" puts the control in the hands of the computer, and reduces your own capacity to be random. -Leaving the goalie in the net reduces the number of players at the enemy goal, and likewise will reduce your options. -Having your teammates shoot "sometimes" actually makes things more random, I've found. You can't expect them to take your commands when they're that close to the goal regardless of what you set the options to. Shooting tends to be less predictable than just passing. -If you have the ball, and your characte is at full HP (I.E., hasn't been hit, AND hasn't done any tackling to enemies) and one of the heavy hitters (the lower right two players on the positioning screen, I think) then you can allow the enemy goalie (or pretty much anyone, for that matter) to tackle you, only to hurt themselves. You can actually take out the goalie this way for the first few matches. It's easiest to stand at the top or bottom of the white chalk rectangle around the goal post, and let him go at you vertically. If he contacts you at the last few frames of his thrust, he'll usually go down instead of you. -If your goalie gets ahold of the ball while he's in the net, you can hit it in midair with a bicycle kick just after he kicks it. This doesn't work on the enemy goalie, of course... There's one trick I never managed to reproduce: I shot the ball just outside the enemy net, causing the goalie to jump and block it. Members of both teams rushed in and started tackling each other, myself included. The goalie stepped in, tackled me, and I somehow flew OUTSIDE of the field. I couldn't get back in until someone scored. I'm assuming that this is next to impossible because it requires being hit by the goalie while standing flat against the edge of the field, and that means NOT holding the ball, or else it'll just go out of bounds. Obviously, if you don't have the ball, then why is the goalie going to attack you? When your own goalie is out of the net, you can hit him with a superkick. This will cause the enemy goalie to FLY INTO THE AIR as if he had been on the receiving end. This holds true even if the poor bastard is already down for the count. -Even with all the tricks I just listed, there could be hundreds of other crazy things on 2-player mode. Who knows? ------- A few things to avoid -Passes where the ball is airborne. -Catching the ball with your chest. It's a vulnerability, because as soon as the ball touches you you're open to being tackled. Try to let it land on your feet whenever possible. -Similarly, pressing A+B+left/right when you stop the ball with your chest causes you to drop it and jump out of the way... perhaps so that an unwary Morrocan can run with it while you pummel his friends. :D -Too many sprites in the same place causes lag and flickering- if you decide to KO the enemy team, make sure they don't all drop on the same part of the field. -Don't KO the enemy team. Even if I wanted to see how quickly I could annihilate their side of the field, I'd be painting myself into a corner with nothing to do for the rest of that half of the match. What makes this game so much fun at times is the enormous for fast-paced and unpredictable action, and that means having opponents.