Posts for Dromiceius


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Joined: 10/3/2005
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It looks like you could have dealt with that robot around 1:50 much faster with a different weapon, or maybe by timing w.burner so that it's firing upward as you reach the top of your jump.
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Captain Bringdown attempts to ruin a gay pride parade of some sort. http://www.youtube.com/watch?v=Iu6SJrhrcOc Unrelated: ranting homeless guy http://www.youtube.com/watch?v=QDlXbm3sJqI
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arflech wrote:
If Chrome isn't maximized, the tabs are just below the blank title bar On the Mac, the tabs are always on the title bar, and on Linux, the whole UI, including the tabs, is within an ordinary window
...Meaning that the tabs can't be moved? I'd be surprised if the UI couldn't be controlled through Javascript, like with Greasemonkey scripts or somesuch. Speaking of which, does anyone know if Chrome has something like MozRepl? Or some other way to interactively tamper with examine the DOM tree from a REPL?
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Bag of Magic Food wrote:
Yeah, I never understood why other forums pitch such a fit over mere topic-bumping. How can people get so offended by seeing one old topic move to the top of the list?
Probably because old topics stop being relevant on other forums. 2000 presidential election? It's 2009. Who cares anymore? Bubble Bobble, though— that's always topical around here. :p
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Warp wrote:
Is that a parody or what? I can't believe a TV series could be that bad.
You're probably better off maintaining your incredulity... Apropos of nothing: a lengthy series of Shogi lessons
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TAS tools don't seem to allow for anything that a reasonably skilled speedrunner couldn't do in realtime. It's also pretty boring at less than %300 speed, so I'd reject it as poor game choice. The playing also looked imprecise throughout. I've never played, so I don't know, but the delays in the first underwater looked unnecessary, for one example. I could swear I saw some missed shots on the final boss. There was also no style; long delays where you just stood there waiting for a platform. Generally, we would try to do something amusing at these points. Voting no, but better luck next time. Try getting feedback on the forums before posting your submission.
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Derakon wrote:
As for peppering your functions with inline assembler, I'd wager that the compiler can create more efficient assembler than you can in the vast majority of situations. If you're actually better at assembler than the compiler is, then go ahead...so long as you comment the assembler extensively, and it's only used where it actually makes a difference.
Besides that, wouldn't peppering the code with x86 assembler make it impossible to build for an x64 target?
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ZeXr0 wrote:
Damn, do you know if there's somewhere I can watch this :P It seems a very funny show :P There's not enough show like this in Canada :P
It was on NBC, but apparently got canceled. Someone else is going to have to "o-rest" those weirdos, I guess. Here's a variety of actors laughing maniacally. http://youtube.com/watch?v=F7ijFmLcck0 http://youtube.com/watch?v=JIDms6UTFVQ http://youtube.com/watch?v=lb8fWUUXeKM http://youtube.com/watch?v=7uDEcFCgyLM
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pirate_sephiroth wrote:
I bet you never even dreamed about this
I think some of us have, but what the hell. That is some ridiculously awesome shit. Ebert vs Siskel in Some Damn Wrestling Game 2008. I wouldn't mind seeing more of this create-a-wrestler thing, but I can't seem to find anything even half-decently produced.
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This is about the weirdest thing I've seen on youtube. From the comments: "I don't understand this fetish at all. All I see is someone destroying a steak and a pair of shoes." Incidentally, I was looking for the Family Guy "Steak and Eggs" bit.
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I have a short list of games I might buy sometime, but haven't actually bought (or pirated) a game in years. Of these, most are available for less than $25. Many have some degree of nostalgic value, being either things I wanted to play when I was a kid, or sequels to old favorites. I'm also willing to buy recent-generation console games to run in emulation, because I like software that is open, extensible, hackable, or otherwise helpful and not a DRM-ridden hindrance to me and my machine.
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juef wrote:
Gau's father (Final Fantasy VI)
How about Gau in general? I don't remember clearly, but I don't believe any of the TASes to date have made any strategic use of his special ability. (i.e., I don't think we'll be seeing a TASer teach Gau a specific Rage.)
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bzb95 wrote:
someone stop only to collect an extra life.
It's conceivable that a player would spend a small amount of time collecting an extra life to save time overall through death abuse. Can't think of an example, though. Another prediction: no one will ever use any of the three characters that are not Guy, in Final Fight 3. Not in a single-player run, at least.
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Experienced Forum User
Joined: 10/3/2005
Posts: 1332
The answer is a firm "no" in my experience. Windows has one cursor/pointer, one focused window, etc. Mind you, it was about three years ago that I looked into this, so things might well have changed since then, particularly in Windows Vista/7. If it were me, I'd try using AutoHotkey or Java to hack my own solution. If you could read a HID by some unique ID, you could probably map its input to a certain instance of the game. There'd probably be intractable bugs and lag problems, if it worked at all. It'd be fun to try, though. :D
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I wonder if you get docked for answering that you still use BASIC, but not C? That was fun, anyhow.
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Posts: 1332
I doubt anyone will ever make use of any shop in River City Ransom. The Isis Scroll is conceivably useful: it substantially increases throwing power. You even start the game with the requisite $20, so you wouldn't have to waste time gathering coins. The problem is that shopping is so time-consuming that to actually buy an item and use it would take ~40 seconds, for a gain that is probably negligible. Even if there were some way to underflow the money variables and buy Texas Boots or Grand Slam, they still might not be worth getting.
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Joined: 10/3/2005
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Here's an idea:
while true
  save state
  set camera location
  frameadvance (if necessary to update camera location)
  take screenshot
  load state
  load screenshot
  frameadvance
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Joined: 10/3/2005
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The Peace Keepers: L+R+A on the logo screen unlocks the two bonus characters. Deus Ex: "Tantalus" kills whatever JC is looking at. And "spawnmass [object] [number]" will produce any number of grenades, terrorists, hobos, cats, office ladies, giant mechs, crates, primary antagonists, whiskey bottles...
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pirate_sephiroth wrote:
but this one, uh... I warn you, it's from Japan >> http://www.youtube.com/watch?v=iAiK1TDOAi4
I have to say, that is pretty ingenious. Freud must be fapping in his grave. This, however, is a root canal set to music... Maybe I'm being subjective.
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DaTeL237 wrote:
There are a lot of games that have the goal of surviving as long as possible (Tower Defense games come to mind but there's more)... and a TAS might make it a lot further but there simply is no ending also, i'm sure the makers of Goldeneye (N64) never thought DLTK (http://come.thengamer.com/DarkLTK/index.html) would be possible but now people don't even need TAS for that :D
Perfect Dark is (arguably, I guess) an even better example. In the challenge mode, we can set up situations that few could survive, like seven Darksims vs the player in... uh... I want to say "The Temple". Or any level that has a wide open space with no cover (wherein the player would have to dodge bullets like he was goddamn Neo.) Arm everyone with cyclones, and I don't think even a TASer could survive that without depending on lame tactics, like camping or using that gun that could shoot through walls. Edit: Okay, maybe they could- just get there first, and nail everyone in the head as they stream in, assuming the turn speed is enough to keep up. There are probably better ideas... like doing it unarmed, or some other artificial stipulation.
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antd wrote:
That reminds me, I need to send a message to dromiceius
Hi, "spammer". :p I'd be glad to help you out with any questions you have, but things have gotten hectic IRL, so I probably won't have much time to mess around with emulators for the foreseeable future.
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joncminor: The DW4 run was made on a much older version of FCEU than what we use now. 0.98.14, IIRC. The emulation code has since been changed for whatever reason, so certain movies aren't guaranteed to sync in versions of the emulator other than the one with which they were created. Unfortunate, but can't really be helped. You should probably just get the encodes and save yourself a lot of trouble, but Bluetoaster has older versions. I'm thinking you'll want 98.13. Also, welcome aboard. I hope you stick around. :)
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FatRatKnight wrote:
It seems to be a language less for things that needs to work with individual bits and more for just working with numbers in general. Unfortunately, manipulating bits is often a concern when dealing with quite a few games, which makes me think lua isn't the ideal language, but the bitwise functions that were added is proof enough that we can change the language a bit to fit our needs.
It's ironic that even though one of Lua's main selling points is its speed, the low-level operators are missing. Of course, it is extensible by design, which as you'd probably guess, is how we're expected to get around that shortcoming. There's also interesting stuff in the higher-level syntax, though the applications there seem mainly AI-oriented. All things considered, I think I prefer Lua over more obvious choices. In any case, Lua was probably picked for the ease with which C programs can expose their functions to the interpreter.
But I was thinking about putting a single statement over multiple lines!
I misread, sorry. Yeah, you probably can't do that.
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Lua does scope locality with the "local" keyword. You don't have to declare everything at the top like you do in C. More importantly, declaring "sp = {}" makes sp an object of type table rather than a scalar variable. You can delete that "local sp, temp..." line altogether. Also, using 'local' when instantiating a variable is good practice. There are, in fact, no bitwise operators. Lua itself doesn't even have AND, OR, etc. DeHackEd added those to Snes9x himself, and it wouldn't be difficult to add shift functions. You can use semicolons to put multiple statements on one line... possibly with some caveats. As for the "smell" of the code, most of the script is bit-twiddling, which is necessarily going to be ugly, so I don't see any possible refactorings.
Drawing boxes shouldn't be hard to implement, hopefully. Checking player's position to see if it would overlap with a wall would be a neat trick to do.
If you've found where the game stores hitbox coordinates, a call to gui.drawbox() is all you need, IIRC.