Posts for DyllonStej


DyllonStej
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Experienced Forum User, Published Author, Active player (358)
Joined: 6/6/2016
Posts: 32
Link to video This is what I've gotten done since I started. Kirby's battle with Mario was simple enough, and I made sure to fastfall when inhaling to have Mario die earlier. Peach's section was full of RNG abuse at the beginning, though the right combination allowed me to get a Stitch Face right where I wanted. I actually managed to have the Stitch Face last right up until the end, and I'm pretty happy about that.
Check out my main channel and contact me here: https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q
DyllonStej
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Experienced Forum User, Published Author, Active player (358)
Joined: 6/6/2016
Posts: 32
I am playing back the movie from the beginning, though. My problem is that it only stays in sync when I save a savestate while the movie is playing, then load the savestate.
Check out my main channel and contact me here: https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q
Post subject: Movie Desync only fixable by loading savestate (4.0-5400)
DyllonStej
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Experienced Forum User, Published Author, Active player (358)
Joined: 6/6/2016
Posts: 32
Edit: I managed to fix it by doing the same set of inputs literally one frame later, so there isn't a problem anymore. Doing more research, the input does actually go through, but the game just didn't recognize it for some reason. I've been making a TAS of Project M's Subspace Emissary mode, and I've encountered a problem with my DTMs in this one particular spot. No matter what I do with the inputs themselves, the DTM desyncs all the time, but saving a savestate in Read Only mode, then reloading the savestate manages to fix the desync and actually has the input go through. I'm using Dolphin 4.0-5400, if there's any problem with using a somewhat older version, but I have no idea how to fix this.
Check out my main channel and contact me here: https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q
Post subject: Re: Project M 3.6 - Super Smash Bros. Brawl ROM Hack
DyllonStej
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Joined: 6/6/2016
Posts: 32
Mothrayas wrote:
I am quite looking forward to seeing an optimized TAS of it.
Thanks for the confirmation. I've already been making progress in the TAS, though it is definitely taking its time to do. I'm currently on the 2nd battle, where Mario, Kirby, Peach, and Zelda take on a horde of enemies. I've chosen Peach, as I was able to RNG Abuse a Stitch Face at the perfect time, to effectively kill enemies in one hit. I'll post my Works in Progress from time to time here, I guess.
Check out my main channel and contact me here: https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q
DyllonStej
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Experienced Forum User, Published Author, Active player (358)
Joined: 6/6/2016
Posts: 32
The funny and somewhat ironic thing about Project M is that, despite the fact that it was built to make the game flow and feel faster, it fixes and patches quite a few speedy exploits that certain characters can do. I'm specifically talking about Pit and his glide, which can skip over a fight trigger in normal Brawl's SSE. His glide and recovery in general has been severely toned down in Project M, making that impossible, from what I know.
Check out my main channel and contact me here: https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q
Post subject: Project M 3.6 - Super Smash Bros. Brawl ROM Hack
DyllonStej
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Experienced Forum User, Published Author, Active player (358)
Joined: 6/6/2016
Posts: 32
I figured that, since Project M is a rather large and popular ROM Hack of Super Smash Bros. Brawl, I would make a page for it. As some of you already know, I primarily make Tool Assisted Speedruns/Superplays of Project M, and occasionally Melee. Link to video Earlier this year, I made a TAS of Project M's Subspace Emissary mode, given that the 3.6 version of the hack made the story mode finally work. It wasn't a "true" TAS, given that I purposely avoided taking damage for showing that it was possible, and I'm thinking of re-doing it. I was just wondering if Project M is somehow exempt from being on TASVideos for some reason, and if it is, I'll just delete this thread.
Check out my main channel and contact me here: https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q
Post subject: Veteran TASer, New on Site. Hello!
DyllonStej
He/Him
Experienced Forum User, Published Author, Active player (358)
Joined: 6/6/2016
Posts: 32
(If this type of post isn't allowed, administration, you can delete it) Hello! My name is Dyllon Stejakoski (Otherwise known as DyllonStej Gaming on Youtube) and I wanted to say hello to all fellow TASers on the site. I've been making TASes for about two years now, and I'm glad I finally joined (I should've joined sooner!). I primarily TAS Project M, a mod of Super Smash Bros. Brawl, although I've done a few other games. For most of my videos, I make Superplays instead of Speedruns, although I have one completed Speedrun in the form of Project M's Subspace Emissary. Since then, I've recently decided to go and start a TAS of Super Mario Galaxy, and I'd appreciate any help I can get. Thanks for reading, and keep on saving frames!
Check out my main channel and contact me here: https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q