RingRush posted this in the discord server but it got buried with other messages, so I’m just going to post it here:
“So question for the encoding type.
I've been working on a v2 DK64 any% TAS for a few weeks, and was informed the other day that maybe I should be playing on GlideN64 instead of Glide64mk2.
1) I notice quickly that GlideN64 has additional graphical glitches not present in Glide64mk2, such as flickering on the main menu and certain things being the wrong color completely.
2) I tried converting what I've done so far but it desynchs in several places. So far it is just trivial desynchs which I can spend the time converting, but if I start seeing gameplay desynchs I'm less keen.
3) Based on the 5th paragraph in this post (
http://tasvideos.org/forum/viewtopic.php?p=453166#453166 ), it sounds like to get this game to encode well it needs to be a splice of glidemk2 and gliden64 regardless. Which would mean converting myself to gn64 might not actually save any encoder time? Which would be the primary reason to even do this
I guess the question is: given the above, am I cool to keep going on Glide64mk2? Is my assumption correct that it will cause light or no headaches for the encoder over switching? Because switching will cause headaches for me and this is the kind of annoying work I'm not patient for unless I'm really helping someone out.“