Posts for Ego_Buff

Experienced Forum User
Joined: 4/11/2005
Posts: 57
I don't think heart containers would be really useful. If I really need health for something it is easy to get some hearts. Unless you are swimming, diagonal movement won't make you slower, as far I can tell. It was a pain to make the first boss not to use its dash attack (it would be invunerable for a long time). The missing slashes look bad, but they don't waste that much time. But it still looks ugly and many small time wasters add to a huge waste of time. No idea about the reset stuff, I should test it before starting the Ages run. Now I just must watch the whole run (haven't had time for that after completing it) and make some comments.
I won't give up unless my victory is assured!
Experienced Forum User
Joined: 4/11/2005
Posts: 57
Well, the run is completed. Now I just need to curse that it took under a minute over 2 hours :P The sixth miniboss (Vire?) is annoying. It is usually almost impossible to hit it (it runs away from your sword after he says something about being serious) and I had to do stupid-looking time-taking walking because it appeared where I wasn't before the last hit. The sixth boss is even more annoying. Thank god it was less annoying with save states. The bosses of seventh dungeon were... weak. The eight miniboss is the last boss that couldn't be hurt with a sword. The boss is the most pathetic boss I've ever seen. And the treasure... hyper slingshot? It is needed twice during the dungeon, and the miniboss is little easier compared to if you had to fight with your normal slingshot. I forgot to get bombs for the face-thingie in Onox's castle, so I had to waste time getting them from the spiders ._. Onox is weak. The extremely stupid mistake-looking thing in the ruins of the Temple of Seasons is to prevent a stupid spider from appearing right after the giant leap and preventing it. Bleh.
I won't give up unless my victory is assured!
Experienced Forum User
Joined: 4/11/2005
Posts: 57
Hmm... Well, we don't actually need to learn any abilities, we just need to get the equipment that teaches the ability. That means heavy manipulation with mission prizes and a good location placement. It sucks the ultima-teaching weapons are so bad... I'm not sure is it necessary to manipulate level up bonuses, but few stats here and there may help. Marche should probably be a Fighter. Fighters have Air Render (long-range non-weapon-based attack), Far Fist (Air Render with an area), beatdown (double damage, half accuracy. Means double damage in a speedrun) and the best attack stat for human jobs. Against some enemies Paladin with excalibur and Holy Blade (2x damage, holy element) might be better. The same thing for your other human. Montblanc sucks... better get some better moogle as a random recruit. Moogle should be either a gunner (deadly range, but worse damage) or a mog knight (mog lance has some range, mog rush is 2x damage half accuracy). Montblanc trained as a black mage may be able to do something with animist's friend ability (random summon). Nu Mou should be blackmage. Other classes may be better but they require too many abilites. Normal missions don't give hi-level class characters afaik Viera... requires too many abilities for best classes. At least viera archers get better stats than the human ones. Cupid (charm) and Burial (autokill for undead) are useful, aim: legs and arms may be used to save time in a long battle. Fencers (and snipers with a different name (and range???)) have checkmate, which kills the target in 3 turns. Probably not useful. Bangaa should be either White Monk (Far Fist, Air Render, Exorcise (autokill for undead) or Gladiator (elemental swords, beatdown)) No idea about montblanc-killing.
I won't give up unless my victory is assured!
Experienced Forum User
Joined: 4/11/2005
Posts: 57
Second dungeon done The bomb used in the first miniboss is not required, I don't know if it did anything, but at least it didn't slow me down so I left it there. The first boss could've been faster, there is a period of second or so I couldn't attack because it was too far away from me. The second miniboss is fine, imo. The second boss is annoying. It can only be damaged when it opens its mouth, and after 2nd and 3rd hit it uses that ******* rush attack before opening its mouth. I didn't get the boomerang, it would've taken too much time, it isn't necessary and it doesn't save enough time to be worth it. Edit: Third dungeon done. Nothing special, thank god I didn't need to buy a shield. Edit2: Fourth dungeon done. It takes a long, long time before I can enter the fourth dungeon. I had to defeat the first golden beast (for red ring), walk to sunken city, get the zora flippers, swim to the mountains, go to subrosia, get my feather back, get the spirit of spring, get the key and then go to the keyhole. The dungeon itself is not long. Edit3: Fifth dungeon done. It feels really stupid to do this when nobody seems to be interested. The bosses of the dungeon are really annoying. The tiger miniboss is invunerable a lot. The boss itself is not hard, until they split into 4 fast-moving small annoying monsters which must be killed with the hard-to-control magnetic spikeball. Or then hack them with the sword twice(?), which is much harder and probably slower. Soon I get the noble sword, and after the sixth dungeon I'll get the red ring. It takes some time to get them, but they kill the few last bosses (5 out of 6 are killed with the sword) much faster
I won't give up unless my victory is assured!
Experienced Forum User
Joined: 4/11/2005
Posts: 57
I tried to make a test run for OoS, but I somehow screwed it and now there is nothing left ._. It took around 1,5 hours to get into level 7. The hardest thing is probably planning the usage of pegasus seeds. They run out fast, you can only have 20 of them, meaning you have to restock at least after each dungeon, maybe even more often. So, is anyone else trying these games? Edit: First dungeon done
I won't give up unless my victory is assured!
Experienced Forum User
Joined: 4/11/2005
Posts: 57
According to the speed run FAQ of FF7 in GameFAQs, FF7 can be defeated in about 9 hours without save states.
I won't give up unless my victory is assured!
Experienced Forum User
Joined: 4/11/2005
Posts: 57
Pokemon red is not that hard to go fast, there is a guide in gamefaqs for that. Here is a screenshot to show how fast, or slowly, you can defeat the whole game. And I'm currently playing throught silver, 1:35 currently after getting 6 badges.
I won't give up unless my victory is assured!