Posts for ElectroSpecter


Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Okay, here's what I have so far, and I already have questions. http://dehacked.2y.net/microstorage.php/info/1594/DemonsCrestYes.smv - How does the skull bashing mini-game look? That was the best I could manipulate the skulls, and it seems to look pretty spiffy to me. - When I'm dashing through town, should I avoid the pots? I can't tell if the slowdown actually adds more frames to the run (I think maybe it does). Is there anything else noticable that I can work on with this chunk? Any input is appreciated. By the way, those ghosts in the second level sound pretty scary when they're slowed down...
Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
I'll be using your path most likely. I've already gone through what I have so far (up to Arma) and knocked off 112 frames. The next big step is getting a quick and painless run of the skull bashing game.
Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Awesome! With that said, I am officially going to attempt this run. Wish me luck.
Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Before I go any further with this, I just wanna clear something up: will the game always desynch? What did people agree on for this game? Was it just going to be a bunch of short WIPs? Or is it possible to run it without desynching? Sorry if this is a dumb question, but it's not clear to me.
Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
I kinda thought about it this morning while half asleep (which is, strangely, when I can instantly solve problems), and I realized that I'm losing time by hitting the skulls on the bottom row, since you can't move left or right while using a standing head butt. So I figure I can probably save some time if I at least manipulate them to not appear on the bottom row. Other than that, I may want to manipulate them so they appear closer together. As far as the actual manipulation is concerned: Bashing a skull on one frame can have a completely different effect (the next skull will appear somewhere completely different) than if I bash it merely a single frame later. So I have a lot to work with, and one or two frames of hesitation will hardly be noticable, and will be worth it if I save seven or eight.
Post subject: huge question
Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
About collecting money... was it assumed in the run not to collect any at all except for the initial 20 and the skull bashing game? Or does it not matter that much (I already pick up 1 GP in the run). Also, getting to my point: During the skull bashing game, would it be faster to hit each skull as fast as I can as soon as they appear, or should I manipulate them so that I can headbutt two in one jump (i.e. one appears above the other)? It seems like it could make a huge difference (in a tiny way).
Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
http://dehacked.2y.net/microstorage.php/info/1560/DemonsCrest.smv Here's almost the same file but with a bit of framesaving on the floating platforms part and a lot of framesaving on the Arma part (He doesn't stop blinking, even for a frame, so the Arma run is super smooth). This is my real WIP of the first level.
Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Ah, awesome, thanks! Anyway, here you go (for anyone that's interested): http://dehacked.2y.net/microstorage.php/info/1558/DemonsCrest.smv
Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Hey, I'm new to the community (though I've been lurking and reading a learning for a while) and I've messed with Demon's Crest quite a bit. I have a WIP up to Arma, and I was able to manipulate the Hippogryph so that it didn't fly up at all, saving a couple hundred frames from the battle. I'm actually pretty happy with the WIP up until the area right before Arma (with the floating platforms, I guess I can knock a few frames off that part) and Arma himself (it looks weird halfway through the battle when I walk away from him to get him to come down, but it works). Anyway, I really wanna post it and ask what you all think, but the problem is that I have no idea how to host the file and post a link here. There may be something obvious that I'm missing, but uh... yeah, any help is appreciated, I think the Hipp fight is a needed watch.