Posts for ElectroSpecter


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The run can be much improved if boss patterns and the RNG are properly analyzed. I'm not particularly good at tracking a game's programming (i.e. reading disassembly). Evidence of this can be found in this thread where I try to get Ovnunu out of his slime faster than I end up doing in the published run. Though I was able to locate where the "stuff" was "going on" in the code, I was not able to trace it back to the RNG. Additionally, even if I had done so, I don't know how the RNG is generated. So basically, I'd like to have help. I'm earnestly requesting the assistance of someone who is adept at the aforementioned tasks to help Jeeves and I with this run. The major problems / questions I have are: • How the RNG is generated (perhaps represented by a mathematical formula?) • How certain bosses react to the RNG (I'm assuming there are tables in the game's code that will determine a boss's next attack based on the RNG) • How the RNG affects the skull-bashing game • If there's some sort of lua script I can use to make boss fights easier (the lua script for EarthBound is a good example of increasing the utility of the analyzed RNG) I'm not asking for immediate, direct answers to all these problems... I'm really just wondering if anyone will work with me even a tiny bit.
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FODA wrote:
I honestly don't know if people are trolling or serious when they ask this question. Are you serious?
Unless there was an official answer at some point in time, I feel like it's a totally legitimate question. I've never heard any convincing arguments for any interpretation. To me, it still sounds like "So long, kee bountin!" ever since the first time I played it.
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Thank you all for the great responses! True, it seems like you know exactly what I'm talking about, so I'll definitely come back to your post when it's finally time to upgrade. Is there any (good) reason that most HDTVs can't just render images from AV cables as normal pixels rather than interpolating them? It seems like it should be straightforward, but then again I don't know much about how televisions work.
Post subject: Any HDTVs good for old games?
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I'm not sure if this exists, but I figured someone might be able to help: I'm looking for an HDTV that I can play "old" games on (old being anything pre HD; NES, PS2, what have you). The HDTV I have now will of course work, but there are a couple things that make games unplayable: • Lag. It's tiny, but it's there, and it ruins certain games. • Picture looks horrible. Instead of rendering each pixel as a square, it's almost like each pixel is a mashup of the pixels around it. It's sort of interpolated or something, in a really really bad way. Note that this is NOT from failure to switch from widescreen. It's also not because the graphics are "outdated" or incompatible. Emulated games (e.g. the Genesis version of Sonic the Hedgehog, on XBox Live) will look fine, as long as they are being run on an HD system. I have an old CRT television that I use to play games on, but it's heavy and takes up a lot of room. If I could switch everything to a single tv and actually have all my games playable, I would be happy. Does such an HDTV exist?
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I will go with anything that doesn't actually end in Bowser. The last syllable definitely doesn't sound like "ser". Sounds more like "tin" or "tee" or something.
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That was fast-paced and pleasant to watch. Giving this a yes vote!
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Since it is still March 31 here I will regard this submission with absolute seriousness.
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Pointless Boy wrote:
This just goes to show there's no accounting for taste. Dany is by far the least interesting character to me, as her characterization is one of the least compelling and least consistent, while her narrative is the most dominated by deus ex machina.
In retrospect, I may have just found her setting a refreshing change to Westeros. I was basically referring to the fact that many of the characters stories dragged throughout the middle of the book, whereas Danaerys' moved right along. I feel that Martin should be allowed a little deus ex machina, considering the nature of the gods in the book. It seems they are not above using characters and the natural world and visions to get their way. I have to say though, I have been reading some shitty fantasy novels and I really don't notice the divine intervention stuff in Martin's novels having come recently from these other books.
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What's the pause glitch? Are the orbs you mention the ones dropped from enemies?
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I know I've mentioned him already, but my friend Ben just did a piano arrangement from Morrowind, which is currently featured on Bethesda's blog: Link to video
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FMV skipping is a valid and oft-used (almost necessary) tactic for getting the EII, so it would seem strange to not allow it for a TAS, but if an "open-disc-tray" option is not emulated, there's obviously not much that can be done. I see a pretty clear line between things like resetting and opening the tray and things like Game Genie. Resetting and opening the tray are effectively the same action: pressing a button on the console. The whole idea of TASing a game is to see what a game would look like being played with superhuman skill... This theoretical person should not only be able to press buttons on the controller with frame accuracy, but also buttons on the console. EDIT: The disc tray trick doesn't require the disc to be removed iirc. You just need to pop the tray open until the FMV fails to load, and then close it again.
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Yep, it was a big mistake in the run. I shouldn't have grabbed that flute partway through. I have an improvement WIP that's... well I can't say it's really in the making because it's been so long since the first run, but I improved the first three levels by maybe 4-5 seconds not counting the time saved by skipping the flute. The last boss fight needs work too.
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After reading through this thread, the only slightly objective point I've come across explaining the show's popularity (to the more adult audience) is that it's appealing to children and adults alike. However, there are several shows I can think of off the top of my head that do the same thing: most of the old Nicktoons (like Rocko and even Rugrats), The Powerpuff Girls, and shows like Sesame Street, which my son watches and I find myself laughing at more than I would have thought. That being said, there's no fanatical following of any of these shows of the MLP magnitude that I am aware of. I'm not trying to stir up trouble, maybe just more reasons for why people like the show so much, because the humor or content appealing to an adult audience can't be the only thing.
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I just completed this game over the summer, and got a really good appreciation of it. The ones I would like to see are the challenges for completing Air Ride with certain vehicles, like using Rex Wheelie to finish the mechanical stage (one of the hardest ones for me). I think this would be pretty fun to watch!
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CtrlAltDestroy wrote:
These are the gamers that care about achievements and hundred percent completion. In fact, if one achievement or objective is perceived as too hard (or worse, glitched), it invalidates the entire gaming experience for them, and they will refuse to even start. It's because the entire fun in the game is the feel of accomplishment -- without the end, the journey becomes pointless, and the conscience quickly resents all the precious time "wasted" on the task.
Sounds like someone I know very well... I am afflicted with this curse.
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Ever since this topic came up, I've sort of thought about how it could be implemented. Personally, I feel that the only way this would work would be to structure it in such a way that there is very little incentive for cheating. As I think was mentioned in this thread, http://backloggery.com/ is a website that keeps track of which games you own, and which of them you've beaten / completed. The whole thing is on the honor system, and since there's no real type of leaderboard, there's not much reason to lie. Even if you do, people typically won't care / even notice you. I see this idea implemented as a nicely designed website, handled the following way: • There's an official list of games, provided by the maintainers of the site. Requests for additional / missing games can be requested and reviewed before being added. • Achievement lists have a max number of achievements, say 50. Perhaps games will start out with a 'vanilla' list of achievements, but any additional achievements are user submitted. Users can up or down-vote each achievement, so that each list will eventually reflect the community's current ideas on what constitutes the 'best' list. Achievements that get bumped off the bottom of the list go into some sort of repository and can potentially get upvoted enough to get back on the list. • Saying you earned an achievement is on the honor system. You'd probably have a progress bar for each game you start, and whenever you check off an Achievement it fills up a little. You can also switch to detailed view. People serious about this would probably live stream their games like they do on backloggery. • As I mentioned, no leaderboard, and no way to search for something like, "who has the most achievements / highest # of completed games," etc. • Able to add friends and comments and stuff like Backloggery. Anyway, if I had the skill, time, resources, and wherewithal to pull off a website like this, I think I would. It seems like it might work, and I for one would be happy with it.
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hegyak wrote:
"Double Block"
It warms my heart to see those cheap bastards destroyed in such a manner.
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This isn't me, but it's a really good friend of mine who has been writing music pretty much since I met him: http://music.benlandis.com/album/adventures-in-pixels That link in particular is a chiptune album / comic that he just put out. It's pretty awesome, and the main character is based on yours truly. He also wrote this song: Link to video
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Looks great! Yes vote.
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AKheon wrote:
- Stuntman (maybe)
I actually came into this thread to say exactly this. I know what you mean about maybe as well, since the game sort of directs you to do things a certain way. However, I think it could be very entertaining if you focused on things other than speed, such as getting 100% of what the director calls out, but abusing the physics and programming as much as possible to make it look like you're not really doing what he's asking.
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AngerFist wrote:
lobby
I would be interested in helping show interest, but I'm not really sure what I can offer other than simply showing interest. I don't really understand how emulators work and what it means to be deterministic or not, and so all I would be able to do is express how really, really, really interested I would be in having a working rerecording PS2 emulator, for whatever that's worth.
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After playing and glitching through the first two, I'd have to say that II would be more entertaining from a sequence break perspective. It would probably have to start from a maxed file for a smoother run (and iirc this needs to be done anyway to unlock the hardest difficulty). I wouldn't mind having a crack at this when PS2 re-recording has become a reality (or being part of a team for a run).
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Looking awesome so far! Nice to see that ghost utterly destroyed in a first playthrough. I wish I could offer more than just general encouragement and interest, but it seems the technical aspect is well-covered by you other dudes. Keep up the good work
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This will let us TAS the true ending to the Oracles.
I highly approve. I'll watch and vote soon!
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It was probably supposed to look like this.