Posts for ElectroSpecter


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I'll have to echo everyone else's sentiments as well, especially Warepire. My specific recommendation is the PSX version, if only because the music will sound better (and IIRC the overall music choice is better because they took some out for the N64 version, though I may be thinking of the first game).
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I started playing through again recently. I've found that getting the ghost to spawn next to you is easier if you stand still rather than trying to anticipate where it will appear next. The frequency of this occurring also depended on where I was standing in the room (specifically in regards to how close I was to a wall). Of course, all of this might mean nothing in a TAS, especially if you want it to appear right next to you the very first time. Incidentally, I forgot how hard this game was on a first playthrough. It took me about half a dozen times to kill the ghost, since there's no way to get Phantom affinity up before fighting the thing unless you keep trying and failing! Also, Acheron86: I'm probably going to try for KoB this time around! I'm more patient than I was back in my high school days.
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WST wrote:
Or even to make “100% kills” life
Haha, would that have to include yourself? How about all living things? Plants? Bacteria? Viruses? Stuff on other planets? There might be some speed / entertainment tradeoffs.
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I like the little boost that Tails gives to Sonic in Hydrocity Zone (I forget which Act now). (Apologies if this is an old trick, but I didn't recognize it, and as I mentioned in another thread I don't have time to keep track of all the minutiae going on in the different incarnations and branch names of the Sonic games.)
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Lex wrote:
1987-10-26 October 26
10-26 here too! (1985 though)
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Can anyone offer some insight on passing through solid objects? Given the nature of the site and this thread, I ended up thinking about how it can work in games (since a game updates a player's coordinates discretely rather than continuously, a high enough velocity lets you pass through walls and stuff, a la BLJs in Mario 64, etc.), which led me to wonder if something similar could be attempted in real life. I really know next to nothing about physics, but quickly reading about Planck time and the speed of light makes it obvious that there is no real life analog of this phenomenon (i.e. Planck time units are like frames, but since the speed of light itself helps define Planck time and meeting or exceeding the speed of light is not possible / probable / whatever, the whole idea doesn't work). On a different vein of thought, if my knowledge isn't too horribly flawed, I recall learning that there is (can be?) quite a bit of space between the atoms of an object. So could two objects, sufficiently (if improbably) aligned, pass through each other provided no atoms in either object touched each other? Or is this just ridiculous?
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It seems I stopped reading at the wrong time. The middle of the book does slow down, but it really picks up after that and has this inertia through to the end. Now I need the fourth book...
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marzojr wrote:
ElectroSpecter wrote:
Haha, I don't think I've seen that particular Robotnik glitch at the end. It's a nice touch.
It is on the published TAS of Sonic 2.
I wish I had time to keep up with everything =(
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Haha, I don't think I've seen that particular Robotnik glitch at the end. It's a nice touch.
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Paused wrote:
Not watched it all, but did you also get the high score award? The Toad one IIRC?
No, I was kind of hoping for this too. Considering how much score was left to attain at the end of the movie though, I can't imagine it would be an easy task deciding when to go out of your way to get all the extra points.
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While there were a couple of moments that had me wondering if things could have been done faster, there were an equal number of very entertaining moments as well. A couple of things I have questions on: - You grab the flagpole in different places sometimes when going for 5,000. Wouldn't it be faster to grab the flagpole at the lowest part of the '5,000' area? - In 6-2 you do some combo on the steps and get 2,000 on the flagpole with some fireworks. It's not faster to just get 5,000?
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Noob Irdoh wrote:
CON: The ring count is reseted when you enter a lamp post, meaning that you have to waste a lot of time if you want to get all the emeralds by the end of Emerald Hill. Which, in turn, means that Emerald Hill would be extremely boring after a while. -How to dodge this: use Knuckles in Sonic 2. --CON: Tails isn't playable in Knuckles in Sonic 2. ---How to dodge this: use a hack which allows for Knuckles + Tails ----CON: it would be arbitrary
Or you could skip the middleman, so to speak, and use a hack that makes it so rings don't reset after being in a bonus. Like you said though, arbitrary! Either way, I would absolutely love such a run. One of my sister's friends was frighteningly good at Sonic (3 + Knuckles was her game of choice) and I used to watch her play all the time. She scoured levels for rings and secrets (and of course had it all memorized) and got all emeralds and it was beautiful to watch. I feel like S2 would be no different. Goal: Plays awesomely
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It's looking great so far! Also, it's been a while since I've played, but can Tails break item boxes? There were a couple of potential ring boxes that could have been broken by Tails in GHZ... but he probably can't break them
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Kuwaga wrote:
Historically, there have been some companies who were willing to take that extra step to make their games not just good enough, but totally awesome! Nowadays it happens very rarely, mostly only when new folks try to prove that they can produce some more amazing stuff than the competition; to get some initial attention.
Reminds me of Working Designs, the company that put so much care and time into their games (and guides!) and sadly ran their company into the ground.
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funnyhair wrote:
I know it has been recommended before, But i would like to add A game of thrones to the list. Its Great And I am loving it!
I flew through the first two books and then crashed hard about halfway through A Storm of Swords... I feel Martin limited each character to a single main problem he or she needs to overcome, and stretched each one's single problem through the whole book. As a direct result, each chapter typically features a character striving towards his or her goal, but inevitably faces a minor or major setback. This got tiresome a little more than halfway through. The only character that still seems fresh is Dany, and she's probably the reason I'll eventually finish reading the books. I do believe that each character's story will get better, but like I said Martin is dragging their trials on for too long. At least his foreshadowing hints that each character will get more interesting.
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Felipe wrote:
However, it would not be bad idea to avoid all possible damage, only take the damage when necessary.
It's not necessary to take damage on that boss. If you get that far without taking damage, I suggest that you avoid damage on this boss as well!
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Felipe wrote:
Anyone know how can see to Sonic in a screen and to Tails in another, but under the same game? Just like in versus mode is just to be able to effectively control Tails while he is outside the screen. Exist a way?
Sometimes hacking the camera this way can cause desyncs. It might be easier if you can get used to watching memory addresses. For example, if you know the X and Y coordinates of the ring that you wish to collect, you can watch Tails' X and Y positions and try to get them to match up. Cumbersome, but no extra chance of a desync.
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I'm going to cry a little if/when you get Knight of Brilliance. Still one of the only things I haven't done in the game... That also stinks about the RNG not changing once you begin attacking. Does cycling through the different body parts advance the RNG at all? If so, it might be faster than waiting.
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I couldn't help but laugh at the noises the knights made when they walked. They sounded like they had little horns on their shoes or something! Anyway, it's looking great. Looking forward to more.
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Bobo the King wrote:
I think the goal is unusual enough that it would be better to submit it with the intent of having it published as a demo run. As such, I would recommend making a small hack to either move the unreachable rings or decrease the number of rings needed for a perfect bonus.
I'm torn on this idea. It would be cool to see a perfect bonus on each stage, but at the same time it's sort of using the idea "doing ______ is impossible so I'm hacking the game to make it possible." I've had plenty of moments in games that I've TASed where I've been very very close to breakthroughs that would change the whole run, but as of yet are still impossible to attain... In these cases I don't think hacking the game is appropriate, because once you hack a game to make your run better, there's no stopping you from hacking the game until your character moves at 700 pixels a frame and can go in a straight line to the end. I realize the ring case is a little different, but I'm just stating why hacking the game to achieve a result leaves me a little uneasy. Felipe, have you considered a "high score" run? Considering the amount of points you get from the perfect bonus, you might end up going for this bonus on the levels where it is applicable. However, this might entail annoying repetitive tasks (I'm thinking Casino Night Zone).
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I can't attest to patched games being accepted on the site, but some rom hacks have. I think moving the placement of a few rings would fall under the former... Plus, in Casino Night, you might have more of a problem than just editing out a couple impossible rings. You'd have to either rework the level or take a whole section of rings out.
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Ahhh, totally sorry you didn't get much feedback on this. I saw your posts piling up in the Tinhead thread and promised myself I'd watch and respond to them, but it never happened. Anyway, I'll have to watch this soon. EDIT: Just watched it. Looks pretty solid. In fact it looks like it was difficult to optimize and route plan. It also looks difficult to just play through normally! The movie kept me interested the whole way through, and the different gadgets helped. Voting yes.
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I agree with mklip2001; Star Light Zone was easily the best, especially Act 2. In fact, I'm going to back and watch again.
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I've never found the ending to SMB3 very memorable at all. My friend and I used to talk about / play Mario songs, and he'd play the SMB3 ending music and I wouldn't recognize it at all as he played it the entire way through. In fact, I'm trying really hard to remember it right now and I can't. It's not for lack of playing SMB3 either, I've played it just as much as the next 80s child.
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'Waydigo,' this was a nice improvement. Glitchiness was a plus.