Posts for ElectroSpecter


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Experienced Forum User, Published Author, Player (244)
Joined: 8/6/2006
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Location: Connecticut, USA
Glitches are always a plus for me. Yes vote!
Experienced Forum User, Published Author, Player (244)
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I guess I haven't linked this yet in this thread. It's something I made a few years back for a Starmen.net contest. A must see if you're a fan of EarthBound. Shameless plug, go! Link to video
Experienced Forum User, Published Author, Player (244)
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I'm willing to help out again, definitely! Just let me know
Experienced Forum User, Published Author, Player (244)
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When I was really young, I had this idea that newer and newer graphics would continually approach a point where they were indiscernible from reality, but would never quite reach this point. I also figured at some point that this "barrier" would be broken by games that actually have some personal neurological input, "tricking" your brain into thinking that you're seeing real images. Sort of like taking a limit as graphics approach reality. Who knows though, maybe standard console graphics will some day look nice enough to pass for reality. Also, spinning foliage bitmaps have always annoyed me! So I like what they've done in that demo.
Experienced Forum User, Published Author, Player (244)
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I just checked and the address that handles that timer has nothing to do with it. It has something to do with the fact that it has one hit left... I'd chalk it up to sloppy programming. I think I tried it on every subsequent boss, but it wouldn't hurt to check again. I'll paste the lua script once I'm done. It might help you out a bit!
Experienced Forum User, Published Author, Player (244)
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You mean the last two hits, right? I just stumbled upon that. You could also do the trial and error thing... but there's probably a memory address that acts as a countdown until you can hit the enemy again. In fact, I'm 99% sure there is. Though finding and watching it may not actually help, some programming error may allow you to do this double hit thing even if there's a countdown still going on. Good luck though! I'm doing some serious moving in the next couple days but I do have a lua script I've been working on that's almost done and should help out.
Experienced Forum User, Published Author, Player (244)
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I just learned how to use for loops! Hit me up if you need help. I can definitely find / script some stuff for you.
Experienced Forum User, Published Author, Player (244)
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I had a good laugh at the two dudes getting a little too close when shimmying along the rope, and when the hand spazzes on the computer (I'm assuming you did that).
Experienced Forum User, Published Author, Player (244)
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Additional encode with display of number of pokemon caught? ... =D
Experienced Forum User, Published Author, Player (244)
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Dada wrote:
It's a fantastic game by the way, I recommend that you give it a try.
Oh my god, I followed the link to the YouTube channel... The Chrono Trigger translation project had me in hysterics
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Nach wrote:
It'd be nice to have some stat counters on the screen too.
Yeah, I'm still for this too. It's unfortunate that a lua script won't draw text on the SGB border... I'm actually kind of wondering if it would be possible for some skilled encoder to do this though.
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Bisqwit wrote:
I vote for the one in which a Mew-assisted capture of wild Squirtle happens.
Agreed. I also like the fishing in the middle of the pond one.
Experienced Forum User, Published Author, Player (244)
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The skeleton of a horse
Experienced Forum User, Published Author, Player (244)
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I've been playing through the game since watching this run and thought this part was pretty pertinent:
Experienced Forum User, Published Author, Player (244)
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Kuwaga wrote:
Catching Mewtwo with an ordinary pokeball and full energy was also possible on GameBoy after about 256 resets
Why would you ever, ever do this? o.O
Experienced Forum User, Published Author, Player (244)
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Just finished watching the portion I hadn't watched yet. Everything came together fast! I loved the end. This is one of the most entertaining movies I've watched in a while. Voting yes.
Experienced Forum User, Published Author, Player (244)
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I think this screenshot pretty much sums up how exploited the game is (frame 459734): A close second for me would be this (frame 460145): EDIT: A runner up for me would be the evolution of Ivysaur to Venusaur. "What? I is evolving!"
Experienced Forum User, Published Author, Player (244)
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Awww yeah! Also, this script was conceptualized in the main thread and p4wn3r cleaned it up. It's a display that shows current number of Pokemon caught, and I personally think it's awesome to use when watching the run:
Language: Lua

function popcount(x) local counter = 0 while x>0 do x = x - AND(x,-x) counter = counter + 1 end return counter end function showCaught() local startAddress = 0xD2F7 local caught = 0 for i=0,18 do caught = caught + popcount(memory.readbyte(startAddress+i)) end gui.text(140,130,caught) end gui.register(showCaught)
Experienced Forum User, Published Author, Player (244)
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Ok, I found the guide I was talking about here. It seems like there's another decent one here.
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ALAKTORN wrote:
MUGG wrote:
SDA's definition of 100% is to catch all the 50 Boos and to earn an A Ranking. The maximum money that can be acquired in the normal Mansion is said to be 142,390,000G in this guide on GameFAQs. 192,390,000G for the Hidden Mansion.
that guide is wrong max money is 142,390,000G everywhere except for PAL hidden mansion, which maxes at 186,440,000G
Yeah, I seem to remember getting around 142 million in the hidden mansion. The guide has to be wrong. But yeah, a 100% all money run would be very satisfying to watch. EDIT: Also, there's a guide I have printed out that's a lot more detailed about money locations. I can't find it on the interwebs anymore, but it was written by someone with BMX in their name. There are some errors about locations, but I think the end numbers are correct (or it's the other way around).
Experienced Forum User, Published Author, Player (244)
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This really was a great game! I'm wondering a couple things: 1) Is 100% maximum money or just all the ghosts? (Maximum money is possible, though it's not a nice number and I can't remember it off the top of my head) 2) If it's max money, can this be done on the first playthrough? I don't think it's possible without tools, as I remember some of the later ghosts taking a few attempts (meaning you'll lose money).
Experienced Forum User, Published Author, Player (244)
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Awesome! I was having a tiny bit of trouble finding the addresses myself. Thank you! Anyway, I made the following lua script, but I was a bit disappointed when I found out that lua text can't be drawn on the SGB border, where it would fit pleasantly and be out of the way. Regardless, it's a good concept for both people watching the movie using the ROM and potentially for unofficial encodes. http://pastebin.com/cSXuVkSr It is a simple display of how many Pokemon are currently captured. Of course, placement of this number can easily be changed to suit the viewer. Personally, watching the current WIP with this running made it more enjoyable. I know that the official encodes must be lua free, but for WIPs and such, perhaps this idea can be used? =) Disclaimer about the scripting: I tried using a for loop but it didn't work so I just did it the long way. It works, so I'm happy.
Experienced Forum User, Published Author, Player (244)
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Out of curiosity, does anyone know of any memory addresses that handle the number of Pokemon caught? I'm assuming there's a series of addresses that work as flags for whether you've caught a certain species or not, possibly each byte handling more than one species.
Experienced Forum User, Published Author, Player (244)
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Master of Pigs wrote:
Mitjitsu wrote:
Voted no on technical merit and for not using the superior Saturn version.
I would not trade the best graphics and music for a more advanced version and unpleasant. Who would not want to hear the music of "Diamond Dust" or "Volcano Valley"? :-/
Isn't the only difference the bonus levels? I haven't played the Saturn version but Diamond Dust Zone's music is wonderful.
Experienced Forum User, Published Author, Player (244)
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I bought a 360 a few years ago (maybe close to four). The achievement system was a definite lure for me then. I still enjoy achievements (though Gamerscore failed to excite me) and so I like Sony's trophy system just as much (and tend to ignore the "value" of the trophies). I'm on my second 360 now. My first one didn't RRoD, but something with the graphics output messed up and rendered the whole system useless. As far as games go, I've found the 360 to have games much more suited to my tastes. But game taste is so personal, I can't really help on that front. PS3 had some must haves for me, so I eventually bought one. Plus PS3 is a BluRay player, if that interests you.
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